Tagged in: StarCraft

Top 10 PC Games Of The 1990’s

This era saw the rise of the internet and the world of games along with it. We look at the top ten titles that gamers of the 90’s were obsessed with. Get ready for the ride into 90’s nostalgia!
 

Number 10 — Star Wars: TIE Fighter – 1994
 
 

This awesome space flight simulator can be played for hours on end. Wing Commander is a close tie for this spot but nothing could beat the fun foray into the virtual sky that is TIE Fighters is, you fight for the evil Galactic Empire. The scenario is innovative and engaging and has gameplay to match. Fast paced and exciting, this game could have you battling it out into space for hours.
 

Number 9 — Civilization – 1991
 
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Designed by Sid Meier’s turn-based strategy game went on to become the most beloved franchises in all of PC gaming, it all started out with the first title. The player takes charge of a small civilization, which you need to build into an empire, all the while competing with other civilizations. You used diplomacy and warfare to forge your way ahead. It is both addictive and fun.
 

Number 8 — Quake 2 – 1991
 
 

The most seminal titles in FPs. You can play as single-player mode or multi-player mode. The multi-player mode was so popular that it went on to become the first official e-sport.
 

Number 7 — System Shock 2 – 1991
 
 

Designed by the acclaimed designer of the modern Bioshock series, this game had a suspenseful story line that had an amazing way to keep you immersed in its world. You play as a lone soldier exploring a starship where something seems eerily wrong. The gameplay combines FPS and RPG elements and a sense of foreboding. All this make the game an excellent precursor to modern RPGs we all love.
 

Number 6 — Grim Fandango – 1998
 
 

Considered by many as the funniest game ever made, Grim Fandango is compared to other titles such as Lucas Arts Monkey Island series. You play as the protagonist, a death travel agent called Manny Calvera, who has to travel throughout the land of the dead hoping to save a few souls. The game includes a cast of extremely wacky characters. The dialogue is clever and witty and the game is full of brain-teasers and puzzles that will challenge your mind. A modern remake of this game is also in the making, so Grim Fandango will enjoy the love of another generation of gamers.
 

Number 5 — Myst – 1993
 
 

This is a puzzle-filled adventure game. You journey through an island called Myst, trying to figure out what is going on; in the process you encounter a ton of puzzles that challenge your skills. Be prepared to spend hours trying to figure out how to get through, this is definitely not an easy game.
 

Number 4 — Diablo – 1993
 
 

An RPG focused on two things, hacking and slashing. It stepped away from turn-based combat; Diablo allows the violence to unfold in real-time. Explore dungeons and defeat monsters, you can pick up the items that spawn randomly, so multiple play-through can be rewarding.
 

Number 3 — Doom – 1991
 
 

Doom was an FPS that came onto the scene as a technical milestone. The gameplay was amazingly fast for that era and had a hyper-violent gameplay. Doom became synonymous with FPS. The FPS games that came later on were often called Doom-clones.
 

Number 2 — Half-Life – 1998
 
 

This proved to be a revolution in FPS gaming. It featured an amazing storyline, told innovatively. It features a remarkable variety of weapons and environments that could be enjoyed for hours and hours.
 

Number 1 — StarCraft – 1998
 
 

The best of any RTS or any other genre in PC games of the 90’s era, StarCraft involved three factions that played independently and were equal in the hands of skilled player. It is a military science fiction RTS. The game makes you play in three different roles. The mission briefings are detailed and the story is incredibly captivating.

 

 

Overwatch Could Be On Par With Team Fortress 2, And This Is Why…

While many people aren’t avid fans of World of Warcraft, StarCraft, Diablo – the big franchise’s that have made Blizzard Entertainment the powerhouse developer/publisher it reigns as today – it would be rash to say the company isn’t making strides to connect to gamers who like first person shooters.

Overwatch, a stylish team-based shooter currently under development by the company, has been in development for some years now and shows real promise as a competitive title to enter an already staggeringly crowded FPS market. Simply put, Overwatch is another well-made Blizzard game, it just happens to be a shooter.
 
However, fans will have to wait for the official release as the game is still deep in its development. The game had been in extended beta stage for players to experiment with through the holiday season, and is scheduled to start back up again this February.
 

The game, which is being developed for release on the Playstation 4, Xbox One, and Microsoft Windows, is a squad-based multiplayer FPS game, where two teams of six players each face off with each other in three different game modes: Point Capture, Payload, and Control.
 
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Point Capture – Point Capture is a standard form of base capturing, where teams must fight each other for control over various points of the map in order to win the match. One team is tasked with trying to capture all the points on the map, while the opposing team must try and stop them.
 
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Control – Control is noticeably similar to Point Capture in that it carries the basic premise of base capturing. However, in Control mode, both teams are on a level playing field. They must try and take control of certain points on the map for an extended period of time. The first team to accrue a capture percentage of 100% wins the match.
 
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Payload – Payload is one of the more unique game modes that Overwatch offers, where players are tasked with trying to defend and escort a vehicle as it travels to a delivery point. The defending team only has a certain allotted time to get the car to the destination, and assaults on the vehicle will slow its progress, so it’s the job of the opposing team to try and halt the vehicles progress as much as possible.
 

Funnily enough, the only real novel mode in Overwatch’s arsenal is Payload, though this is taken straight out of Team Fortress 2, which also had a Payload mode, the only difference being that a bomb would be placed on a cart with certain checkpoints for teams to reach. Team Fortress 2 even had a variant of this mode called Payload Race, where both teams are escorting their own respective bomb-carts to a specific target.
 
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Even though Overwatch’s current modes are few, the character selection seems to be its greatest strength. There are 21 unique characters players can choose from, all of which have their own distinct personalities, weapons, strategies, pros, and cons. Generally, the characters also split into four types: Offense, defense, tank, and support.
 
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This presents an incredible variety of play styles to experiment with, much like how DOTA 2 uses its large inventory of player characters to draw gamers in despite the generally repetitive aspects of its modes. Of note, Team Fortress 2 only has 9 characters to choose from, none of which carry the strong “tank” distinction that many Overwatch characters obviously do. It’s a clever idea to have nearly 2 dozen characters, and it provides the needed depth given so few game modes are currently available. In fact, in this sense the lack of modes is almost to be expected, given there are simply so many characters that need to balanced.
 
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Because of this, Overwatch will continue its lengthy beta process, which has proved to be productive for improving the game right up to its release, as Blizzard has taken great strides to proactively listen to the community and tweak the game continuously. People can already pre-order the game, and there will be new maps and characters updated for free after the game launches, another plus for gamers that don’t want to be sucked into DLC pay-traps, like Destiny or Evolve.
 

My only hope is that Blizzard has some new game modes under wraps for a later update. At a certain point, experimenting with every possible character will lose its charm if players don’t have at least 6 or 7 game modes to vary up their gameplay experiences. Whether Blizzard is hoping to bank on the polished modes they already have is hard to say, but if they are, that would be the game’s most obvious flaw. Overwatch is set for a release sometime in the spring of this year.