We’ve broken Fallout Shelter and created a must read guide that will ensure you get the most out of the game.
1. Bigger rooms win the long game
When it comes to building new rooms, electricity, food, and water – in that order of importance – are always first priority. Try to expand a room, if reasonable, rather than a build singles side by side. It’s better to have a large, three-room long structure contributing just one type of resource. It gives better payload.
2. Upgrade is the first option, building is the second
Ever heard off unmanageable growth? It’s a principle people learn at fancy business schools, but Fallout Shelter will pound this idea into your gut sans an expensive textbook. In general, it’s always better to upgrade something before you decide to build a new structure, unless you’re positive that new room is exactly what you need.
3. Make your vault a love shack
Need population? Sure, you can build yourself a radio room – it helps with vault happiness – but it doesn’t have a good yield, even if you upgrade it. The best trick to boosting population is letting people do what they do best. Screw. Pardon my crudeness, but it’s true. Build a living space (always try to upgrade before building another one) and find a man and woman ready to play the birds and the bees. Mixing favorable genes doesn’t give satisfying results, so don’t bother using your most talented, especially if you’re on a tight resource schedule.
If you happen upon a pair of nightclothes, don’t sell them. They’re a perfect equip for speeding up the mating process. Be careful how many women you get pregnant, though (we’re talking about the game here). Jokes aside, if you max out you’re population limit, you’ll be stuck with a bunch of pregnant women until you upgrade, which is dangerous because pregnant women are useless in emergency scenarios.
4. Rushing is great for medical bays
The Med Bay is the perfect rushing room. Build a good size med bay, equip some residents well with stat boosting gear and good weapons, and then spam rushes in this room as much as possible. When you win you’re rushes, you’ll earn caps and stimpacks. Fail and you can spend a few stimpacks keeping them alive. You’ll have to let off eventually to let their mood recover, but the benefits to this technique are borderline ridiculous. Take advantage.
5. You need a road warrior, or three
You need at least a few vault residents who are built for the wasteland. These are going to be you’re most prized assets, you’re item farmers. Equip them with the best possible gear. Send them out with as many stimpacks and radaways as you can spare. Then, keep your eye on them. Send them home before you fall asleep. You don’t want to lose these characters because you forgot about the game for few days.
6. Guns are better than stimpacks always
Understand that the more guns everyone in your vault has, less often you’re going to find yourself frantically healing them during a crisis. Raider attacks can be an annoying and potentially devastating. But if everyone in your vault has guns, you’re vault residents will take care of them easily.
7. Training rooms require patience
You’ll start unlocking training rooms one after another. Don’t buy them right away. Before you build anything, evaluate your resource management. Are you in good shape? When you do build a gym or an armory, be patient. It takes a while to get a wastelander maxed out in one of their SPECIAL attributes, but it pays off.
8. Complete objectives
It sounds like a silly tip, but it’s regrettably overlooked. Most objectives in Fallout Shelter are not only doable, but they’re unlimited, easy and many of them yield you lunchboxes. The beauty of Fallout Shelter is you really don’t have to spend money, especially if you’re doing objectives.
9. Don’t leave your app open
This is a golden rule, and the fact that people don’t follow it is a dangerous habit. When you’re done playing Fallout Shelter, quit the program. If you leave it running in the background, you’ll drain your resources and even be absent when incidents occur. Many people have complained that Fallout Shelter punishes them when they are away. It’s usually because they left the app on all day in the background. Turn it off. Otherwise, you may come back to a ghost town.
10. Upgrade your arsenal
Giving every resident a gun isn’t going to get the job done, especially if it’s a rusty .32 pistol you had laying around. However, it is a start. Once you’re scavengers keep finding better rifles and shotguns, be sure to replace them. It’ll put you in a much more capable spot when you start facing higher-tier enemies, like molerats and deathclaws, down the line.
When Bethesda took over the Fallout franchise, revitalizing it into a first person shooter RPG as Fallout 3, the expansive open world setting and focus on decision making and interactive storytelling gripped gamers in a very special way.
Fallout New Vegas isn’t so much a sequel as a telling of the events transpiring on the West Coast of the post-apocalyptic America. Set four year after the events of Fallout 3, the game follows the protagonist The Courier, who explores the various regions in and around “New Vegas,” which are the destroyed remnants of Las Vegas.
Granted, when Obsidian took over responsibilities for creating Fallout New Vegas, they followed much of the style of Bethesda’s Fallout 3. The game uses the exact same engine and mechanics, giving the game a very similar feel. However, there are some very important positives to Fallout New Vegas. So if you enjoyed Fallout 3, you may find these aspects to Fallout New Vegas very compelling.
The storyline to Fallout New Vegas is a depiction of concurrent events happening on the East Coast during Fallout 3. You get to see all new factions, make significant decisions, shoot all kinds of new weapons, battle all types of new monsters, and you can even go into casinos and gamble for money and useful items. Fallout New Vegas even has its own card game that you can play outside of the casinos called Caravan. So just like Fallout 3, Fallout New Vegas creates an immersive world you can explore and experience any way you want.
You still have a heavy reliance on the VATS system that was a staple in Fallout 3. However, Obsidian made a point to introduce aiming reticles on guns in Fallout New Vegas. This way, if you want to do a more realistic approach to combat, fighting everything in real time, you can do that much more easily.
Play the politics
There are numerous factions in Fallout New Vegas. This was certainly a concept teased upon by Fallout 3, but in Fallout New Vegas it takes on a much more complex and integral role to the storyline. In Fallout New Vegas, your decisions make a large impact on your destiny.
The idea that you have to eat, drink and sleep to survive was first introduced in player mods for Fallout 3. In Fallout New Vegas, you can now totally play this mode of the game. It makes Fallout New Vegas a kind simulation experience. Health packs and radiation-relieving medicine take time to have an effect. If you have a crippled limb, you need a bed or a doctor to get the limb working again. Bullets also have weight. These “little” things can make the game very challenging and very immersive.
Lots of DLC
There’s plenty of extra adventure to Fallout New Vegas, including six DLC packs, which you can now get bundled together in the Ultimate Edition.
At this point in time, we are pretty sure that you have thoroughly gone through and gotten used to the supermarkets and factories of the Boston Wasteland featured in Fallout 4. But with all the missions and targets that you set you achieve, you might not have enjoyed some locations that are just simply incredible. Here we shall discuss some of the most exciting and amazing places that are sure to fascinate you in this version of Fallout.
When you talk about Wasteland, nothing scenic or remotely related comes to mind but in fact that is quite the opposite of what is real. Wasteland features its own unique kind of beauty with walls adorned with peeling paintings, the drama in the crumbling structures, eerie suburbs that have been abandoned, and realistic yet very creepy kinds of towns that might just be similar to the one you’re living in now.
It is pretty sure that you might have been busy completing missions that you just missed out these cooler and more fascinating corners of the Wasteland. Or it may be that you have just been preoccupied with creating and developing a settlement of your own in which you want to sit back and relax in a fun turret. Well, whatever it may be, now is the time to tour some exciting locations of Fallout 4!
Reasonably, you might require months to complete this version of the game, but let’s have a look at the 10 locations you must simply visit.
Salem is a place that was sure to be featured in Fallout 4. It is an actual place from Boston with a history of trauma and persecution. It is essentially your basic creepy town, where mass executions took place for women in a wild witch hunting frenzy that took place somewhere in 1692. Focusing on the town itself, it isn’t all that bad itself, you will be sure to find some holotapes there just lying around full of spook. You will be able to discover more of this town in a quest called Devil’s Due, where you will be required to visit the notorious Museum of Witchcraft, and just wait till you find out what awaits you there. Salem is located on the north east side in the map on a peninsula.
2. The USS Constitution
This is one of the most famous ships you will ever come across in the history of the US. It is from a group of six frigates that were built especially for the US Navy for use against the British Navy in 1812. Here in the game, you will find it to be a useful museum of a ship. Be prepared to be amazed by beautiful ironsides that somehow managed to survive the war and last for over 200 years after being left abandoned. However, a modern look is given with the attachment of a pair of rocket boosters to the bottom that might have been placed there by the robots that are now the residents of that ship. This is just another impressive location in the game and of course it features an exciting mission that is placed right around this entire set up.
3. Hidden Areas Off the Map Grid
With Bethesda and its modesty with the size of the map, it turns out that you can actually go ahead and right into the areas that are well beyond the actual border, meaning that the entire grid is bigger than initially thought and kudos to Bethesda for keeping it a good secret. In the south west corner of the map in the wasteland of Boston is one such area, with a carved out path leading to a reactor that is decayed. Also, be on the lookout for a secret cave, and other areas of exploration that are sure to be interesting. This area, as you will realize later on in the game, really does have some significance and a reason to being there. Doesn’t it just get you curious to find out more about the regions in this game?
4. The Overpasses
While traveling on the road, we barely care to stop and think about these infrastructures as a thing of beauty or stop to just stare and admire them. Now consider ripping these apart and leaving them in peace for over 200 years, free to decay and rot, and they become even more eerily beautiful. It serves as a monument of sorts for the post apocalyptic society that is portrayed in the game and has an air of brutality about it. This is also a nice rendition of something that was so significant and useful in the past world but now is nothing more than just a relic, a collection of ruins in the current world after the apocalypse. This place can be related to the current day Manhattan Bridge, where lovers of all sorts would just relax and cozy up to see the rising or setting sun. And then fighting creatures all sorts to get back to their own settlement safely and soundly.
5. Diamond City Market
Be prepared to become overwhelmed with grief as you step through the formidable gates of this city that resemble somewhat of a fortress. Reaching the wasteland metropolis early in the game is an extremely difficult quest on its own. But once you get there, make sure to get the third person view and zoom out in order to admire the beauty of this place from every angle. The market district lies in the very center and heart of the Diamond City. Be prepared to take in the crumbling surroundings covered in rust yet full of life and some neon lights. Keep in mind that this place is ideal for exchanging things, getting quests, and taking in the urban life of the wasteland. If in case you get hungry, then head over to the Power Noodle bar where you will be served with the most delicious noodles in all of Boston.
6. Lake Quannapowitt
This is an actual lake from the present day Boston area that has been recreated for this game successfully. The only difference is the presence of dead trees, creatures who are ready to murder, and contaminated waters. However, this place still possesses a certain kind of alluring charm with its barren belly. This lake is sure to make you wish for going on a boating trip right then and there and fish out some weird mutated species of fish. This place is ideal for hunting, but make sure to keep it medium to rare so that you avoid the crazy radiation taste that ensues. This lake can be found in the north western corner in the map.
7. Fenway Park Stadium
This is the main stadium at the heart of Boston and it appears in Fallout 4 that houses the hub for the Commonwealth in this urban place. You will notice as you walk around the city, whatever remains of the stadium, and memoirs related to those heroes who actually went down in this very stadium. There is also a commemoration of the farthest home run that was ever hit and recorded by a soul who wandered far and wide in the surroundings of this stadium. You will also be able to spot numbers of football legends. So, be sure to keep an eye out for it.
8. The Glowing Sea
This sea is not in reality a sea at all. In fact, it is a barren place that is desolate and a very dangerous place to be at. This place is the site of the nuclear weapon that led to the destruction of Boston in the first place, which explains the tint of yellow around the irradiated area. You will notice that not a single thing there is alive, and everything is sort of leaning away from the dead center of the blast. You will be impressed as you enter into this place and notice the clear blue skies turning sickly yellow slowly and feel more like the hostile environment of an alien planet. This place is not however, abandoned. Be on the lookout for ghosts and ghouls.
9. The Castle
This is a real life fort that was first constructed in 1632 by the British and later on by the Americans after the American Revolution in 1812. It is one of the ideal locations for finding settlements with its defences and ample building space for living. Although in ruins, this is a beautiful place too with interesting scenery. This place was abandoned due to constant attacks by raiders, and if you wish to settle here, you will have to set it up. This place does allow for some really spectacular views out to the sea.
10. The Cheers
This is one of the Easter egg locations in this series and nothing like the other bleak and haunted places we have yet visited. This place will be familiar to those who watched a hit sitcom from the 80’s called Cheers. The fun part is that you will get to meet those characters from the show in their role but obviously they are dead, all of them. Everything here is dead, even the jukebox won’t play, and this certainly is not a place you can make a settlement out of.
The gaming genre has great stories to tell. Long ago, all video games offered was the pleasure of enjoying their mechanics by providing the simple ability of controlling a generic avatar inside the gaming environment. These games continue to have a cult following, thanks to some dedicated indie developers and loyal fans but the medium of games has seen tremendous shifts when it comes to story-telling.
The best of these don’t just mimic the simple cinematic techniques. Instead, they make the story come alive by utilizing the unique tools of the medium. They engage with the user through all kinds of interactions along the way.
Well-written dialogue and carefully placed cut-scenes play a great part in enhancing the story, but the small elements such as secret diaries that slowly reveal a story, or the limited functioning computer terminals, or the moral dilemmas that the player has to face and make quick decisions for, lend a unique twist to the immersive nature of the medium. It is true that video games can tell powerful stories and the industry over the years has given us memorable games that we have been captivated by. These stories are great examples even when compared to other forms of writing or cinema.
1. The Last of Us
We have been bombarded with zombie/apocalyptic themed games and movies since the turn of the century. There is a ton of these games out there and the fact that The Last of Us has stood the test of time and gained popularity among them is a testament to how special this game is.
It follows the story of a bereaved daughter-surrogate father pairing, Ellie and Joel. The setting is a post-apocalyptic America, a fungal virus has wreaked havoc on the world and the pair must travel across the country to deliver a possible cure. The story focuses on the survival bonding between the pair and is designed to make the player mimic the protective instincts of Joel, who will do anything to help Ellie. The player starts to view everything as expendable and this twisted outlook unfolds and delivers one of the best endings of all time.
The story is not only well-written, but the game has stunning visuals and the pacing is incredible. The game slows down to let the player explore in peace. The details of the plotline and the context of the story slowly unfolds as the player learns more and more about what happened. In addition, the effect is tragic and beautiful. It suffices to say that Naughty Dog’s latest can be considered a benchmark in terms of environmental and cinematic storytelling.
2. Bioshock Infinite
Bioshock has a brilliant time-travelling story. It is mind-bending and differs sharply from the regular worlds spun out by legendary games. The players are immersed in a whirlwind of multiverses, wormholes, and zealots.
Similar to the last entry, the story focuses on a surrogate daughter/father pairing, Elizabeth and Booker. The player takes on the role of Booker, and the simple assumption that the player has to save the girl, unravels as the game starts to get more and more complex. You quickly learn that the forces are beyond your control and you simply get swept along in the majestic and multi-layered world. By the time the game ends, things have taken a sharp inter-dimensional turn. You are forced to realize that you are a simple cog in the huge machinery of the fate and have become victim to the demons of your past. Instead of being an all-powerful hero that saves the day, you have to play hard and accept whatever fate occurs. This mostly includes the ripple-effects of the choices you made in the beginning of the game.
3. Final Fantasy VI
That’s right! This pixelated wonder beats out the popular Final Fantasy VII out of this list. While the 7th installment proved to be the best in terms of technical aspects was an epic journey, Final Fantasy VI is the game that marked a major shift in the tone of the series. With FFVI, the series left behind the comforts of a medieval world and moves into the spectacular setting of steampunk with its steam-powered industry and giant battleships.
It has a gripping story to tell. The characters are well-developed and quirky. The most memorable ones include Terra, Umaro, and the highly sociopathic bad guy, Kefka. The main group seems like a cohesive unit rather than a bunch of followers and one leader that lends a poignancy to the game. The game differs from the successive titles in the series because it has a clean, uncluttered storyline, and it manages to stay away from the ‘Metal Gear Solid syndrome’. The storyline is classic but the setting and pace take it over the edge and gives it a unique place among the games.
4. Fallout 2
Yes, we know Fallout 4 is supposed to have a brilliant set of memorable endings, it still doesn’t come up to the level of the Fallout 2 story, which marks a watershed moment in gaming history in terms of storytelling.
Fallout 2 stands out from the other titles in the series due to its unique setting. The game environment is a 1950s’ visualization of how things turn out in the future. The player sees charming visuals of a world that functions of atomic power, clunky industrial machinery, and destroyed shark-finned vehicles.
The main quest of the game is to save the village of Arroyo from an entity called the Enclave. The narration and game environment draw you in and throughout the journey you meet quite a lot of engaging and weird characters. The dialogue is witty and sharp, probably the best in the series. The tons of documents reveal details about the old world and lend a depth to the quest and characters. The player choices affect the story significantly. You have power over big decisions that drive the game and you end up making a unique journey. Fallout 2 brought about a revolution in the gaming industry and is considered one of the best RPGs.
5. The Walking Dead: Season 1
The Walking Dead is a pure survival-based game that has a raw edginess. It is a narrative-driven and highly interactive game created by the Telltale Games. Unlike other games, you start out in this without having any special weapons or supplies, there are no health bars or energy levels, and the only thing that you have to use is your reason and words to keep order intact among your group of survivors.
As the game progresses, it becomes very clear that your entire group is not meant to survive, death will follow you everywhere. Your ultimate priority turns out to be the protector of a young girl, Clementine. She has to be kept alive and sheltered from the horrors lurking everywhere. The story sort of sizzles out in terms of excitement in the second season but the first one remains a masterful piece of storytelling. This game drives home the point quite clearly: high-end graphics and high-action are not needed in order to craft a gripping game experience.
6. Red Dead Redemption
If someone wants a classic rags-to-riches storyline, then the GTA stories are fine. But Red Dead Redemption manages to break away from that fixed formula. It follows the tale of a man who wants to escape but ends up getting sucked deeper and deeper into the corrupt world of criminals, where survival is a tough game to play.
The protagonist, John Marston lives in the barren old west and leads an unsatisfactory life of crime. He doesn’t get much money nor is he particularly sharp of wit. He has a simple goal of wanting to retire into a peaceful life. As the story progresses, this goal gets further and further away from him. The plot feels like a great tragedy unfolding as you play along. So, this is not a typical, romantic, narrative game.
The ending is a bit of a shocker: Marston’s life ends in violent tragedy when he gets gunned down during a fight. It upsets many fans but looking at the story from the start, one cannot imagine a more fitting end. The story is fantastic and feels beautiful because of this twist.
7. Planescape: Torment
With this title, the developer, Interplay moved away from the typical high-fantasy genre of RPGs and developed this multi-plane traversing adventure that takes us into another worldly realm.
This stands tall as one of the most complex and great stories told by a video game.
The player controls an ostracized and tortured being called the Nameless One, who has forgotten everything he knows and was written off as being dead. You travel among different planes of existence, each more surreal than the last. The Nameless One goes on a quest to recover his memories and discover why he keeps dying and getting resurrected without any of his memories remaining intact. People are sacrificed to resurrect him and their ghosts torment this nameless creature who just wants to die in peace. The Nameless One wants to escape from this purgatory-like universe and ends his agonizing plight.
The game is somewhat low on action and relies on its mature and complex plot to keep the player engaged. The philosophical elements will leave you with unsettling questions about the nature of man echoing through your mind.
8. Mass Effect Trilogy
The three titles in the Mass Effect trilogy have a seamless plotline to the extent that the decisions that you make in the first go will affect the storyline in each successive installment. The storyline is therefore best looked at as a whole. Mass Effect is a classic space travelling adventure where the player takes control of a character known as Commander Shepard, who has the job of putting together a crew of people who originate from various parts of the universe and then lead this crew to an interstellar battle of epic proportions in which the crew has to combat an ancient species that are viciously trying to destroy the galaxy.
You travel through the cosmos along with your ragtag crew. You face difficulties that force you to work together and build relationships while learning about each other. The extent of interaction is detailed, and you can even choose who lives and who dies based on what you decide at key points.
The story has multiple layers. On one side, you have the epic quest to save the galaxy, then there is the rich lore of the background world, and the crowning aspect is the life abroad the spaceship. The eclectic and quirky mix of characters is a brilliant element. It makes the story feel like an intimate tale of unlikely friendships that is set against an epic backdrop of hugely significant events. How these events unfold is all dictated by your in-game decisions. This is an excellent narrative that makes the game story greater than the sum of its parts.
9. Deus Ex
Welcome to the world of corporate conspiracies, eternally nocturnal cityscapes, and nanotech-based augmentation. This stunning game set in the near-future has a plot that is a combined perfect storm of some of the most popular conspiracy theories in the world. The player takes on the role of JC Denton, who is tasked with the job of discovering the source of a deadly disease called ‘Gray Death’. This quest leads you into the murky depths of corporate conspiracies, greed, and the immoral world of big business.
The story has rich background lore. It allows you to break into computer terminals and use any sneaky means to snoop around. The scenarios, thought pessimistic, are probably believable as becoming true in reality someday. It is one of the most mature futuristic visions to be incorporated into a game. This effect resonates with the player. Just like other great video games, Deux Ex is supported by great mechanics. These encourage the player to engage with the different characters and villains and make morality-based decisions that will ultimately determine your fate in the game. The game allows you to explore and dig around deep into the environment in order to gain a full understanding of the internal world of the game.
10. Dark Souls
The Dark Souls’ storyline has a unique user interaction. Instead of going the usual route of overwhelming the player with a detailed cinematic storyline, Dark Souls opts for something different – it lets the player engage as little or as much as they want with the story.
All the titles in this series tell great stories and part of their charm is the forlorn setting. The world of the game rests on an eternal balancing of light and dark. The light, ‘fir’ of the world begins to fade and some are tasked with keeping the flame alive, but in their efforts, they plunge the world into chaos and this is the point where the player begins the game.
The story comes alive with energy and interactivity when you encounter other adventurers, all of these unfortunate beings are becoming hollow and deteriorating. You have to choose between helping them or leaving them to their fates. Their stories are beautiful and poetic, while some of them are quite touching. Take the time and travel through this dark and complex world. The story elements merge seamlessly together and form an overarching arc that is stunning in width and depth.
11. Silent Hill 2
Anyone who wants seriously creepy games will not find one that is much better than Silent Hill 2. The creepiness level of the first installment is by no means low but the second game on the series has the most memorable bone-chilling effects that tend to haunt you long after you have finished the game. The creepiness in this is timeless in a way that no other game has ever managed to achieve. This timelessness is a great testament to the captivating nature of the story. The story moves away from horror clichés and focuses on guilt and grief of the protagonist, then highlights these emotional horrors by using supernatural elements.
There is a constant air of mystery and uncertainty throughout the game. The visuals play up this mysterious factor. The streets are misty and unclear, so are the intentions of the characters you will encounter. Basically, everything is up for interpretation. The player is not able to learn what is truly going on and meanders through the silence. There are multiple endings that depend on a few subtle elements of behavior, such as how much time you spend talking to a certain character or how often you read the letters. This is an enigmatic game that brings to mind the puzzle-narratives of David Lynch. This game offers a trip to a dark and mind-bending world and leaves you questioning everything. It is a stunning achievement that has not been topped.
This game was the true coming-of-age in the world of storytelling through games. The player is exposed to a ruined utopia called Rapture, a memorable and immersive setting. The setting is a stark and cutting realization of the novel by Ayn Rand, ‘Atlas Shrugged’. The novel champions the concepts of individualism and objectivism, the game takes on this philosophy of the novel and presents its critique on how society would function if all individuals were free to pursue their goals without any regard to the need of others. The game can be considered an interactive allegory of the novel.
An eventual twist of a fundamental nature occurs during the gameplay that leaves the player shocked to discover that the past 15 hours were pretty much played by the rules of a controlling entity. This is usually the case in these kinds of games but Bioshock was different because it was the first game to really drive in this lack of control a lot more forcefully into the player’s minds.
The plot is communicated purely through the interactive elements. There are not lengthy cut-scenes, minimum interaction with the characters, and no dialogue from the player. The storytelling is done through audiologs, the stunning Deco visuals, and the finely honed background details.
Bioshock achieved the distinction of being a game whose storyline successfully critiqued a system of philosophy and managed to conceive its own take on philosophical concepts. It was a game that made us reflect on the nature of storytelling and acknowledge the gaming medium as a powerful force for inducing introspective thinking. A brilliant achievement.
If you thoroughly enjoyed Fallout 4’s deep crafting system, you’ll probably be interested in Fallout 4’s Wasteland Workshop DLC, which intends to expand your options.
It’s also the smallest, cheapest DLC available, at just $5 dollars.
While a $5 dollar DLC pack may not sound as significant as the upcoming Far Harbor expansion, there’s plenty of reasons to give the Wasteland Workshop a try.
1. MacGyver Yourself Some Outlandish Traps
Trap doors, spring boards, sawblades, spike floors – there’s now plentiful new ways to construct creatively sinister carnage courses to test out on intruders. I wonder how high you can catapult people into the air?
2. Build a gladiator arena
You get individually-designed powered cages for deathclaws, yao guai, radscorpions, mutant hounds, feral ghouls, raiders, etc – plus red and blue team platforms, everything you need for a little post-apocalyptic running man. Shame there’s no multiplayer.
3. New Decontamination Arch
By now, you probably have more than enough Rad-A-Way to supply your wasteland adventures, but the new decontamination arch is very sleek looking, perhaps even fairly useful if you intend to spend considerable time in high radiation areas.
4. New Fusion Generators
Providing 100 electric power, the new fusion generators are relatively quiet and essential for complex settlements that need the wattage. They also have pretty conservative resource requirements, the only real challenging ingredient being the 8 crystal units, though you can farm those out of the Institutes’ microscope collection if need be.
5. New Concrete Buildings
Probably one of the best Fallout 4 mods you could download was the settlement expansion kit, which essentially beefed up your asset options using pre-existing pieces from the game’s world. Wasteland Workshop essentially adds even more assets to the inventory, including a nice newly rendered set of concrete building pieces, including curved walls, roofing, and stairways.
6. Bare Essentials
The new garden plots are essential for organizing your agricultural regions to your settlements. There’s also an advanced engineering workbench that certainly is worth freeing up space for. The new “power door” option also seems like an obvious necessity. So now you can wire up your own fortress, complete with a doorway that has some semblance of conventional security. The Beta Wave Emitter structure now allows you to turn hostile creatures friendly, a nice tool provided you already have unlocked the “Wasteland Whisperer” and “Animal Friend” perks.
7. Mount a Deathclaw Head
The different creatures you can mount up in your apocalyptic trophy room has been noticeably expanded. So in terms of taxidermy, there’s plenty new accoutrements. Happy hunting.
8. Streetlight Options
Oil lamps, streetlights, subway rail lights – there are plethora of ways to light up your settlement now, so you can do away with the construction tripods littered everywhere. You also get mounted spotlights, which could come in handy for keeping outer barriers illuminated in case of attacks.
9. Land-Based Water Pump
Having fifty water spigots in a row looks ugly. The new land-based water pump will beef up the water supply in your settlements and doesn’t require a natural water source to plant it.
10. New Neon Lettering Options
Besides being able to outfit vendors with signs and houses with house numbers, the new neon lettering options are a nice addition for creating some night life for your settlement.
Other Basic Settlement Options Expanded
Different colored doors, new steel railing options, and a varying assortment of rugs and floor covers that all look just as tattered and ragged – besides the new pool table option and the ability to mount a cat’s head on your wall, settlement decorations and furnishings are nothing to rave about in this expansion, though they are ample.
Telltale Games is an American independent developer based out of San Rafael, California that has been active since 2004. It’s hard to think of too many other independent developers that have had such a considerable impact on the video game market in the last ten years. The sheer scope of intellectual properties the developer has been involved in is truly staggering.
For instance, you probably didn’t know Telltale made its start with a successful run with the Tales of Monkey Island series, one of Lucas Art’s most beloved franchises. The Puzzle Agent franchise was another deep cut fans of Graham Annable’s graphic novels probably never knew existed.
In fact, before anyone really knew about Telltale, they were making dozens of episodic games working off of big-name IPs, like Crime Scene Investigation, Jurassic Park, Back to the Future, Law & Order, Sam & Max – heck, even Wallace & Gromit. And this was before Telltale was anywhere near the success they enjoy today.
The Walking Dead, The Wolf Among Us, Tales from the Borderlands, Game of Thrones, Minecraft: Story Mode – it seems like no franchise is safe anymore from getting the Telltale spinoff. And now, with the announcement of a new Batman Telltale game, it’s hard to think Telltale won’t get its hands on just about every popular franchise before the end of the decade. However, I personally think they shouldn’t. Here’s some franchises Telltale should stay away from and why.
Because You Didn’t Ask for It: A Lego Telltale Game Series
To be honest, it is a little surprising Telltale hasn’t yet made a move to rent out the hugely profitable Lego universe for their own “Story Mode” treatment. But if the Minecraft: Story Mode series has taught us anything, it’s that you can’t charm a fan base too much if the best you can offer is only a mediocrely amusing game based in a universe that never really warranted a focused narrative, anyway.
Plus, unlike Minecraft, the market has become so flooded with a plethora of various, movie-licensed Lego games, that dipping the Telltale name into this market of mumbling protagonists would probably overflow the well with piss, so-to-speak. It’s not that a Lego Telltale game would be bad, honestly. It’s just that it wouldn’t be all that necessary to buy, kind of like that Minecraft: Story Mode. For a developer as omnipresent as Telltale, showing some refrain sometimes may be more prudent.
The Witcher: A Telltale Game Series
On paper, yes, a Witcher Telltale series does sound kind of amazing. However, it could be the perfect route to getting an entire avid fan base to despise an otherwise beloved episodic game company. When it comes to piggybacking on a successful, active video game franchise, Telltale seems like they’ve chiseled out a profitable formula. Games like Tales from the Borderlands and Minecraft: Story Mode base their premise off of offering fans of the original titles something fresh, something story-driven, something Telltale.
The only problem is, The Witcher franchise already offers story, action, characters, depth, replay value, stunning graphics, incredible immersion, and just about everything else in spades. The worst thing that could happen to Telltale would be to put out a game that simply paled in comparison to what the original franchise already offers.
After all, Telltale is not known for showing off enviable graphics or solid Q&A quality. They should stay away from cerebral, powerhouse franchises. Even if they could afford to shelve out for the license, it would be a gamble to try and deliver something that would impress an already loyal, critical fan base.
Fallout: A Telltale Game Series
It’s kind of funny when you think about it. Young fans that are busy supping up their power armor mods and lassoing deathclaws probably are woefully unaware of this franchise’s roots in true dialogue-based role-playing experiences. As far as interactive narratives are concerned, Fallout: A Post Nuclear Role Playing Game was one of the originators of the dialogue-heavy, consequence-laden RPGs, a style that developer Interplay Entertainment virtually dominated back in the 90s with other classic IPs, like Baldur’s Gate.
So in theory, having Telltale jump into the mix with a Fallout series could be a fantastic idea, if your retro taste buds are still buzzing. The only problem is, the market probably isn’t. Bethesda has done what older fans have feared in that they’ve evolved this franchise into an FPS with light RPG elements and heavy layers of vanilla crafting mechanics.
What’s more, they’ve created such a flagship in their brand with the Fallout franchise, that bringing Telltale into the mix would be far more likely to water down the IP, rather than open it up. And that’s the last thing Bethesda wants, and the last thing Telltale needs to be associated with.
Fallout is a series of post-apocalyptic role-playing video games that was created by Interplay Entertainment and is full of the most memorable gaming moments. It offers the players a huge variety of different experiences through a series of challenging games. It is also notorious for producing shocking events. Let’s have a look at some of the best this series of games has to offer in terms of writing, animations, and game systems.
1. The Tough Tandi Choices
Tandi is the daughter of the leader of Shady Sands and a sweet young lady who has helped you and gotten you out of tough spots before. In the early and original version of Fallout, your quest was to find her, who is kidnapped by raiders that reside in a fortified camp with about a dozen defenders all of which are ready to attack and get your lousy Vault Dweller. If you are fortunate enough, they will believe you to be the ghost of their old leader and let you go. You will need a lot of luck for that.
But if you are clever enough, you can sneak in to their camp, pick the locks, and get her out. Or you also have a choice to go in with all guns blazing, but halfway through, you’ll realize that Fallout isn’t really about that and then give up only to come back later with better powers. It doesn’t all end by rescuing Tandi. You may take her back to her father but then she might just follow you to your meeting with any local bad guy who might offer you some money to enslave her. That is a very possible scenario in the world of Fallout. Almost about no role-playing games gave such options with consistency back in 1998. Fallout offered these, and also various different methods for resolution. And for a majority of players, the time for rescuing Tandi was when they actually understood the gameplay.
2. The SMG Salsa
Make sure to take some time out to meet Ian while in Shady Sands. He is another interesting person after Tandi and her dad who will join in your quest in the Wasteland as your first companion if you pay him enough. If you ask him, he will let you know that he is a diehard fan for submachine guns. Do not give Ian an SMG at any cost.
But if you do hand over a semi automatic weapon to Ian, he is sure to teach you some neat tricks about fallout. One cool thing is that critical hits and mass damage have the ability to make characters die in hilarious yet gruesome manner. But chances are that Ian sprays everything in his path with bullets and shreds your jacket like a hated enemy. You can also watch your Vault Dweller have his sides split off while Ian cackles, not being able to get a grip on his urge of burst fires.
Hyper violence is something Fallout is notorious for and Ian is only one character.
3. Meet the Master
While progressing through levels, you will get to know more about the maniacal Super Mutant and their leader who is known only as “The Master.” The Super Mutants are a threat to look out for, but you will feel more sympathetic towards “The Master” as the typical good guy gone bad, a clueless soul who got himself in the wrong experiments, and ended up losing his perception of reality.
But the extent of his mutation is only clear when you get into the church and actually get to meet him. You will find him to be incarnate, a hybrid of computers along with organic matters across an entire building. It is not easy to not look at him as a monster and not have an urge to fight, but you can talk to him in a humane manner and try to reason with him and persuade him that his plan is doomed. But you can also sneak in, plant a nuclear bomb, and let it go off. Welcome to Fallout.
4. The Kiss
Talking in regards to aesthetics, Fallout has been developed relying heavily on the tension present between faux-Cold War nostalgia and the brutal necessities of life that exists in a post-apocalyptic world. Throughout all the games, there was no better intro for Fallout 2. It features Louis Armstrong’s 1951 version of “A Kiss to Build a Dream On” along with the joys due to stepping out of the Vault.
Then you have a man with huge power armor who is worse than anything we have ever come across before. He opens fire and sprays the Vault dwellers with minigun bullets as they hesitantly wave at him. This is Fallout 101, cute pragmatism, and some violence.
5. Geckos Chirping
Be it any version of Fallout, be sure for it to have violent death animations. Ian takes the liberty to blast off your torso with the help of a SMG, one of the super mutants melts due to a plasma rifle, both flesh and skeleton. And let’s not forget the brutal skull explosion caused by a critical heat to the head.
In spite of all this, the most shocking violence might be the least graphic. Recall running into that gecko in the earlier sections of Fallout 2. The gecko, like any other living being, stands, walks, and kills. It also winces if you shoot at it, but instead of dying, it just keeps on keeling over and over again every time you shoot it. This serves as an ideal example for how subtlety can be more efficient than animations that are over the top.
While playing Fallout 3, the first mission is to go shopping for medicines into a local super mart that is bombed out. All you need to do is go there, collect the medicine, and bring it back. Sounds simple? Well, it is full of raiders and is huge. What is confusing is that you might be able to handle the raiders in the beginning and get back to collect your medicine with ease, but when you turn around to go back, you will be faced with raiders that will be harder to get rid of. You will get lost in that mart for sure, without any easy way of getting out.
Given a set of skills that are weak, players need to navigate and leave the mart with all limbs and skin intact. Be it combat, science, stealth, or sheer luck one uses, the game has a fascinating way of colliding in between the market aisles. No matter how long it took you to exit from the mart, when you did, it was sure to be a crazy and resonant moment throughout Fallout 3.
7. The Boom
Almost about every RPG in every Fallout consists of the intro town which teaches you about your role, leveling up, interacting with people, and understanding what your role is in the gaming world. In Fallout 3 as well, there is an intro town called Megaton and friendly townspeople who can help you with loads of different quests. Here you can easily learn about how Wasteland works.
When you are done with Megaton, there isn’t much use of it anyway, so you have an option of planting a nuclear bomb and setting it off. And there, goes a happy town that taught you everything that you know. And with it, all the people that helped and guided you as you began to live in Wasteland.
8. The Happy Hotel
In the first installment of Fallout, the idea of a moral choice was developed for games involving role-playing with which they have stuck on to. The moral is simple: if you are good, then the world will be good but if you choose to become a jerk, the world will be a bigger jerk. It is very efficient and simple once you have learnt this.
While playing Fallout 3, as you enter the Tenpenny Tower, you will face a straightforward problem. The problem being a luxury hotel in which some ghouls want to be let in but they are oppressed by the rich people in it. You are free to join any of the sides but any good player would know that there is room for compromise, to somehow persuade the ghouls on being less violent and humans to not be bigoted as much. This equals to instant success and leads to both the parties being happy.
You do this only to find out the human residents slaughtered by the ghouls. Perhaps, the humans were deserving of this, but do you also deserve this after all the effort you put into it? This is the shocking brilliance of the game, where having a solution could be as bad as having no solution or a crazy solution.
9. The New Dimensions
Fallout: New Vegas, like any other game having the role-playing element, has only significantly improved the expansions. Every one of the 4 games in the series represents and examines a whole new facade of Fallout. For instance, Honest Hearts relates to a community after the apocalypse while Dead Money comprises of survival horror. Lonesome Road sheds light on a wandering hero. Out of all that, the most weird and hilarious one has got to be the Old World Blues as the DLC dives into the 1950s sci-fi movie inspiration.
It sure does leave a first impression as your courier is awakened in the midst of the science lab and meets Think Tank after some exploration. The Think Tank is basically an orb, having a variety of personalities all of which respond to you as if you are not at all capable of understanding anything which is almost comical.
10. The End of the Quest
Accomplishing a lot of quests is the fundamental principle of this game. This game has actually set a standard for such role playing games. The New Vegas version has different quests of the entire series and makes up for the lack of narration in 2 and 3. The quests however could have been a bit more complex with the option of being recruited to different factions as you enter the game.
In various role playing games, the aim is to work hard in numerous quests with many factions according to your capacity, but New Vegas has all this differently. Every faction tells you that you are being spied on by the others. You might not foresee it but the danger comes pretty soon with all the factions turning against you and you failing all quests.
It could’ve made some users feel as if it’s a glitch in the system but it is in fact an ideal sample of the narrative complexity of New Vegas. Additionally, this is the main thing that makes it different as compared to Fallout 3.
Fallout 4’s Automatron DLC is the first entry in its season pass offering of downloadable content following the release of the main game back in November. Obviously, Bethesda likely knew Fallout 4 fans would be clamoring for more content not soon after release. So it’s nice to see the game is being revitalized with expanded content not too far into the new year. But is it worth your attention?
I personally was underwhelmed by the Automatron DLC, especially given it’s the opening DLC offering for season pass holders. Don’t get me wrong, the premise is very good. For a game that boasts an expansive and intuitive crafting system, the Automatron DLC ads the exciting new field of robotics to let you imbibe in your passion projects once again.
While the vanilla Fallout 4 offered a litany of companions, each with their own personalities, special abilities, and even romantic inclinations, the idea that you can build a robot companion from scratch renews the same giddiness that gripped fans when they realized combat armor could be pocketed and jet could be cooked into psycho for a nice party favor.
Jokes aside, given the standalone price tag of the Automatron DLC, it’s seems like Bethesda wanted to push this expensive appetizer instead of providing the full dish to Fallout 4 fans who are starved for a more comprehensive update and sizeable new quest line.
Yes, you can wander the wasteland, encountering hostile robot enemies, salvaging their remnants, crafting customized robot companions, and so on. But none of this serves to keep a dedicated Fallout 4 player from quickly finding themselves stuck with the familiar sensation of repetition – something akin to the never-ending Minutemen quest line.
Again, this isn’t to say Automatron won’t offer you enjoyment. However, for the standalone price, it seems like Bethesda wanted to see if they could get away with charging twice the amount of cash as the Wasteland-Workshop DLC, a very similar crafting expansion scheduled for later release that is going to be offered for half the price. Granted, Automatron does provide a novel quest line and it’s pretty good, but you’re going to get through it in about 2 hours, probably less time if you know the game well. The quest line is triggered for players level 15 and up, so you may find yourself having to tweak the difficulty to offer some more challenge, in fact.
Unfortunately, much about storyline is largely forgettable though, and while it does have its moments, they really don’t chalk up to the novelty of Fallout 3’s Mothership Zeta DLC or the staggering geography of The Divide in Fallout: New Vegas’s story Ultimas Lonesome Road expansion. That said, if you want to build some crazy robots… you can build some crazy robots… though paying 10 dollars to do so isn’t quite a good deal for those unfortunate enough to not invest in the season pass before Bethesda made the drastic price hike last month.
It’s hard for me even to justify a season pass owner get started playing Fallout 4 again, assuming they’ve taken a hiatus like most of us this year. The Automatron DLC is simply underwhelming if you’re looking for a sizeable chunk of discovery to help you fall back in love with the game’s open world. Honestly, I would recommend waiting until the more substantial Far Harbor expansion. Then, you can play with your robots all you want, with a decent narrative and new geography to actually justify coming back to the Wasteland.
By now, any Fallout 4 fan has already scouted their way through plenty of the Bostonian Wasteland. But while we are all collectively anticipating a DLC release, there are some great mods of the game to try out.
1. The Armorsmith Extended mod
This is one of the largest, most comprehensive mods for completely freeing up your options when it comes to customizing your outfits. To start, you now can actually put any outfit underneath your armor set. The whole armor modding system is reworked, along with a gigantic new inventory of craftable items. If you enjoyed crafting armor and customizing it in the original Fallout 4, this mod is certainly worth your attention.
2. True Storms – Wasteland Edition mod
When you roam through the autumn-laden hillsides of the deserted Maryland wastes, immersion is important. You want to feel like you’re inside a breathing, dynamic world, and True Storms does exactly that, using good ol’ Mother Nature. Well, radioactive storms aren’t very natural, but they are awesome. So are the intense rainstorms, lightning strikes, dust textures, and light/dark options. A very comprehensive mod that was previously a hit on Skyrim for good reasons. Get this mod, and get a radiation suit ready.
3. Home maker – Expanded Settlements mod
I think most of us can agree Fallout 4’s settlement system was a promising but obviously very rushed aspect to the game. Thankfully, the home maker mod basically expands your asset options to the tilt. Build bunkers, diners, brick buildings, military bases, new types of crops – basically this is the essential settlement building mod for doing almost anything you desire.
4. New Dialogue mod
The most common complaint people have about Fallout 4 is the fact the game’s new dialogue wheel uses lazy paraphrases, making your dialogue options vague and sometimes even nonsensical. The New Dialogue mod is a must install for anyone who hasn’t really dug their teeth into the story missions yet because it allows you to actually see what you want to select as your next dialogue option, much akin to the classic Fallout games. The Full Dialogue Interface mod also allows you to customize your dialogue interface and have access to an impressive array of translations. Note: Do not install both mods at the same time.
5. Enhanced Blood Textures mod
Living out in the wasteland can be rough, but Fallout 4’s vanilla version isn’t exactly as Mad Max as we would all like. The game clearly lacks the appropriate amount of blood to match its gratuitous violence, which is where the enhanced blood textures mod does its faithful part. The alternate blood splatters avoid any generic overflow and with the new experimental plug-in, bites, claws, unarmed, energy weapons, and other damage types have their own separate blood spills, further adding to game immersion.
6.Courser X-92 Power Suit mod
Unfortunately, there haven’t been many power suit mods made for the game, but the X-92 build is definitely worth checking out if you want to add some interesting armor to your stockpile. This armor is fully craftable with consumable fusion cores that act like intense 30-minute stat buffers. While you do have to uninstall the stock texture pack before using the mod’s proprietary one, I’d recommend tacking this gem on to a high-difficulty playthrough.
7. Craftable Ammo mod
With all the new crafting in Fallout 4, it was a bit surprising ammo wasn’t craftable. It was one of the mainstay features to Fallout: New Vegas. This mod essentially brings that ability back, using basic settlement resources to craft any ammo you want. It’s actually a pretty essential mod, if you want to avoid having to waste caps and time on trading for some of the more obscure ordinance.
8. Quieter Settlements mod
The bigger your settlement is, the louder it gets. If you want to build some fantastic electric-powered novelties, do yourself a kindness and download this mod. Generator sounds will compile onto each other into a cacophony, otherwise.
9. Darker Nights mod
How dark is the night under a radioactive sky? Hard to say, but given the complete lack of streetlights in the Wasteland, a generally darker option could be more immersive. If you’re not annoyed about doing some fumbling in the dark, the darker nights mod might add a little more spook to your Wasteland nocturnal outings.
10. Snapable Junk Fences mod
As obscure as this mod seems, the fact that you can’t snap together junk fences is surprising and terribly annoying. This mod will make your settlement building a much cleaner, easier experience. Longer powerlines is another small but essential tweak, making powerline management far less annoying. I would also recommend Better Settlers, a mod that really enhances the usefulness of your citizens.
Awash in a radioactive yellow mist of putrid fallout, I trek up a steep cliff face, turning onto the remnants of a highway overpass. Thankfully, I’m wearing a hazmat suit underneath my T-60f power armor, although a few heady encounters with a pack of radscorpions permanently damaged my leg pieces, and now I see my suit is starting to run out of fusion core fuel.
As I look out on the Glowing Sea’s hazed horizon, a hideously dangerous corner of Fallout 4’s colossal open world, I hear my companion yelping behind me. Piper is a game muckraker I picked up on my first visit to Diamond City, the game’s post-war population center tucked in the remnants of Fenway.
I can tell she managed to aggro herself onto a 9-foot Deathclaw, judiciously pistol-whipping it whilst proclaiming “I wonder if other journalists do this stuff?” It’s just a snapshot of what Fallout 4 represents: anything. And by “anything” I can’t mean Gary’s Mod, necessarily. However, a gigantic map of a post-apocalyptic Boston and surrounding geography is indeed stuffed with a sprawling quest line, multiple factions, 13 different companions, a settlement management system, as well as a deep crafting system for weapons, armor, power armor, chems, foods, demolition, buffs, and pretty much anything else you can imagine you’d need to survive out in the Boston wasteland.
Simply put, Fallout 4 is a big game. One that the fans have been justifiably salivating for. The numerous rumors, supposed press releases, and even faked promotional websites couldn’t keep us from supposing that a sequel to Bethesda’s hit apocalyptic, gun-toting quasi-RPG Fallout 3 was an inevitability, and indeed it was.
Being able to modify weapons, using literally any piece of junk you can pick up, is a huge evolution for the game, one that makes it worth playing even for fans who aren’t very familiar with the game’s critically-acclaimed predecessor, Fallout 3. In fact, those fans may get the most out of the game, since they will be less likely to notice how watered down Fallout’s RPG elements have become.
For one thing, Fallout 4 is a game where the “illusion of choice” is a rather thin veil. Whether you can say this diminishes the game’s narrative qualities is arguable, however. Sure, dialogue options are hopelessly generic, relegating you to vague options of being nice, mean, pesky or sarcastic, at literally every turn of a conversation. However, the overall storyline is far more interesting this time around. Since this review is spoiler free, I recommend you buy the game if you’d like to learn more about that.
The perk system is possibly the game’s greatest fault, though. While I admit the skill point system of Fallout 3 and Fallout New Vegas was very inaccessible (being stuck from unlocking a door because you only tacked up your lockpicking skill to 74 instead of 75…) the new system isn’t much better. It is far simpler, though, which makes the game more accessible. Every time you level up, you get a one skill point, which you can spend on either your base stat or on a novel perk, like being able to fast travel while encumbered or be healed from radiation instead of hurt by it.
The glaring issue with this perk system is that it makes itself a gatekeeper to the game’s crafting system. By the end of my 80 hour playthrough, I found that most of my perk points had been spent on unlocking all the crafting levels. While I can understand that crafting can be made a perk, having it cost so many points to unlock was excessive and too encompassing. By the end of my playthrough, I could craft anything I wanted, but I couldn’t do much else with my character.
Most other aspects of Fallout 4 are acceptable, though justifiably open for criticism. The graphics and bugs (very few this time) are still deficient by 2015 standards, perhaps a gentle reminder to Bethesda they need to go back to school with their game engines before they start to parody themselves. Gamer’s computers, and they’re expectations, are getting very serious about this.
Even though the game has no multiple endings or any sense of consequences, it is still incredibly deep and satisfying. And yes, it is still an RPG, however light it may seem. It’s also Bethesda’s greatest achievement to date. So if you are fan of huge games with a whole lot to do, pick up Fallout 4 right now at full price. It’s well worth the sixty bucks. The inclusion of modding into Fallout 4 has only made the game more accessible within very little time. New dialogue options, better graphical rendering options, and even modified building assets give the game far more depth, so go check it out.
Gliding through the disparate wastelands of dunes, cliff-side highways and tattered enclaves of raider encampments, Mad Max lets players control the eponymous protagonist as he drives through the game’s impressively-sized and beautifully rendered open-world setting. The emphasis of Mad Max may not be so much on narrative, though. Instead, players receive a gratifying sense of progression through the game’s incredibly deep skill trees, which allow players to achieve an incredible quantity of challenges to unlock new weapons, armor, appearance options, and, of course, customizations for the Magnum Opus, the infamous hemi capable of functioning as a wild nitrous desert buggy or a glorified thunderdome tank, replete with all the necessary weaponry for unrestrained vehicular combat.
Vehicular play is a major element of the game, in fact. At least half of the game’s campaign focuses on driving, which makes sense given the incredible volume of terrain you will end up traversing.
It seems that developer Avalanche Studios wanted to create a world where desolation was expressed just as much in the sheer square miles you can explore, as opposed to having a very populated map filled with remnants of past civilization – something you’re more likely to find in Fallout 4’s crowded map.
So the wide open space does have an important gameplay function, as many times you’ll find yourself in tense driving battles with stray convoys of raiders. After demolishing your enemies, looting “scrap” (the game’s generic form of post-apocalyptic currency) lets you build up funds to upgrade your character, gear, or car, of which there are an incredible amount of options. There’s also plenty of combat on foot, though. Many times I felt like I was playing a blunter version of Arkham City, as the main crux of combat focuses on raw melee encounters, where any actual skill rests in judiciously timing counter attacks as you bash your way through outnumbered scenarios.
This isn’t something to complain about, necessarily. It’s a combat style that works very well for the Arkham series, so if you enjoy those games, you’ll likely find Mad Max to be a familiar and gratifying experience. The game quickly hits upon a strong stride of explore, conquer, and scrap. Of that, there is nearly fifty hours of fun to binge on, so like so many other big-world games this year (Fallout 4, Witcher 3, MGS 5: The Phantom Pain – to name a few) Mad Max will supply you with plenty to do and plenty of incentive to continue doing it.
The story, however, is perhaps where the game loses its strength, and for simple reasons. For much of the first half of your experience with the game, there simply won’t be much story to chew on. My guess is that the creators intended the first twenty hours of gameplay to focus on just that – gameplay. Yet as you settle into the rhythm of raiding the wastelands, you do start to wonder just what it is you’re looking for. Narrative motives are important for keeping a game from feeling anemic, particularly in these kinds of games, where gameplay is as ample and lengthy as trying to read a George R.R. Martin novel.
When the story does pick up the pace, you notice that initial deficiency even more. As much as gamers love gameplay, giving them a sense of purpose is important. Incentivizing everything through endless upgrades works well for a sense of reward, but not necessarily purpose. This is probably why the second half of the game works so well as the story finally hits its stride, and when it does become more noticeable, you start to wonder if other gamers gave up before the going finally got good.
Besides the excitement of the main questlines’ climactic moments, I feel like the game’s setting will always remain its greatest strength. Here, cruising through the game’s world, I really got a sense of just how much detail and effort was put into making the world varied and interesting within each region. It also should be mentioned that Mad Max is a beautiful game to experience on the PC, technically speaking. While I encountered a few graphical hiccups here and there, the game was noticeably well-optimized with a competent UI for tweaking its visual settings. Running on a medium-level SLI configuration, I was able to turn up the game to ultra, with only a few noticeable frame rate drops when things got busy on screen. Depth of view and the sheer quality of the game’s physics were noticeable gems to the experience, and oftentimes I found myself having just as much fun playing car stuntman with the game’s creative geography as I did with annihilating savages in raw brawls.
“The Big Nothing” was another highlight of Mad Max’s sandbox environment. An unmapped region, Nothing is incredibly hostile. Resources are scarce in the game, and so venturing into the only area in the map where food and water are virtually non-existent is a big risk. However, finding rare parts for the Magnum Opus was a thrilling reward, and really made the game feel “on the edge,” as I struggled to maintain hope of getting back onto chartered territory in one piece.
The game’s harsh weather effects are another highlight. Sandstorms ravage the landscape, forcing you to find shelter. Oftentimes, they would occur in the middle of tense fist-fight, forcing the action back into more sheltered corners while I searched out the leftover stragglers of the violent battle. It’s this harsh, desperate motif that pervades the experience of Mad Max. It’s hard to conceive this game was meant to closely tie-in with the live action film, but if you are a fan of the movie, the game will offer you a similar, yet delightfully novel action experience to expand your entertainment with this revitalized universe. 2015 has certainly been a year for “Big Games,” but Mad Max is a worthy one to try, especially if you’re looking for a grittier world than Witcher with prettier graphics than Fallout.
The recreation director for Fallout 4, Todd Howard, and Bethesda Recreation Studios has researched how the popular Minecraft has inspired the system. It is not uncommon to find video games that have taken inspiration from several recreation providers and Bethesda falls in the same category. It was even clearer when Minecraft had been unveiled with Fallout 4 being just in its early stages.
An exclusive meeting between iDigital Occasions and Todd Howard has divulged in what ways Howard had believed that the flowery system in Minecraft provided some inspiration for Bethesda’s Fallout 4 recreation game. It was most evident when Howard saw how players could make a three dimensional copier when playing Minecraft with a particular number of elements. It bore a noticeable resemblance to the tactic used in the game of Fallout 4. He said that his company was excited about this feature of crafting as it saw them doing modifications for a prolonged time period and possessing a creation gear. However, he also said that this game was only for a specific audience. He also detailed that the PC users were just a third fraction of it all. The people who used creation kits were a further subcategory of that particular audience.
At the current year’s San Diego Comic Con, Todd Howard displayed the highlighted Fallout 4 recreation. It had character formation, which was a section during the time period prior to falling of bombs and a bit later, the Vault Dweller surfaced 200 years in future. The settlement creation was also discussed in which a layer can create their own home with the help of components collected from the wasteland of Fallout 4.
Pete Hines of Bethesda discussed about all the crafting details and what a player needs to do to build parts for a Fallout 4 Vault dweller’s abode. A player cannot randomly pick a furniture piece from the game’s wasteland but would need to get the wood components to make a dog house, a chair, or whatever he or she needs in the game, Fallout 4. As he puts it, the players will decide which pieces will go where, making their own furniture. If the players don’t possess the materials, they have to make sufficient wood to construct a chair.
This is very similar to Minecraft’s way of getting all the components and compiling things together. In Minecraft, there was a demo too where a YouTuber used to show how to create objects with the help of a 3D printer. It had a control panel, which was similar to the terminals in game you would find in Fallout 4. To access the terminal, you must build it in Fallout 4.
Todd Howard tells how Fallout 4 can be customized. He also talked about the potential jukebox in the game. In the SDCC presentation, you would also find video games that you can play on Fallout 4’s Pip-Boy device. This game is so immersive that it is highly probable to be totally lost in the game’s fun elements. Todd Howard also adds that players can construct a terminal as well as access all the things on it. It is similar to creating new things as artists and designers do. Then they provide them properties. Those properties would give back to terminal and they can be seen.
However, all this being said and done, you can see the striking similarities between Fallout 4’s terminals and Minecraft’s control panels. Even though the crafting system is not as extensive, it appears to be just about enough, tied together with all the components of fighting, participating in missions, and the immensity of the entire game of Fallout 4.