Tagged in: Fallout Tactics

10 Essential tips to success in Fallout Shelter

We’ve broken Fallout Shelter and created a must read guide that will ensure you get the most out of the game.
 

1. Bigger rooms win the long game


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When it comes to building new rooms, electricity, food, and water – in that order of importance – are always first priority. Try to expand a room, if reasonable, rather than a build singles side by side. It’s better to have a large, three-room long structure contributing just one type of resource. It gives better payload.
 

2. Upgrade is the first option, building is the second


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Ever heard off unmanageable growth? It’s a principle people learn at fancy business schools, but Fallout Shelter will pound this idea into your gut sans an expensive textbook. In general, it’s always better to upgrade something before you decide to build a new structure, unless you’re positive that new room is exactly what you need.
 

3. Make your vault a love shack


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Need population? Sure, you can build yourself a radio room – it helps with vault happiness – but it doesn’t have a good yield, even if you upgrade it. The best trick to boosting population is letting people do what they do best. Screw. Pardon my crudeness, but it’s true. Build a living space (always try to upgrade before building another one) and find a man and woman ready to play the birds and the bees. Mixing favorable genes doesn’t give satisfying results, so don’t bother using your most talented, especially if you’re on a tight resource schedule.
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If you happen upon a pair of nightclothes, don’t sell them. They’re a perfect equip for speeding up the mating process. Be careful how many women you get pregnant, though (we’re talking about the game here). Jokes aside, if you max out you’re population limit, you’ll be stuck with a bunch of pregnant women until you upgrade, which is dangerous because pregnant women are useless in emergency scenarios.
 

4. Rushing is great for medical bays


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The Med Bay is the perfect rushing room. Build a good size med bay, equip some residents well with stat boosting gear and good weapons, and then spam rushes in this room as much as possible. When you win you’re rushes, you’ll earn caps and stimpacks. Fail and you can spend a few stimpacks keeping them alive. You’ll have to let off eventually to let their mood recover, but the benefits to this technique are borderline ridiculous. Take advantage.
 

5. You need a road warrior, or three


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You need at least a few vault residents who are built for the wasteland. These are going to be you’re most prized assets, you’re item farmers. Equip them with the best possible gear. Send them out with as many stimpacks and radaways as you can spare. Then, keep your eye on them. Send them home before you fall asleep. You don’t want to lose these characters because you forgot about the game for few days.
 

6. Guns are better than stimpacks always


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Understand that the more guns everyone in your vault has, less often you’re going to find yourself frantically healing them during a crisis. Raider attacks can be an annoying and potentially devastating. But if everyone in your vault has guns, you’re vault residents will take care of them easily.
 

7. Training rooms require patience


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You’ll start unlocking training rooms one after another. Don’t buy them right away. Before you build anything, evaluate your resource management. Are you in good shape? When you do build a gym or an armory, be patient. It takes a while to get a wastelander maxed out in one of their SPECIAL attributes, but it pays off.
 

8. Complete objectives


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It sounds like a silly tip, but it’s regrettably overlooked. Most objectives in Fallout Shelter are not only doable, but they’re unlimited, easy and many of them yield you lunchboxes. The beauty of Fallout Shelter is you really don’t have to spend money, especially if you’re doing objectives.
 

9. Don’t leave your app open


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This is a golden rule, and the fact that people don’t follow it is a dangerous habit. When you’re done playing Fallout Shelter, quit the program. If you leave it running in the background, you’ll drain your resources and even be absent when incidents occur. Many people have complained that Fallout Shelter punishes them when they are away. It’s usually because they left the app on all day in the background. Turn it off. Otherwise, you may come back to a ghost town.
 

10. Upgrade your arsenal


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Giving every resident a gun isn’t going to get the job done, especially if it’s a rusty .32 pistol you had laying around. However, it is a start. Once you’re scavengers keep finding better rifles and shotguns, be sure to replace them. It’ll put you in a much more capable spot when you start facing higher-tier enemies, like molerats and deathclaws, down the line.

 
 

Fallout New Vegas Has A Doctor Who Mod

Maybe it’s because I’m an American, but for me, X-Files is where all my sci-fi nostalgia lies. However, for the Brits, and frankly much else of the world, Dr. Who is the alien-centric show to watch. It took me a while to get turned on to its cheeky humor and wacky, unhinged plots, and even though I appreciated the lovable weirdness of Christopher Eccleston’s Doctor, it wasn’t until I saw the charmingly dark demeanor of Scotsman-turned-Timelord Peter Capaldi that I really got hooked on this show.
 

So when I heard that Fallout New Vegas modders had created a mod based on Doctor Who, controllable Tardis and all, I was instantly excited. Fallout New Vegas, the original game this mod was born from, is a curious gem in gaming history. Quite possibly one of the buggiest games developer Obsidian Entertainment has ever made (and that’s saying something), Fallout New Vegas’s technical frustrations and yet vast potential sparked a mini-revolution of sorts in terms of its modding community.
 
For instance, Fallout: Project Brazil, which is essentially an entirely new game to experience, impressed me beyond belief, proving that talented, persevering modders can create wholly memorable experiences out of the shell of now half-a-decade-old game.
 

With the Dr. Who Fallout mod, or what is more properly called Fallout Who Vegas, you’re essentially getting what you always hoped for: A game about Doctor Who that is actually fun. There’s no point in running through the numerous Doctor Who-licensed games, both past and regrettably present, that have completely failed to capture the irreverent genius of the show, but Fallout Who Vegas makes a very strong attempt, and I would say, success.
 
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In Fallout Who Vegas, the game beautifully revolves around the beloved Tardis. You play as the Timelord, himself, running around the deceptively detailed labyrinth extra-terrestrial vessel, customizing its look and generally not knowing what anything does. Yes, there are buttons to press in the Tardis, many of them. And levers, as well. There’s six different control rooms to manage, in fact.
 
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So much of the game revolves around managing the Tardis, learning how to optimize different subsystems to do what you want, like throwing enemy ships into vexing Time Loops or sparking up a handy force field. Oftentimes, you’ll find yourself having to make timely repairs, or craft new components altogether. Failure is also a part of this game. Getting stuck in Time Loops makes you feel like you’re stuck in a plot of one of the episodes, and the looming threat of a catastrophic Core Overload is always something to keep your two hearts racing.
 
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Once you figure out all the doo-hickeys, space traveling does become like riding a bike, though. An intergalactic, fantastic bike. And soon you’ll find many more characters that will make you feel right at home. Time Raiders, Cybermen, Autons, and of course, Daleks are all in the game, and are fully zappable with your trusty Sonic Screwdriver (which you’ll have to craft first), along with a number of other Who-themed gadgets and weapons.
 
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A somewhat younger addition to this mod is the more sophisticated companion system (because the Doctor has to have his Rose, right?), in which you can recruit NPCs to join you on your journeys through time and space. And there are many journeys to behold.
 

Over 80 in-game locations house the adventures we all remember so well. My personal favorite was Skaro, the Dalek’s barren, destruction-ridden homeland. And even with all these locations to explore, there is still much more to do, by way of the games totally Who-styled skill system, hidden Easter eggs, secret locations, and unlockable costumes and extra content.
 

In the end, you’re main quest is to become a true Gallifreyan Timelord. Just like in the show, you’ll unlock the Doctor’s true inhuman potential, harnessing his unique regenerative ability to change into a different body, with randomized S.P.E.C.I.A.L. stats, of course. You can even harness telepathy, as well.
 

For anyone who is a fan of Doctor Who, Fallout Who Vegas is certainly worth the attention. It’s astounding how detailed and genuinely fun this mod has turned out to be. If you played through Fallout New Vegas, Fallout Who Vegas is simply the best way to come back to this game and realize its full potential as a modders canvas.
 
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It’s endearing to play through a game made by talented fans who simply wanted to pour their love into a project everyone could enjoy, sans the pre-orders, in-game transactions, shortcomings and generally exploitive practices of AAA games these days.
 
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So why not reverse the polarity of the neutron flow? It won’t cost you anything. You can find out more about the Fallout Who Vegas mod right here.

 
 

Games You May Have Missed: Fallout Tactics

This week, and wrapping up the review of the early Fallout series, is Fallout Tactics: Brotherhood of Steel. Now, there are two major aspects to this game that need to be addressed – it’s unique take on the Fallout games and how it helps explain some of the cannon issues between the early installments and Fallout 3.
 

Right off the bat, this game is unlike any other in the series, either before or after. While the game does retain some of the fundamental elements of the earlier games – skill usage, top-down view, character creation – it takes a radically different from what people have come to expect from the series. Most importantly, is the sudden reduction in the role-playing aspect of the game. Unlike the other installments, this one rail-roads players into following a set story line – thereby reducing the amount of possible role-playing. Also, there is a sudden demotion of the importance of the player character, but let’s work our way back to that.
 
Whereas the other Fallout games put role-playing and exploration first, Fallout Tactics focuses much more on the combat and strategic aspect of the game. Now, while this is a nice change to bring in a wider range of gamers, it takes away from the significance of the hand-made character. You see, within the game, you are part of a squad. And, because this game takes after the ‘old school games’ quite heartily, the game is brutally unsympathetic to players – there is apparently no coddling within the Brotherhood.
 
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While you can style your character to what you really love to play, there is a new emphasis within the game to keep your squad’s needs in mind as well. So, sure, you love playing a bruiser that soaks up damage and cracks skulls with his trusty Louisville Slugger, but the team could really do with a medic. Unlike before, where you could ignore npc allies and expect them to take care of themselves, you need them and they need you. Which, at times, can put your favored play style to the back-burner for later editions to the series.
 
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However, don’t let the little hiccup turn you away from the game. With enough experience and tweaking you can make nearly any squad build work. And this game does so much for those that love blasting raiders and mutants into oblivion. Unlike the other games – where it’s either a point-and-click repetition of combat, or newer, button mashing one – there’s strategy involved here. Now, cover is crucial, even in the early levels. Along with that, flanking, traps, and all those things that just add flavor to the other installments take the center stage. Even if you’re not a huge fan of strategy games, it’s a nice change from standing side-by-side with your companion and firing into enemies doing the same. Yet, compared to what else it does, the combat is just a small feature for this game.
 
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When Fallout 3 came out, there were mixed reviews, to say the least. Some of the more outspoken critics against the game were those that claimed it went against the pre-established lore of the game. Now, at first glance, it does seem to – The Brotherhood of Steel, for instance, becomes some philanthropic faction whereas their west-coast counterparts are isolationists. But, if you play through Fallout Tactics, or even watch the opening cut-scene, it helps to explain why the Brotherhood is so far East, and why it goes against so many of the core beliefs of the original Brotherhood.
 
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If you’re a die-hard Fallout fan, or if you just like a good strategy sim, then Fallout Tactics: Brotherhood of Steel is certainly worth a look.

 

 

Games You May Have Missed: Fallout 2

After our last article on Fallout 1 it’s time to take a look at its follow up and what it contributed to the Fallout series.
 

First and foremost, Fallout 2 carried on the same model for playing that was later modified and then left entirely. The game is set with a third-person view and players are given freedom of movement until they enter combat. The combat system itself is very much like the first game with a certain allotment of points to distribute between actions, movement, and use of items. And the basic mechanics are just one of many similarities within the game.
 
Unlike the games to follow it, Fallout 2 made a very strong point of staying connected to its roots. The game takes place several years after the events in Fallout 1 and the handiwork of The Vaultdweller are readily seen throughout the game. In fact, the main character himself/herself is the child of the hero of the previous installment. This pleasant feeling of continuity that the games began to build was unfortunately lost, mostly due to the development of the game and its changing hands.
 
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However, despite the lack of direct connection between the early and later games, the plot line for Fallout 2 has a very direct impact on the later Fallout 3 with its introduction of the group called the ‘Enclave’. While the events in Fallout 3 only briefly brush over what happened all those year ago on the other side of the post-war United States, by playing the previous portion of the game you can begin to understand some of the more questionable aspects of the Capital Waste Enclave.
 
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First off, many that began their Fallout experience in the third game may have been a bit confused as to why the Enclave – a group so hell bent on the superiority of humanity – would take orders from some kind of super computer. At the time, it doesn’t make any sense. Yet, after playing through the events of Fallout 2, it does begin to make itself somewhat clearer. You see, humans are soft, fleshy, and weak. We consume valuable resources, can become irrational due to our unchecked emotions, and, most importantly, we die. Not exactly the best thing in the world when you already have to struggle to survive. So, if you are looking for a way to ensure the fanatic belief in the ‘American way’ in your leadership from generation to generation, and you have the best technology the wastes have to offer, why not put it to better use rather than harassing the local tribes?
 
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Another thing some may have noticed is the sudden change of the Enclave from aggressively isolationist to a propaganda hub, among other things. Now, some may dismiss this as just a change of heart by the developing teams, but it does make sense thematically. The original Enclave base was destroyed by The Chosen one, and the Enclave was left without a central leadership. Along with that, because they were now cut off from communication with their other cells, there is a drastic loss of manpower. Logically, though you may hate the irradiated locals, you would still need them (even if only the more pure of their stock) to maintain your troop levels.
 
Again, this game adds a lot to any Fallout game with the amount of lore and knowledge it would add. And its effects are not limited to Fallout 3 alone. Fallout: New Vegas make constant references, whether direct or indirect, to the earlier games, and recognizing the things they are talking about adds an immense amount of character depth to the game.