We’ve broken Fallout Shelter and created a must read guide that will ensure you get the most out of the game.
1. Bigger rooms win the long game
When it comes to building new rooms, electricity, food, and water – in that order of importance – are always first priority. Try to expand a room, if reasonable, rather than a build singles side by side. It’s better to have a large, three-room long structure contributing just one type of resource. It gives better payload.
2. Upgrade is the first option, building is the second
Ever heard off unmanageable growth? It’s a principle people learn at fancy business schools, but Fallout Shelter will pound this idea into your gut sans an expensive textbook. In general, it’s always better to upgrade something before you decide to build a new structure, unless you’re positive that new room is exactly what you need.
3. Make your vault a love shack
Need population? Sure, you can build yourself a radio room – it helps with vault happiness – but it doesn’t have a good yield, even if you upgrade it. The best trick to boosting population is letting people do what they do best. Screw. Pardon my crudeness, but it’s true. Build a living space (always try to upgrade before building another one) and find a man and woman ready to play the birds and the bees. Mixing favorable genes doesn’t give satisfying results, so don’t bother using your most talented, especially if you’re on a tight resource schedule.
If you happen upon a pair of nightclothes, don’t sell them. They’re a perfect equip for speeding up the mating process. Be careful how many women you get pregnant, though (we’re talking about the game here). Jokes aside, if you max out you’re population limit, you’ll be stuck with a bunch of pregnant women until you upgrade, which is dangerous because pregnant women are useless in emergency scenarios.
4. Rushing is great for medical bays
The Med Bay is the perfect rushing room. Build a good size med bay, equip some residents well with stat boosting gear and good weapons, and then spam rushes in this room as much as possible. When you win you’re rushes, you’ll earn caps and stimpacks. Fail and you can spend a few stimpacks keeping them alive. You’ll have to let off eventually to let their mood recover, but the benefits to this technique are borderline ridiculous. Take advantage.
5. You need a road warrior, or three
You need at least a few vault residents who are built for the wasteland. These are going to be you’re most prized assets, you’re item farmers. Equip them with the best possible gear. Send them out with as many stimpacks and radaways as you can spare. Then, keep your eye on them. Send them home before you fall asleep. You don’t want to lose these characters because you forgot about the game for few days.
6. Guns are better than stimpacks always
Understand that the more guns everyone in your vault has, less often you’re going to find yourself frantically healing them during a crisis. Raider attacks can be an annoying and potentially devastating. But if everyone in your vault has guns, you’re vault residents will take care of them easily.
7. Training rooms require patience
You’ll start unlocking training rooms one after another. Don’t buy them right away. Before you build anything, evaluate your resource management. Are you in good shape? When you do build a gym or an armory, be patient. It takes a while to get a wastelander maxed out in one of their SPECIAL attributes, but it pays off.
8. Complete objectives
It sounds like a silly tip, but it’s regrettably overlooked. Most objectives in Fallout Shelter are not only doable, but they’re unlimited, easy and many of them yield you lunchboxes. The beauty of Fallout Shelter is you really don’t have to spend money, especially if you’re doing objectives.
9. Don’t leave your app open
This is a golden rule, and the fact that people don’t follow it is a dangerous habit. When you’re done playing Fallout Shelter, quit the program. If you leave it running in the background, you’ll drain your resources and even be absent when incidents occur. Many people have complained that Fallout Shelter punishes them when they are away. It’s usually because they left the app on all day in the background. Turn it off. Otherwise, you may come back to a ghost town.
10. Upgrade your arsenal
Giving every resident a gun isn’t going to get the job done, especially if it’s a rusty .32 pistol you had laying around. However, it is a start. Once you’re scavengers keep finding better rifles and shotguns, be sure to replace them. It’ll put you in a much more capable spot when you start facing higher-tier enemies, like molerats and deathclaws, down the line.
When Bethesda took over the Fallout franchise, revitalizing it into a first person shooter RPG as Fallout 3, the expansive open world setting and focus on decision making and interactive storytelling gripped gamers in a very special way.
Fallout New Vegas isn’t so much a sequel as a telling of the events transpiring on the West Coast of the post-apocalyptic America. Set four year after the events of Fallout 3, the game follows the protagonist The Courier, who explores the various regions in and around “New Vegas,” which are the destroyed remnants of Las Vegas.
Granted, when Obsidian took over responsibilities for creating Fallout New Vegas, they followed much of the style of Bethesda’s Fallout 3. The game uses the exact same engine and mechanics, giving the game a very similar feel. However, there are some very important positives to Fallout New Vegas. So if you enjoyed Fallout 3, you may find these aspects to Fallout New Vegas very compelling.
The storyline to Fallout New Vegas is a depiction of concurrent events happening on the East Coast during Fallout 3. You get to see all new factions, make significant decisions, shoot all kinds of new weapons, battle all types of new monsters, and you can even go into casinos and gamble for money and useful items. Fallout New Vegas even has its own card game that you can play outside of the casinos called Caravan. So just like Fallout 3, Fallout New Vegas creates an immersive world you can explore and experience any way you want.
You still have a heavy reliance on the VATS system that was a staple in Fallout 3. However, Obsidian made a point to introduce aiming reticles on guns in Fallout New Vegas. This way, if you want to do a more realistic approach to combat, fighting everything in real time, you can do that much more easily.
Play the politics
There are numerous factions in Fallout New Vegas. This was certainly a concept teased upon by Fallout 3, but in Fallout New Vegas it takes on a much more complex and integral role to the storyline. In Fallout New Vegas, your decisions make a large impact on your destiny.
The idea that you have to eat, drink and sleep to survive was first introduced in player mods for Fallout 3. In Fallout New Vegas, you can now totally play this mode of the game. It makes Fallout New Vegas a kind simulation experience. Health packs and radiation-relieving medicine take time to have an effect. If you have a crippled limb, you need a bed or a doctor to get the limb working again. Bullets also have weight. These “little” things can make the game very challenging and very immersive.
Lots of DLC
There’s plenty of extra adventure to Fallout New Vegas, including six DLC packs, which you can now get bundled together in the Ultimate Edition.
Fallout is a series of post-apocalyptic role-playing video games that was created by Interplay Entertainment and is full of the most memorable gaming moments. It offers the players a huge variety of different experiences through a series of challenging games. It is also notorious for producing shocking events. Let’s have a look at some of the best this series of games has to offer in terms of writing, animations, and game systems.
1. The Tough Tandi Choices
Tandi is the daughter of the leader of Shady Sands and a sweet young lady who has helped you and gotten you out of tough spots before. In the early and original version of Fallout, your quest was to find her, who is kidnapped by raiders that reside in a fortified camp with about a dozen defenders all of which are ready to attack and get your lousy Vault Dweller. If you are fortunate enough, they will believe you to be the ghost of their old leader and let you go. You will need a lot of luck for that.
But if you are clever enough, you can sneak in to their camp, pick the locks, and get her out. Or you also have a choice to go in with all guns blazing, but halfway through, you’ll realize that Fallout isn’t really about that and then give up only to come back later with better powers. It doesn’t all end by rescuing Tandi. You may take her back to her father but then she might just follow you to your meeting with any local bad guy who might offer you some money to enslave her. That is a very possible scenario in the world of Fallout. Almost about no role-playing games gave such options with consistency back in 1998. Fallout offered these, and also various different methods for resolution. And for a majority of players, the time for rescuing Tandi was when they actually understood the gameplay.
2. The SMG Salsa
Make sure to take some time out to meet Ian while in Shady Sands. He is another interesting person after Tandi and her dad who will join in your quest in the Wasteland as your first companion if you pay him enough. If you ask him, he will let you know that he is a diehard fan for submachine guns. Do not give Ian an SMG at any cost.
But if you do hand over a semi automatic weapon to Ian, he is sure to teach you some neat tricks about fallout. One cool thing is that critical hits and mass damage have the ability to make characters die in hilarious yet gruesome manner. But chances are that Ian sprays everything in his path with bullets and shreds your jacket like a hated enemy. You can also watch your Vault Dweller have his sides split off while Ian cackles, not being able to get a grip on his urge of burst fires.
Hyper violence is something Fallout is notorious for and Ian is only one character.
3. Meet the Master
While progressing through levels, you will get to know more about the maniacal Super Mutant and their leader who is known only as “The Master.” The Super Mutants are a threat to look out for, but you will feel more sympathetic towards “The Master” as the typical good guy gone bad, a clueless soul who got himself in the wrong experiments, and ended up losing his perception of reality.
But the extent of his mutation is only clear when you get into the church and actually get to meet him. You will find him to be incarnate, a hybrid of computers along with organic matters across an entire building. It is not easy to not look at him as a monster and not have an urge to fight, but you can talk to him in a humane manner and try to reason with him and persuade him that his plan is doomed. But you can also sneak in, plant a nuclear bomb, and let it go off. Welcome to Fallout.
4. The Kiss
Talking in regards to aesthetics, Fallout has been developed relying heavily on the tension present between faux-Cold War nostalgia and the brutal necessities of life that exists in a post-apocalyptic world. Throughout all the games, there was no better intro for Fallout 2. It features Louis Armstrong’s 1951 version of “A Kiss to Build a Dream On” along with the joys due to stepping out of the Vault.
Then you have a man with huge power armor who is worse than anything we have ever come across before. He opens fire and sprays the Vault dwellers with minigun bullets as they hesitantly wave at him. This is Fallout 101, cute pragmatism, and some violence.
5. Geckos Chirping
Be it any version of Fallout, be sure for it to have violent death animations. Ian takes the liberty to blast off your torso with the help of a SMG, one of the super mutants melts due to a plasma rifle, both flesh and skeleton. And let’s not forget the brutal skull explosion caused by a critical heat to the head.
In spite of all this, the most shocking violence might be the least graphic. Recall running into that gecko in the earlier sections of Fallout 2. The gecko, like any other living being, stands, walks, and kills. It also winces if you shoot at it, but instead of dying, it just keeps on keeling over and over again every time you shoot it. This serves as an ideal example for how subtlety can be more efficient than animations that are over the top.
While playing Fallout 3, the first mission is to go shopping for medicines into a local super mart that is bombed out. All you need to do is go there, collect the medicine, and bring it back. Sounds simple? Well, it is full of raiders and is huge. What is confusing is that you might be able to handle the raiders in the beginning and get back to collect your medicine with ease, but when you turn around to go back, you will be faced with raiders that will be harder to get rid of. You will get lost in that mart for sure, without any easy way of getting out.
Given a set of skills that are weak, players need to navigate and leave the mart with all limbs and skin intact. Be it combat, science, stealth, or sheer luck one uses, the game has a fascinating way of colliding in between the market aisles. No matter how long it took you to exit from the mart, when you did, it was sure to be a crazy and resonant moment throughout Fallout 3.
7. The Boom
Almost about every RPG in every Fallout consists of the intro town which teaches you about your role, leveling up, interacting with people, and understanding what your role is in the gaming world. In Fallout 3 as well, there is an intro town called Megaton and friendly townspeople who can help you with loads of different quests. Here you can easily learn about how Wasteland works.
When you are done with Megaton, there isn’t much use of it anyway, so you have an option of planting a nuclear bomb and setting it off. And there, goes a happy town that taught you everything that you know. And with it, all the people that helped and guided you as you began to live in Wasteland.
8. The Happy Hotel
In the first installment of Fallout, the idea of a moral choice was developed for games involving role-playing with which they have stuck on to. The moral is simple: if you are good, then the world will be good but if you choose to become a jerk, the world will be a bigger jerk. It is very efficient and simple once you have learnt this.
While playing Fallout 3, as you enter the Tenpenny Tower, you will face a straightforward problem. The problem being a luxury hotel in which some ghouls want to be let in but they are oppressed by the rich people in it. You are free to join any of the sides but any good player would know that there is room for compromise, to somehow persuade the ghouls on being less violent and humans to not be bigoted as much. This equals to instant success and leads to both the parties being happy.
You do this only to find out the human residents slaughtered by the ghouls. Perhaps, the humans were deserving of this, but do you also deserve this after all the effort you put into it? This is the shocking brilliance of the game, where having a solution could be as bad as having no solution or a crazy solution.
9. The New Dimensions
Fallout: New Vegas, like any other game having the role-playing element, has only significantly improved the expansions. Every one of the 4 games in the series represents and examines a whole new facade of Fallout. For instance, Honest Hearts relates to a community after the apocalypse while Dead Money comprises of survival horror. Lonesome Road sheds light on a wandering hero. Out of all that, the most weird and hilarious one has got to be the Old World Blues as the DLC dives into the 1950s sci-fi movie inspiration.
It sure does leave a first impression as your courier is awakened in the midst of the science lab and meets Think Tank after some exploration. The Think Tank is basically an orb, having a variety of personalities all of which respond to you as if you are not at all capable of understanding anything which is almost comical.
10. The End of the Quest
Accomplishing a lot of quests is the fundamental principle of this game. This game has actually set a standard for such role playing games. The New Vegas version has different quests of the entire series and makes up for the lack of narration in 2 and 3. The quests however could have been a bit more complex with the option of being recruited to different factions as you enter the game.
In various role playing games, the aim is to work hard in numerous quests with many factions according to your capacity, but New Vegas has all this differently. Every faction tells you that you are being spied on by the others. You might not foresee it but the danger comes pretty soon with all the factions turning against you and you failing all quests.
It could’ve made some users feel as if it’s a glitch in the system but it is in fact an ideal sample of the narrative complexity of New Vegas. Additionally, this is the main thing that makes it different as compared to Fallout 3.
Wish you could plan your player stats before even booting up ‘Fallout 4’? For those impatient gamers out there who can’t wait to get their hands on the latest installment of Fallout 4 or the ones who have a touch of OCD and want to perfect their player stats and perks in advance, there is a community driven fan-site that will let you do just that. The site contains an online character-planning tool for Fallout 4. You can figure out which skills your character will have so when the game boots up you can immerse yourself in the apocalyptic world.
An article by Kotaku, describes the player builder. The build planner feature will let gamers customize every aspect of their game avatar.The statistics that can be set include the seven attributes that are used in Fallout 4; these are shortened to SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck).The player can invest 21 attribute points into these SPECIAL stats. Gamers can also select the gender of their avatar and pick a custom name.
In addition, the character planner lets fans distribute perk points. There are a total of 270 perks available. With so many options to choose from, gamers often end up spending a lot of time building their character and setting attributes before actually starting the gameplay.
Fallout 4 dropped a little over 2 months ago. The Xbox one owners that pre-ordered received a backwards compatible version of Fallout 3. Larry Hryb who works for Microsoft announced this offer on his blog, Major Nielson. The blog post by Hryb gave a boost to the excitement of the fans already eager with anticipation and informed them of this exclusive offer for Xbox One owners. Anyone who purchases the Fallout 4 whether online, in a store or as part of a bundle, will be sure to get a free copy of Fallout 3.
The third installment of the Fallout series was the first to be created by the Bethesda Game Studios. It was the first to introduce the Vault-Tec Assisted Targeting System or as it is commonly known among fans, VATS. Fallout 4 will also feature VATS. But it will not be exactly the same as it was in Fallout 3; the targeting system has evolved a bit. VATS can still be used during gameplay. However it will not cause the game to pause entirely. The users now have more control when it comes to the time of scoring critical damage against an enemy.
The Fallout 4 VATS has been further refined and now seems to work seamlessly with the shooting features. It does not stop time in the game entirely, it simply slows it down and flows directly from the player’s other shooting. The other major difference is that the use of VATS is limited now because it comes with a rechargeable bar. You can’t use it very often, but this works to the player’s advantage. Now, the player has more control and can use it when a critical hit needs to be scored.
So you have been playing Fallout 4 for ages but have not come across the hack everyone is talking about? Players have stumbled upon a glitch that allows you to purchase all available caps from a vendor and sell it back “phantom-ly” allowing you to have an unlimited supply of ammo along with points. How does it work? Let’s find out:
Find a vendor for any type of ammo.
Select your ammo type.
Purchase all the bullets of the ammo.
Sell one ammo from the stash.
Sell some more ammo, but never all of it.
A key fact is that this trick only works with some vendors so try your luck carefully. Also, ensure you follow the steps exactly – this takes getting used to. So, basically, if you manage to do this properly, you will always have one bullet of phantom ammo you can sell back and will always leave with more than what you came with.
Get on this trick quickly as we are sure Bethesda will get rid of this glitch quickly. However, this can take over your playing experience as the greed of unlimited ammo can distract from the purpose of the game.
We can certainly say that we are very familiar with all the locations, hidden nooks, and great vaults of Boston Wasteland. And we can safely assume all of us who were excitedly waiting for the launch of Fallout 4 are going through the same feeling.
So is it time to focus on whatever nit bits of information we have gleamed about the year 2016? Yes, it is. So let’s go through the expectations tied with Bethesda. Considering the DLC pack releases for Fallout 3 and the New Vegas lines, we can assume that a DLC for Fallout 4 is also on its way.
We have listed together all the hints from Fallout 4 base game where the new additions could occur along with all the surrounding gossip information:
1. Underwater Vaults
Fallout 4’s map has mostly been covered by the North Atlantic Ocean and has had tongues wagging about the possibility of underwater chapters. But since there were none, players started exploring the great depths and have found that Bethesda has designed the depths of the North Atlantic with high accuracy and detail to allow a possible DLC underwater. The flora and fauna combined with the pipeline structure and maybe a possible underground entrance might be the setting of a completely new DLC. Seriously, why would anyone plan an underwater unutilized section of the game to such levels of accuracy if they were not planning on using it? There is even speculation about an underwater pipe having a sphere attached to it which has some inscription on it that is semi covered. So let’s hope for the best and pray for an underwater DLC along with some water-y fun!
2. The Moon
Considering the extinction of UFO’s and spaceships from the Fallout 4 game, we do not hope to see the great Sole Survivor head for the moon for any reason or any mission. But why was the Sea Of Tranquility Conflict between US and China mentioned in Fallout 4? Intrigued? So were we. There could be hopes and plans for a mission to the moon yet. Let us review the Sea Of Tranquility; it is a vast plane on the moon with hints that a huge conflict is occurring there – the presence of a mural in the Museum Of Freedom Concord. So we have little to no information on why the dispute occurred, the only thing we do know is that it happened during the Resources War which occurred back in 2052!
The DLC will have to be a Back to the Past type of a mission or something totally separate from the main story of Fallout 4. We are excitedly hoping for a chance to explore moon bases (whether ruins or inhabited!).
3. Something Lovecraftian
Fallout 4 has numerous references to the legend of an author Lovecraft. The Dunwich Building (named after The Dunwich Horror), altar dedicated to Ug-Qualtoth (cults with connections to the God, tome’s dedicated for sacrifice to the God). Where you ask do these references come from? Lovecraft is a New England native and majority of his stories have occurred in the area; making him a great topic for a DLC. The biggest cross over between Fallout and Lovecraft occurs when at Dunwich Borers Sole Survivor undergoes hallucinations while amongst a cult set in pre-war era and discovers an alter with the Kremvh’s Tooth on it. So would we love a Lovecraft DLC? We sure would!
The oldest city in America and a Lovecraft connection – Providence would easily become the second city in Fallout 4! It is very close to Boston making for ease of quick travel to and fro, along with being small enough to justify a DLC!
We have imagined the Dunwich Borers incident leading back to a cult based in Providence and the protagonist going after them for answers many times. We all know Providence has had its share in the mafia gang wars and that could also be an inclusion element if the story goes back there. What if instead of being a good guy, we could be a bad guy! Lovely!
We all are familiar with the forests at the northern end of New England – Maine. We could have a DLC that lets us explore these rural backwaters. This DLC would be in line with the DLC for Fallout 3 which was termed the Point Lookout. The Point Lookout was a relatively colorful contrast to the dull and grey-ish outlook of the rest of Fallout 3. So a chance to explore the lush green forests will be a lovely break from the dull and gritty Boston scenery.
Maine is set to be relatively unaffected by nuclear blasts due to the large water bodies and out of the way location that allows it to become a lovely respite from the Boston streets. With its beautiful forests, seaside idealistic towns coupled with abundant lakes and bays, we would all love the break and a chance to go rural and have a calm moment in Fallout 4!
6. Mojave Desert – Alien City
What you ask? Well this is not based on random guesses but is rooted in one of the numerous side tasks in Fallout 4. When playing the quest of the Cabot House, Jack is seen studying an artifact that has anti ageing properties – a fountain of youth if you may. Jack has said that he plans to travel to the Mojave Desert to find another lost alien city to gain access to more of such artifacts with amazing powers.
But when we consider the physical locations for past DLC’s, they have all been near the main story location. And the Mojave Desert is much further away from Boston making it an interesting challenge for producers to make the trip to Mojave and back. However, we will still say it will be one of the more interesting challenges that can be made into a DLC!
7. Flashback to the Male Protagonist War Experiences
This is necessitated by the back stories built into the game. The male protagonist is much more interesting than the female. So naturally a DLC will be set on the male’s story rather than the females! So, why his war experiences? Because it would give us the amazing chance to see the Fallout 4 world as it used to be before the war had started along with a chance to see how the war started that has led to so much destruction in this day and age!
What we need to fill in is the reason for the Fallout 4’s hero’s acquittal from the Sino-American war, the location of his deployment, and what his roles were. This will help us understand the hero better in the main story as well. This is the most feasible and most likely scenario for a DLC. Why you ask? Because it has all the setting available in the base game – from the amazing gun mechanics and heavy combat and will provide us with a much needed back story for the game!
Maybe it’s because I’m an American, but for me, X-Files is where all my sci-fi nostalgia lies. However, for the Brits, and frankly much else of the world, Dr. Who is the alien-centric show to watch. It took me a while to get turned on to its cheeky humor and wacky, unhinged plots, and even though I appreciated the lovable weirdness of Christopher Eccleston’s Doctor, it wasn’t until I saw the charmingly dark demeanor of Scotsman-turned-Timelord Peter Capaldi that I really got hooked on this show.
So when I heard that Fallout New Vegas modders had created a mod based on Doctor Who, controllable Tardis and all, I was instantly excited. Fallout New Vegas, the original game this mod was born from, is a curious gem in gaming history. Quite possibly one of the buggiest games developer Obsidian Entertainment has ever made (and that’s saying something), Fallout New Vegas’s technical frustrations and yet vast potential sparked a mini-revolution of sorts in terms of its modding community.
For instance, Fallout: Project Brazil, which is essentially an entirely new game to experience, impressed me beyond belief, proving that talented, persevering modders can create wholly memorable experiences out of the shell of now half-a-decade-old game.
With the Dr. Who Fallout mod, or what is more properly called Fallout Who Vegas, you’re essentially getting what you always hoped for: A game about Doctor Who that is actually fun. There’s no point in running through the numerous Doctor Who-licensed games, both past and regrettably present, that have completely failed to capture the irreverent genius of the show, but Fallout Who Vegas makes a very strong attempt, and I would say, success.
In Fallout Who Vegas, the game beautifully revolves around the beloved Tardis. You play as the Timelord, himself, running around the deceptively detailed labyrinth extra-terrestrial vessel, customizing its look and generally not knowing what anything does. Yes, there are buttons to press in the Tardis, many of them. And levers, as well. There’s six different control rooms to manage, in fact.
So much of the game revolves around managing the Tardis, learning how to optimize different subsystems to do what you want, like throwing enemy ships into vexing Time Loops or sparking up a handy force field. Oftentimes, you’ll find yourself having to make timely repairs, or craft new components altogether. Failure is also a part of this game. Getting stuck in Time Loops makes you feel like you’re stuck in a plot of one of the episodes, and the looming threat of a catastrophic Core Overload is always something to keep your two hearts racing.
Once you figure out all the doo-hickeys, space traveling does become like riding a bike, though. An intergalactic, fantastic bike. And soon you’ll find many more characters that will make you feel right at home. Time Raiders, Cybermen, Autons, and of course, Daleks are all in the game, and are fully zappable with your trusty Sonic Screwdriver (which you’ll have to craft first), along with a number of other Who-themed gadgets and weapons.
A somewhat younger addition to this mod is the more sophisticated companion system (because the Doctor has to have his Rose, right?), in which you can recruit NPCs to join you on your journeys through time and space. And there are many journeys to behold.
Over 80 in-game locations house the adventures we all remember so well. My personal favorite was Skaro, the Dalek’s barren, destruction-ridden homeland. And even with all these locations to explore, there is still much more to do, by way of the games totally Who-styled skill system, hidden Easter eggs, secret locations, and unlockable costumes and extra content.
In the end, you’re main quest is to become a true Gallifreyan Timelord. Just like in the show, you’ll unlock the Doctor’s true inhuman potential, harnessing his unique regenerative ability to change into a different body, with randomized S.P.E.C.I.A.L. stats, of course. You can even harness telepathy, as well.
For anyone who is a fan of Doctor Who, Fallout Who Vegas is certainly worth the attention. It’s astounding how detailed and genuinely fun this mod has turned out to be. If you played through Fallout New Vegas, Fallout Who Vegas is simply the best way to come back to this game and realize its full potential as a modders canvas.
It’s endearing to play through a game made by talented fans who simply wanted to pour their love into a project everyone could enjoy, sans the pre-orders, in-game transactions, shortcomings and generally exploitive practices of AAA games these days.
So why not reverse the polarity of the neutron flow? It won’t cost you anything. You can find out more about the Fallout Who Vegas mod right here.
And just when we thought that the gaming cannot be made any better after Fallout 3 and Skyrim, the Bethesda Game Studios decided to change this thought. YES! Fallout 4 is an excellent example of how one game can overtake and outperform its predecessors. It will be launched on every latest console including Xbox One, PS4, and PC of course.
The best and the most notable thing about the lead role of Skyrim 4 is his plenty of dialogues and talking. Not only the main character speaks for the first time in this game, you also get a choice between whether it should be male or female. Together for both the genders, the Bethesda Game Studios has recorded over twenty-six thousand lines. This makes the total number of dialogues in the game rise over 111,000. Surprising as it may sound, but Bethesda’s Todd Howard is confident with this new addition for the gameplay. Now, if you compare the number of lines with Fallout 3 or Skyrim (which almost had 60,000 dialogues) you would see a prominent increase in the dialogues and the artwork related to it. This is the most significant example of how Fallout 4 will turn out to be better than Fallout 3 and Skyrim.
There is however, a sad news too. ThreeDog will not be back as the voice of the Wasteland anymore. It was a famous character in the previous Fallout game and everyone anticipated that it will come back with the newest Fallout franchise which unfortunately didn’t happen. The voiceover artist of this famous character, Erik Todd Dellums has confirmed it through a tweet. Although he was seen as an active member of Fallout campaign on social medias, but sadly, it’s about time we say goodbye to him. This explains the reason why Fallout 4 will be taking place near Boston this time and not nearby the Capita Wastelands of Washington DC.
The good news is that the voiceover cast member Ron Perlman will be returning as the narrator this time as well. The main characters (male and female) will be narrated by Brian T. Delaney and Courtenay Taylor and Brendan Hunt is expected to be the DJ for the Boston wasteland.
So, till now, we only have six voice characters from the previous Fallout series that will be the part of Fallout 4 (confirmed). Bethesda will however soon announce more voiceover characters before the official launch of the game which is set to be on 10th November 2015.
This week, and wrapping up the review of the early Fallout series, is Fallout Tactics: Brotherhood of Steel. Now, there are two major aspects to this game that need to be addressed – it’s unique take on the Fallout games and how it helps explain some of the cannon issues between the early installments and Fallout 3.
Right off the bat, this game is unlike any other in the series, either before or after. While the game does retain some of the fundamental elements of the earlier games – skill usage, top-down view, character creation – it takes a radically different from what people have come to expect from the series. Most importantly, is the sudden reduction in the role-playing aspect of the game. Unlike the other installments, this one rail-roads players into following a set story line – thereby reducing the amount of possible role-playing. Also, there is a sudden demotion of the importance of the player character, but let’s work our way back to that.
Whereas the other Fallout games put role-playing and exploration first, Fallout Tactics focuses much more on the combat and strategic aspect of the game. Now, while this is a nice change to bring in a wider range of gamers, it takes away from the significance of the hand-made character. You see, within the game, you are part of a squad. And, because this game takes after the ‘old school games’ quite heartily, the game is brutally unsympathetic to players – there is apparently no coddling within the Brotherhood.
While you can style your character to what you really love to play, there is a new emphasis within the game to keep your squad’s needs in mind as well. So, sure, you love playing a bruiser that soaks up damage and cracks skulls with his trusty Louisville Slugger, but the team could really do with a medic. Unlike before, where you could ignore npc allies and expect them to take care of themselves, you need them and they need you. Which, at times, can put your favored play style to the back-burner for later editions to the series.
However, don’t let the little hiccup turn you away from the game. With enough experience and tweaking you can make nearly any squad build work. And this game does so much for those that love blasting raiders and mutants into oblivion. Unlike the other games – where it’s either a point-and-click repetition of combat, or newer, button mashing one – there’s strategy involved here. Now, cover is crucial, even in the early levels. Along with that, flanking, traps, and all those things that just add flavor to the other installments take the center stage. Even if you’re not a huge fan of strategy games, it’s a nice change from standing side-by-side with your companion and firing into enemies doing the same. Yet, compared to what else it does, the combat is just a small feature for this game.
When Fallout 3 came out, there were mixed reviews, to say the least. Some of the more outspoken critics against the game were those that claimed it went against the pre-established lore of the game. Now, at first glance, it does seem to – The Brotherhood of Steel, for instance, becomes some philanthropic faction whereas their west-coast counterparts are isolationists. But, if you play through Fallout Tactics, or even watch the opening cut-scene, it helps to explain why the Brotherhood is so far East, and why it goes against so many of the core beliefs of the original Brotherhood.
If you’re a die-hard Fallout fan, or if you just like a good strategy sim, then Fallout Tactics: Brotherhood of Steel is certainly worth a look.
If you’ve been having fun trekking about the barren remnants of the post-apocalyptic Las Vegas in Fallout New Vegas, you may want to check out these DLCs.
This is the first add-on pack and a fan favorite. The story sees the Courier (the protagonist) captured by Father Elijah, a deranged ex-Brotherhood member obsessed with finding a mysterious treasure. Along with three other captives, the Courier must search into the Sierra Madre Casino to find a fabled prize, braving the toxic cloud of poison that surrounds it. There are lots of goodies with this DLC, including new weapons, gear, items, etc. You also get to enjoy a level cap increase by 5.
Ah, yes. Utah’s Zion National Park is certainly a sight to behold. Of course, after nuclear fallout, it might not be the safest place. Lo and behold, this is where Fallout players find the Courier’s next deadly expedition. Honest Hearts DLC adds on a very interesting storyline, along with all the expected goodies, including weapons, perks, new terrain to traverse, new enemies to slaughter and new decisions to make. The DLC also raises the level cap once again by 5.
Old World Blues
Old World Blues is another interesting installment, and offers some background to many of the monsters that players encounter in the original Fallout New Vegas experience. Taken captive as a lab rat at a secret research center called Big Mountain, players must fight for their freedom and choose to either wreak vengeance or become allies with their enemies against an even greater threat. All new weapons, perks, achievements and items, etc. Level cap raises by 5.
This is the final storied installment for the Courier and also brings the ex-legionary Ulysses into the picture. For anyone that enjoyed the story of the main Fallout New Vegas game, playing these DLCs in order is certainly recommended. However, for a formal wrap up of the main storyline, Lonesome Road is the DLC to play. You also get a level cap increase.
Gun Runner’s Arsenal, Courier’s Stash
New weapons, modifications, ammo types – Gun Runner’s Arsenal peppers the game world with a whole bunch of special items to find. Courier’s Stash is all pre-order content. This isn’t just a great DLC bundle for completionists, but it’s also required if you want to try out the J.E. Sawyer’s Mod.
J.E. Sawyer’s Mod
Developed by Josh Sawyer, the director behind Fallout New Vegas, this special mod only works for PC versions of the game. It sets the level cap at 35, halves experience points, reduces base health, reduces the weight limit the Courier can handle and defines various characters as being good or evil, not neutral. It’s basically a hardcore mode of the game, with a director’s cut worth of a litany of adjustments. Players must have all the DLC content, including Courier’s Stash (pre-order content), and the Mod Manager installed to have it properly work.
It’s been years since Fallout 3. The desolate Wasteland, shady characters, mysterious vaults, crudely-crafted weaponry, radioactive soft drinks…that players dove into left memories that are still very novel from other major RPGs released since.
Anticipation seems to constantly build for Fallout 4, the next installment, but no official announcements have been made. Of course, rumors have been lighting up the internet. One anonymous prankster “released” a fake Bethesda memo claiming the game would take place in Boston. Another rumor-maker spent almost a 1000 dollars building a thesurvivor2299.com, which tricked gamers into thinking it was a secret marketing campaign for Fallout 4.
All these hoaxes and rumors have fallen flat, though. And alas, Bethesda is keeping its lips shut about any announcements of a Fallout 4. Of course, the question has to be asked: Do we have any reason to assume a Fallout 4 will ever actually happen?
The answer is an absolute YES. When Erik Todd Dellums, the voice actor behind “Three Dog” (that beloved pirate radio host of the Fallout 3 universe), tweeted some vague hints of a return, the internet naturally started to drool with speculation. Dellums since then has been forced by Bethesda to retract his statements, but there is little doubt Bethesda is looking to continue one of their most successful franchises.
So, in light of the fact that nothing can be confirmed or denied, here’s some thoughts to consider about a possible Fallout 4…
The decrepid transit systems and derelict street corners of Fallout 3’s Washington DC setting left a lasting impression on gamers. The subsequent Fallout: New Vegas gave “Sin City” its own post-nuclear apocalyptic makeover, as well. For Fallout 4, it’s reasonable to assume another major American city will form the setting of the next installment.
Many people believe Boston will be the set location. While some of this has merely been substantiated by rumors and hoaxes there are indeed some connections to Boston made in Fallout 3. The Replicated Man quest introduced the idea of The Institute, a kind of secret location in Boston where advanced android technology was being coveted.
Boston would surely be an interesting location to create an open world. Like DC, there are plenty of historical monuments, varying urban layouts and some other special locations, like the Boston Red Sox stadium. Imagine sniping out bandits from atop the green monster…But there other great locations to consider. New York and Philadelphia could be just as likely destinations for our Lone Wanderer. Both locations are just as iconic, diverse and filled with recognizable landmarks.
Fallout 3 was certainly one of the best first-person RPGs of its time, though there was some room for improvements. Combat was a rough aspect to the game, especially if you played on a hard difficulty mode where health depleted very, very quickly. Aiming guns simply wasn’t very easy, many times forcing you to use the Vault-Tec Assisted Targeting System, or VATS. This was a neat way to bring us back to the roots of the Fallout series, which was exclusively turn-based, but it still broke up the pace of the real-time action.
Fallout 4 should have a polished combat system. Melee was so ineffectual that many players would just flee an area if they ran out of ammo. If Bethesda could make aiming weapons more smooth and using melee more formidable, Fallout 4 could be just as engaging in its combat as in its exploration and story.
No load screens!
Fallout 3 had a huge world, but also lots of loading screens. We’re in a new generation of gaming now, though. Games like GTA 5 have shown us how a huge open world can be completely seamless. That would be an important upgrade for Bethesda to consider, especially since the technology is already out there in popular games.
More interactive storytelling
Fallout 3 didn’t struggle in its storytelling. In fact, that was one of its best elements. But many times, the single-player experience felt a bit shallow in its existential pathways. Games like Dragon Age have shown us just how much a player can change his or her storyline through the decisions they make. This dynamic was still a nascent concept in Fallout 3, where you could nuke a whole town during one of the first missions and then be a hero just another few missions later. Giving the game lasting consequences, would make the struggle to survive in the wasteland even more harrowing and even more exciting.