Tagged in: fallout 2

10 Essential tips to success in Fallout Shelter

We’ve broken Fallout Shelter and created a must read guide that will ensure you get the most out of the game.

1. Bigger rooms win the long game


When it comes to building new rooms, electricity, food, and water – in that order of importance – are always first priority. Try to expand a room, if reasonable, rather than a build singles side by side. It’s better to have a large, three-room long structure contributing just one type of resource. It gives better payload.

2. Upgrade is the first option, building is the second


Ever heard off unmanageable growth? It’s a principle people learn at fancy business schools, but Fallout Shelter will pound this idea into your gut sans an expensive textbook. In general, it’s always better to upgrade something before you decide to build a new structure, unless you’re positive that new room is exactly what you need.

3. Make your vault a love shack


Need population? Sure, you can build yourself a radio room – it helps with vault happiness – but it doesn’t have a good yield, even if you upgrade it. The best trick to boosting population is letting people do what they do best. Screw. Pardon my crudeness, but it’s true. Build a living space (always try to upgrade before building another one) and find a man and woman ready to play the birds and the bees. Mixing favorable genes doesn’t give satisfying results, so don’t bother using your most talented, especially if you’re on a tight resource schedule.

If you happen upon a pair of nightclothes, don’t sell them. They’re a perfect equip for speeding up the mating process. Be careful how many women you get pregnant, though (we’re talking about the game here). Jokes aside, if you max out you’re population limit, you’ll be stuck with a bunch of pregnant women until you upgrade, which is dangerous because pregnant women are useless in emergency scenarios.

4. Rushing is great for medical bays


The Med Bay is the perfect rushing room. Build a good size med bay, equip some residents well with stat boosting gear and good weapons, and then spam rushes in this room as much as possible. When you win you’re rushes, you’ll earn caps and stimpacks. Fail and you can spend a few stimpacks keeping them alive. You’ll have to let off eventually to let their mood recover, but the benefits to this technique are borderline ridiculous. Take advantage.

5. You need a road warrior, or three


You need at least a few vault residents who are built for the wasteland. These are going to be you’re most prized assets, you’re item farmers. Equip them with the best possible gear. Send them out with as many stimpacks and radaways as you can spare. Then, keep your eye on them. Send them home before you fall asleep. You don’t want to lose these characters because you forgot about the game for few days.

6. Guns are better than stimpacks always


Understand that the more guns everyone in your vault has, less often you’re going to find yourself frantically healing them during a crisis. Raider attacks can be an annoying and potentially devastating. But if everyone in your vault has guns, you’re vault residents will take care of them easily.

7. Training rooms require patience


You’ll start unlocking training rooms one after another. Don’t buy them right away. Before you build anything, evaluate your resource management. Are you in good shape? When you do build a gym or an armory, be patient. It takes a while to get a wastelander maxed out in one of their SPECIAL attributes, but it pays off.

8. Complete objectives


It sounds like a silly tip, but it’s regrettably overlooked. Most objectives in Fallout Shelter are not only doable, but they’re unlimited, easy and many of them yield you lunchboxes. The beauty of Fallout Shelter is you really don’t have to spend money, especially if you’re doing objectives.

9. Don’t leave your app open


This is a golden rule, and the fact that people don’t follow it is a dangerous habit. When you’re done playing Fallout Shelter, quit the program. If you leave it running in the background, you’ll drain your resources and even be absent when incidents occur. Many people have complained that Fallout Shelter punishes them when they are away. It’s usually because they left the app on all day in the background. Turn it off. Otherwise, you may come back to a ghost town.

10. Upgrade your arsenal


Giving every resident a gun isn’t going to get the job done, especially if it’s a rusty .32 pistol you had laying around. However, it is a start. Once you’re scavengers keep finding better rifles and shotguns, be sure to replace them. It’ll put you in a much more capable spot when you start facing higher-tier enemies, like molerats and deathclaws, down the line.


Fallout 4: 21 Secret Tricks That Are Worth Applying In The Game

Learn how to spot mines before they explode. Put companions in Power Armor and lots more.

Bethesda’s magnum opus is sprawling. It will probably take the gaming community a couple of years to discover all the hidden tricks. There are tons of things that you can see and do in Fallout 4 that have yet to be discovered, chronicled, and catalogued properly. Though excellent beginner guides have been written already, the only things left are the hidden tricks and tips that even obsessive gamers might not know about. We round up all the awesome pieces of advice that might have slipped past even the seasoned veteran’s noses.

Once you get outside the starting vault in the game, there is a dearth of tutorials. This issue has been discussed a lot. Although it is welcoming to have a game that does not believe in holding the player’s hand and guiding through each step, belaboring teeny tiny game mechanisms, the negative thing is that fans are a little slow to discover the tons of cool things that you can do. For instance, who knew that there was a cover system? We bet the majority of you didn’t. So, keep reading for more surprises. What is also surprising is that this method makes the player miss out on some very crucial parts of the experience and you kind of miss out on some of the fun.

Due to this and a lot of other factors, Fallout 4 has been getting some mixed reactions from fans and critics. The other issues affecting the game are the glitches and the usual collection of Bethesda bugs that have been seen before. Bethesda is definitely one of the best RPG makers out there, in Fallout 4 the developers have managed to somehow combine Doom’s addictive solid gun-play with the loot grind of Destiny. So if you want to get the most out of the title that will likely be voted Game of the Year by most people, go through this list.

1. Better Gear for Your Companions (Yes, Even Power Armor!)

You get a lot of different companions in the game, and they provide a varying amount of help. Some of them will simply get their eyebrows blown off while they interrupt a fight while some of them will be a source of much needed firepower in a difficult fight.
Give your companions a better fighting chance by choosing what they fire as well as the protection gear. To do this, strike up a conversation with them, then offer to trade/barter with them, and then equip the gear by transferring it across.
When the items have been placed in their requisite inventories, and you have highlighted them in the right side list, a prompt will pop up, allowing you to equip the weapon or item. It is also possible to do this to get your companions to wear Power Armor. This can be an immense help during fights as the Power Armor provides a significant boost in defensive capability. When you are done with the combat, converse again and request them to step out of it as you don’t want anyone running away with a perfect set of equipment.

2. Conversations from Different Perspectives

Third or first person? Most people fall into only one of the two camps and will vehemently defend their position.
A ton of refinements have been made to the series in the latest installment. These include improving the speed and general feel of both modes. But once the conversation camera has taken over, it is still possible to use the one-button perspective switch.
Whenever someone is talking, tap on it and you will access your Pip-Boy and can rummage through the inventory or save. The conversation resumes once you have finished.

3. Speed Up the Day By Sitting or Lying Down

You might wish to change the time of the day due to whatever reasons. Perhaps, you need to alter visibility or need a shop to open up, NPC movement, or whatever, this is needed during the game, so it is strange that it was kept obscured.
New Vegas and Fallout 3 had a single button that did this, but in Fallout 4, the player has to find a place to lie down or sit down. This reconciles with most of the waiting you do in settlements.
Compared to the last few titles Bethesda has put out, this is definitely a strange option to have enabled, but the good thing is that it allows you to wake up next to the barterer of your choice.

4. Shooting Grenades? Use V.A.T.S.

Fallout now has faster gunplay. You can really get into the fights, and blow apart as many enemies as you can at top speed. This means that V.A.T.S. loses some of the spotlight. But it’s not just slow-motion finishers and limb-targeting. There are a lot of hidden uses as well, such as being able to throw weapons/explosives into the sky or shoot grenades. You will need to be fast with the button to trigger it but you will notice that the grenade indicator pops up on the screen whenever the item leaves someone’s hands. Simply fire off V.A.T.S., get a lock on, and then blow it up right in the attacker’s face.
Hard to think of anything else! Isn’t it?

5. Alter Your Appearance After Initial Creation

When you leave the vault after fixing your appearance, the game makes a definite point of prompting you with a confirmation message. This ends up implying that the aesthetic choices are final. However, you are free to change your face and even your hairstyle when you get to Diamond City.
Find Super Salon and get a facial hair change or alter your hair. Go to a plastic surgeon if you want a more drastic change and get your face re-worked.
You are not able to switch genders yet, but Bethesda’s top designer, Todd Howard has said that the future DLC will pay close attention to incorporating fan requests, so you might see this option in the near future.

6. Assigning Settlers To Food Resources & Plants

This point gets lost in the process of trying to understand how the Settlements work. The game tells you to ‘Assign a settler.’ So, how do you go about doing this? Well, the Settlement customization screen is a bit fussy. It insists you to do everything in first-person instead of switching over to an isometric view. In doing this, you might completely miss the fact that in order to get someone to fulfill a task, you have to find them in the world, literally locate them, then over your reticule, hit Command and then walk back to the item you desire. Finally, hit Select to complete the action.

Keep in mind that the Move command doesn’t mean moving within the Settlement. It is meant to allocate followers to other safe zones.

7. Wrapping Your Head Around the Sneaking System

Like the past Fallout games, the sneaking around in Fallout 4 seems like an afterthought, but some extra work has been done which allows you to discover if an enemy is likely to detect you.
Observe the top part of the screen after you crouch down. If you are hiding or haven’t been currently detected by anyone, you will see a hidden text displayed above. All the alertness displayed at the top of the screen comes in square brackets, but the word’s proximity to the brackets is what indicates how close the enemy is to getting alerted. You have a bit more breathing room when you see “[    Hidden   ]” as compared to “[Hidden].”
This is not exactly a foolproof system, because you will end up moving too fast and alerting your enemies most of the times, but it does allow you a few precious seconds to get into a fighting position if raiders appear.

8. Get Dogmeat to Scout for Items and Enemies

The year 2015 has seen the hounds battling it out. With Metal Gear Solid V, we had DD, who was tearing out enemy throats and accompanying the players through long hours of gameplay. In Fallout 4, Dogmeat makes a comeback. This pooch is back and better than ever.
Players will acquire him earlier in the game, and for most people (the ones who are not very enthusiastic about dogs), they will discover that you can trade items with the faithful buddy. Hop into the Fetch command and you will find options that will get Dogmeat to seek out items or even enemies.
This is especially useful during the parts when the mission is close to being completed and you need to simply eliminate a certain number of enemies to end it but you can’t seem to locate that last hidden one. Make it a part of your strategy to send in your pooch.

Bonus Fact: If you spot a teddy bear, give it to Dogmeat and you will get a special animation where he will play with it. It’s a cute scene that tugged at our heartstrings.

9. Customize the Weapon List Organization

After spending time in the Wasteland, you will notice that the apparel and weapons’ list will be massive alphabetized rundowns showing all the items in the sections, even the crafted weapons.
This makes it a pain to find your best items, which is why you should change the name and also tack on a dash or space to the very front.
Once you do this, whenever Pip-Boy tries to re-order the list, the special characters will end up at the very top of the page, providing you a bunch of best items in a useful chunk.

10. Retain Dogmeat As a Companion While in Lone Wanderer Mode

You read the text, “Who needs friends anyway” and think that this automatically eliminates man’s best friend. But this is not the case. In this game, your pooch does not count as a full-fledged companion. Fallout 4 does not have to be a fully-solo experience, though it feels like it when the companion A.I. frequently messes up, like getting stuck in a door when you need it to fire a shot. Snapping up this perk can be useful.
Hit Charisma level 3 and you will enable it. When you hit the first level, your damage absorption rate goes up by 15% and the weight you can carry will go up by 50. After that at level 17, that damage reduction rate moves up to 20% and the weight capacity becomes 100. Hit level 40 and you will get a whopping 25% damage boost applicable to all weapons.

11. There’s a Great Cover System

It seems like Bethesda forgot to tell us that there is a great cover system in Fallout 4. Seriously, it’s awesome. This originated during the late 2000’s in games such as Killzone 2, Medal of Honor: Airborne and The Darkness, and is activated dynamically instead of via a prompt or contextual icon.
Just run to any spot you want to hide behind, the edge of a wall or bridge, face it directly (think how you would position yourself in an FPS to evade enemy fire). Your character will turn the gun to his side. Now squeeze LT/L2 to peek out and take shots.
It till completely change the way you play the game. It will seem like a proper shooter and even give you a chance to be more tactical with mines. Your enemies will rush up and get blown up in the process.

12. How All Your Stuff Works

The Fallout 4 game delivers fan-requests for crafting, and does it brilliantly. Every single part you come across in the game can be collected, broken down, and rebuilt into something else when you are in Settlement mode.
Need ceramics for floors? Go break down a bunch of old bathtubs. Want some lead for electric conduits? Raid an old school and break down some discarded pencils. All junk lying around has value now, but the encumbrance limits will stop you from hoarding thousands of steel buckets and building a new fancy gun turret. You can still take regular trips to your work benches and auto-scrap junk.
Hop into the Pip-Boy, then click the Inspect button to check out what components various things are made of. To quickly scrap everything outside the Junk tab, drop it on the floor in a Settlement zone, and hover it up with the Scrap button.

13. Get Full Price for Fusion Cores No Matter the Charge

The key to getting your Power Armor moving is to acquire Fusion Cores. One of the first things you do in this game is to battle a Deathclaw. The armored suits don’t last forever and will whittle down to nothing. Most merchants can’t tell the difference between a depleted core of a fully-powered one, so trade yours in when it’s about to break. Find any depleted cores scattered around and trade those in as well.

14. Dismissed Dogmeat? Get Him Back

Accidentally dismissed Dogmeat? Yeah, we have been there. You want to get him back but your last save was a couple of hundred raiders ago. What do you do now?
If the pooch has left your side after you accidentally brought up the dialogue options and told him to leave you alone (we didn’t even know that could be done until we did it by mistake), he will go back to whichever Settlement you told him to. But sometimes he will be spotted wandering around in the vicinity of the safe zone. So in order to bring him back, you will need to build a doghouse.
Once you have completed one, he will appear inside it soon. Make this happen a little quicker by manually Fast Travelling away from the area and get back again.

15. Floors Should Be Built First

This is the defining feature of Fallout 4. The game centers around the quintessential spirit of ‘Lets rebuild’, when it comes to settlements. You will need to be effective in this regard. Build your structures properly, get the base right, and include turrets and adequate defenses. Your settlers will also need living quarters. These homes have to be built. So, you don’t have to go into too many details, such as worry about where the beds are placed. The game simply accommodates this on its own based on the number of people. A way to get the process off the ground faster is to put down some flooring first. The rest of the building materials sort of magnetize and fall into place if you stat from the floors. After this, do the walls, and so on.
Always remember this tip: do not attempt to construct walls first, get the floors right first.

16. Detect Explosives and Mines Using V.A.T.S.

You will find that some locations are booby-trapped. A sure sign of that is when you hear a clicking sound that means a mine has been triggered via a trip wire. Before you get wiped out, there are a few precious seconds to react. Switch to V.A.T.S. to slow down time and help locate the device. You can probably disarm it if you act fast enough.

17. Remove Radiation from the Starlight Drive-In Settlement

This tip is useful for the Starlight Drive area. The game doesn’t let you know that there is a way to remove radiation from an area but you can. Go to the radioactive barrels. The radiation meter will get higher. Remove it while you are in the Construction menu.
Build a fence around that pool of waste you see in the center, because most of your followers will end up wading in it if you don’t. You will get an experience boost from this. Make sure the water stays clean by adding a Purifier.

18. Link Your Workshops to Create a Supply Line

In this game, having access to specific materials and items is necessary for success in the Settlement mode. You need to stockpile this stuff manually. On Charisma level 6, there is a Local Leader perk. Grab it and approach the settler who hasn’t been assigned any other jobs. Interact with them in the Construction menu and send them between various zones. This effectively establishes a supply line where you can get items ferried from one place to another.

19. Activate and Customize Your Pip-Boy Flashlight

This simple but necessary feature is quickly mentioned at the beginning point in the game and then promptly forgotten. Fallout 4 isn’t the only game in the series to do this; Fallout 3 is also guilty. It involves the method to activate Pip-Boy (your wrist-mounted flashlight). Simply hold down the B/O button of the device, it will then light up and glow. The best part given in Fallout 4 is that you can go into options and alter the colors of both the background window and text. The light of the Pip-Boy will change to reflect whatever color you choose for the text. Pretty cool.

20. Shut Them Down – Power Armored Enemies With Some Pickpocketing Maneuvers

Whoever said that stealth didn’t have a proper purpose was wrong. If you remember that the Armor does not work unless you have Fusion Cores, this rule is also applicable to the enemies.
If you manage to achieve a high level, Sneak level, or have a Stealth-Boy, then you can get really close to your opponents and pickpocket their Fusion Cores. This will force their Armor mode into exit and you can easily turn their bones to mush.
It is a useful skill, but watch out: it will backfire more than a couple of times when you first try it. But once you have it down, it is a great way to disarm an overpowering enemy.

21. Learn Hacking. If You Fail, Avoid Rest of the Time

The hacking in Fallout 4 is challenging. It will test your skill and patience, and this is mostly due to the implementation of a 3 strike system combined with bad tutorials. Most people will give up after a few attempts.
The way to work with it is to, boot into the messy code, go through each row one by one, spot any special characters that appear in groups (something like ‘/!|\’ ), and highlight them. Click on them and you will get more tries, which you can use to guess the password by clicking on it and then look for similar characters. If you still have trouble, then look up a video tutorial online. Just remember that after you have tried a word, and get a popup saying something like Likeness=2, this implies that two letters are correct and in the right place.
Use the process of elimination and you will figure out the password and you will be able to crack the mini-game successfully, thus allowing your ranking to increase.
And a point worth noting is that different terminals all have different reset times. To fix this, simply quit the mini-game before your last attempt, and this will enable you to jump back in immediately. This is an ‘exploit’ that was found in New Vegas and Fallout 3. Bethesda seems to have left it in.


12 Video Games With The Best Storylines Ever

The gaming genre has great stories to tell. Long ago, all video games offered was the pleasure of enjoying their mechanics by providing the simple ability of controlling a generic avatar inside the gaming environment. These games continue to have a cult following, thanks to some dedicated indie developers and loyal fans but the medium of games has seen tremendous shifts when it comes to story-telling.

The best of these don’t just mimic the simple cinematic techniques. Instead, they make the story come alive by utilizing the unique tools of the medium. They engage with the user through all kinds of interactions along the way.
Well-written dialogue and carefully placed cut-scenes play a great part in enhancing the story, but the small elements such as secret diaries that slowly reveal a story, or the limited functioning computer terminals, or the moral dilemmas that the player has to face and make quick decisions for, lend a unique twist to the immersive nature of the medium. It is true that video games can tell powerful stories and the industry over the years has given us memorable games that we have been captivated by. These stories are great examples even when compared to other forms of writing or cinema.

1. The Last of Us

We have been bombarded with zombie/apocalyptic themed games and movies since the turn of the century. There is a ton of these games out there and the fact that The Last of Us has stood the test of time and gained popularity among them is a testament to how special this game is.
It follows the story of a bereaved daughter-surrogate father pairing, Ellie and Joel. The setting is a post-apocalyptic America, a fungal virus has wreaked havoc on the world and the pair must travel across the country to deliver a possible cure. The story focuses on the survival bonding between the pair and is designed to make the player mimic the protective instincts of Joel, who will do anything to help Ellie. The player starts to view everything as expendable and this twisted outlook unfolds and delivers one of the best endings of all time.
The story is not only well-written, but the game has stunning visuals and the pacing is incredible. The game slows down to let the player explore in peace. The details of the plotline and the context of the story slowly unfolds as the player learns more and more about what happened. In addition, the effect is tragic and beautiful. It suffices to say that Naughty Dog’s latest can be considered a benchmark in terms of environmental and cinematic storytelling.

2. Bioshock Infinite

Bioshock has a brilliant time-travelling story. It is mind-bending and differs sharply from the regular worlds spun out by legendary games. The players are immersed in a whirlwind of multiverses, wormholes, and zealots.
Similar to the last entry, the story focuses on a surrogate daughter/father pairing, Elizabeth and Booker. The player takes on the role of Booker, and the simple assumption that the player has to save the girl, unravels as the game starts to get more and more complex. You quickly learn that the forces are beyond your control and you simply get swept along in the majestic and multi-layered world. By the time the game ends, things have taken a sharp inter-dimensional turn. You are forced to realize that you are a simple cog in the huge machinery of the fate and have become victim to the demons of your past. Instead of being an all-powerful hero that saves the day, you have to play hard and accept whatever fate occurs. This mostly includes the ripple-effects of the choices you made in the beginning of the game.

3. Final Fantasy VI

That’s right! This pixelated wonder beats out the popular Final Fantasy VII out of this list. While the 7th installment proved to be the best in terms of technical aspects was an epic journey, Final Fantasy VI is the game that marked a major shift in the tone of the series. With FFVI, the series left behind the comforts of a medieval world and moves into the spectacular setting of steampunk with its steam-powered industry and giant battleships.
It has a gripping story to tell. The characters are well-developed and quirky. The most memorable ones include Terra, Umaro, and the highly sociopathic bad guy, Kefka. The main group seems like a cohesive unit rather than a bunch of followers and one leader that lends a poignancy to the game. The game differs from the successive titles in the series because it has a clean, uncluttered storyline, and it manages to stay away from the ‘Metal Gear Solid syndrome’. The storyline is classic but the setting and pace take it over the edge and gives it a unique place among the games.

4. Fallout 2

Yes, we know Fallout 4 is supposed to have a brilliant set of memorable endings, it still doesn’t come up to the level of the Fallout 2 story, which marks a watershed moment in gaming history in terms of storytelling.
Fallout 2 stands out from the other titles in the series due to its unique setting. The game environment is a 1950s’ visualization of how things turn out in the future. The player sees charming visuals of a world that functions of atomic power, clunky industrial machinery, and destroyed shark-finned vehicles.
The main quest of the game is to save the village of Arroyo from an entity called the Enclave. The narration and game environment draw you in and throughout the journey you meet quite a lot of engaging and weird characters. The dialogue is witty and sharp, probably the best in the series. The tons of documents reveal details about the old world and lend a depth to the quest and characters. The player choices affect the story significantly. You have power over big decisions that drive the game and you end up making a unique journey. Fallout 2 brought about a revolution in the gaming industry and is considered one of the best RPGs.

5. The Walking Dead: Season 1

The Walking Dead is a pure survival-based game that has a raw edginess. It is a narrative-driven and highly interactive game created by the Telltale Games. Unlike other games, you start out in this without having any special weapons or supplies, there are no health bars or energy levels, and the only thing that you have to use is your reason and words to keep order intact among your group of survivors.
As the game progresses, it becomes very clear that your entire group is not meant to survive, death will follow you everywhere. Your ultimate priority turns out to be the protector of a young girl, Clementine. She has to be kept alive and sheltered from the horrors lurking everywhere. The story sort of sizzles out in terms of excitement in the second season but the first one remains a masterful piece of storytelling. This game drives home the point quite clearly: high-end graphics and high-action are not needed in order to craft a gripping game experience.

6. Red Dead Redemption

If someone wants a classic rags-to-riches storyline, then the GTA stories are fine. But Red Dead Redemption manages to break away from that fixed formula. It follows the tale of a man who wants to escape but ends up getting sucked deeper and deeper into the corrupt world of criminals, where survival is a tough game to play.
The protagonist, John Marston lives in the barren old west and leads an unsatisfactory life of crime. He doesn’t get much money nor is he particularly sharp of wit. He has a simple goal of wanting to retire into a peaceful life. As the story progresses, this goal gets further and further away from him. The plot feels like a great tragedy unfolding as you play along. So, this is not a typical, romantic, narrative game.
The ending is a bit of a shocker: Marston’s life ends in violent tragedy when he gets gunned down during a fight. It upsets many fans but looking at the story from the start, one cannot imagine a more fitting end. The story is fantastic and feels beautiful because of this twist.

7. Planescape: Torment

With this title, the developer, Interplay moved away from the typical high-fantasy genre of RPGs and developed this multi-plane traversing adventure that takes us into another worldly realm.
This stands tall as one of the most complex and great stories told by a video game.
The player controls an ostracized and tortured being called the Nameless One, who has forgotten everything he knows and was written off as being dead. You travel among different planes of existence, each more surreal than the last. The Nameless One goes on a quest to recover his memories and discover why he keeps dying and getting resurrected without any of his memories remaining intact. People are sacrificed to resurrect him and their ghosts torment this nameless creature who just wants to die in peace. The Nameless One wants to escape from this purgatory-like universe and ends his agonizing plight.
The game is somewhat low on action and relies on its mature and complex plot to keep the player engaged. The philosophical elements will leave you with unsettling questions about the nature of man echoing through your mind.

8. Mass Effect Trilogy

The three titles in the Mass Effect trilogy have a seamless plotline to the extent that the decisions that you make in the first go will affect the storyline in each successive installment. The storyline is therefore best looked at as a whole. Mass Effect is a classic space travelling adventure where the player takes control of a character known as Commander Shepard, who has the job of putting together a crew of people who originate from various parts of the universe and then lead this crew to an interstellar battle of epic proportions in which the crew has to combat an ancient species that are viciously trying to destroy the galaxy.
You travel through the cosmos along with your ragtag crew. You face difficulties that force you to work together and build relationships while learning about each other. The extent of interaction is detailed, and you can even choose who lives and who dies based on what you decide at key points.
The story has multiple layers. On one side, you have the epic quest to save the galaxy, then there is the rich lore of the background world, and the crowning aspect is the life abroad the spaceship. The eclectic and quirky mix of characters is a brilliant element. It makes the story feel like an intimate tale of unlikely friendships that is set against an epic backdrop of hugely significant events. How these events unfold is all dictated by your in-game decisions. This is an excellent narrative that makes the game story greater than the sum of its parts.

9. Deus Ex

Welcome to the world of corporate conspiracies, eternally nocturnal cityscapes, and nanotech-based augmentation. This stunning game set in the near-future has a plot that is a combined perfect storm of some of the most popular conspiracy theories in the world. The player takes on the role of JC Denton, who is tasked with the job of discovering the source of a deadly disease called ‘Gray Death’. This quest leads you into the murky depths of corporate conspiracies, greed, and the immoral world of big business.
The story has rich background lore. It allows you to break into computer terminals and use any sneaky means to snoop around. The scenarios, thought pessimistic, are probably believable as becoming true in reality someday. It is one of the most mature futuristic visions to be incorporated into a game. This effect resonates with the player. Just like other great video games, Deux Ex is supported by great mechanics. These encourage the player to engage with the different characters and villains and make morality-based decisions that will ultimately determine your fate in the game. The game allows you to explore and dig around deep into the environment in order to gain a full understanding of the internal world of the game.

10. Dark Souls

The Dark Souls’ storyline has a unique user interaction. Instead of going the usual route of overwhelming the player with a detailed cinematic storyline, Dark Souls opts for something different – it lets the player engage as little or as much as they want with the story.
All the titles in this series tell great stories and part of their charm is the forlorn setting. The world of the game rests on an eternal balancing of light and dark. The light, ‘fir’ of the world begins to fade and some are tasked with keeping the flame alive, but in their efforts, they plunge the world into chaos and this is the point where the player begins the game.
The story comes alive with energy and interactivity when you encounter other adventurers, all of these unfortunate beings are becoming hollow and deteriorating. You have to choose between helping them or leaving them to their fates. Their stories are beautiful and poetic, while some of them are quite touching. Take the time and travel through this dark and complex world. The story elements merge seamlessly together and form an overarching arc that is stunning in width and depth.

11. Silent Hill 2

Anyone who wants seriously creepy games will not find one that is much better than Silent Hill 2. The creepiness level of the first installment is by no means low but the second game on the series has the most memorable bone-chilling effects that tend to haunt you long after you have finished the game. The creepiness in this is timeless in a way that no other game has ever managed to achieve. This timelessness is a great testament to the captivating nature of the story. The story moves away from horror clichés and focuses on guilt and grief of the protagonist, then highlights these emotional horrors by using supernatural elements.
There is a constant air of mystery and uncertainty throughout the game. The visuals play up this mysterious factor. The streets are misty and unclear, so are the intentions of the characters you will encounter. Basically, everything is up for interpretation. The player is not able to learn what is truly going on and meanders through the silence. There are multiple endings that depend on a few subtle elements of behavior, such as how much time you spend talking to a certain character or how often you read the letters. This is an enigmatic game that brings to mind the puzzle-narratives of David Lynch. This game offers a trip to a dark and mind-bending world and leaves you questioning everything. It is a stunning achievement that has not been topped.

12. Bioshock

This game was the true coming-of-age in the world of storytelling through games. The player is exposed to a ruined utopia called Rapture, a memorable and immersive setting. The setting is a stark and cutting realization of the novel by Ayn Rand, ‘Atlas Shrugged’. The novel champions the concepts of individualism and objectivism, the game takes on this philosophy of the novel and presents its critique on how society would function if all individuals were free to pursue their goals without any regard to the need of others. The game can be considered an interactive allegory of the novel.
An eventual twist of a fundamental nature occurs during the gameplay that leaves the player shocked to discover that the past 15 hours were pretty much played by the rules of a controlling entity. This is usually the case in these kinds of games but Bioshock was different because it was the first game to really drive in this lack of control a lot more forcefully into the player’s minds.
The plot is communicated purely through the interactive elements. There are not lengthy cut-scenes, minimum interaction with the characters, and no dialogue from the player. The storytelling is done through audiologs, the stunning Deco visuals, and the finely honed background details.
Bioshock achieved the distinction of being a game whose storyline successfully critiqued a system of philosophy and managed to conceive its own take on philosophical concepts. It was a game that made us reflect on the nature of storytelling and acknowledge the gaming medium as a powerful force for inducing introspective thinking. A brilliant achievement.


Fallout 4: 9 Signs You Play It Wrong

So just like many others, we all have been engrossed in trying to beat Fallout 4 for the past weeks. But when we players sat down to discuss what we have been doing, we realized there was something we were doing wrong. So, here is a write up of those who are interested in bettering their game.
What we are not saying is that your method of playing the game is wrong. What we mean is while playing this game, we came across some critical errors we were making that we figured out much later and do not want you to make the same mistakes! Based on previous games, we tend to play games using a rather short-sighted method which in the free-to-do-as-we-want Bethesda games is pointless. We can take a much longer view point and gain a much better score as we progress!

1. Using the Power Armor for Combat Only

We know it is super cool that it can go through fusion cores so easily and coolly! But sadly, the high powered suit is limited in the ways it can be used so it has severe implications on when and how it should be used.
If you are not using the armor thoroughly, you may miss out on the fact that it is one of the highest ranked in Rad-resistance! So, say bye to drudging through irradiated landscapes and say hello to easy (relatively) breezing through them!
When going to stock up on those lovely valuables, take out the armor for increased inventory carrying capacity. So instead of spending valuable points on transportation, you can utilize the suit – making it a win for you!

2. Junk Collector

Please please please do collect all the junk that you see! Each and every broken item is worth solid gold in the Boston Commonwealth. To manage your excesses, you can loot until all your pockets are full and then dump it all on your trusty companion until you can get back to your work station!
Make regular trips to the base station in between, when you have the time to leave stuff at your work station and lighten your armor! Sometimes when you are feeling tired, go for a junk run and junk collection missions to gain in the long run!

3. Individual Companion Abilities

Ideally you have to focus on what each of the characters specializes in. But a lot of us just assume they all have the same capabilities and will play the same. The smart thing to do is to analyze each character’s special ability and then use it to the maximum. So, choose your partners in crime smartly so that you have the perfect partner in times of need.
If you have a hacking job that requires special skills, pull out good old Mr. Nick Valentine! Or Paladin Danse can be used to deliver extra damage towards the pesky Synths if you do not form an allegiance with them of course!

4. Different Builds

So you just decided on a built based on what looks good? Rookie move! Focus on the role playing in built into the different types of builds. The game allows you to be jack of all but learning how to be master of the few will be utterly necessary to up your game. By making sure you select a build that goes well and complements a character’s style, you will make the game much more fun and high scoring!

5. Settlements Are There For a Reason

The settlement function is important. We know it sounds miniscule, but it really is not. The functional aspect is essential for collecting the best weaponry along with making your supplies last longer!
So when beginning the game, focus on your major or base settlements, and set up significant supply lines between these bases. Also, give the salesmen an interesting reason to visit your settlements.
When your settlements are healthy and well connected, you will reap the award sooner than later by having higher end gear and the ability to mix and match to create perfect anything that you may require! Keep an eye on your settlements to ensure that their perfect working condition is essential.

6. Crank up the Difficulty

It may be that starting off the game with Survival difficulty caused a lot of hurt and very slow motions. But then we realized by playing the game on hard that the players become so powerful that they can annihilate everything that comes in their path!
But most of us love the slow healing and fantastic moves of the Survivor mode as it lets us enjoy the game but make it so lengthy to play. So try all the setting and see which one suits you best for your pace of playing!
Though murdering everything in the game is superbly fun, it does rob us of the small, beautifully tense set pieces that are survival games’ USP.

7. Don’t Mission Jump

We all know the excitement to just complete a mission as quickly as possible and move on. DO NOT do that. When a game has such an amazing story line as the Fallout 4 does, it allows the characters to slowly develop at pace set in the story. So slow down and take a moment to yourself after finishing a mission. By doing so, you will not only appreciate the sights but also have a chance to loot all the goodies built into hidden nooks and crannies in the aftermath of each mission.

8. Choices and More Choices

With the removal of the karma system, we have little knowledge of the angels and demons in the game making it amazingly more challenging. But the good versus evil is the pin point of every mission. Therefore, slowly over time, we can gauge who are the best characters to work with and what their beliefs are. So, do not just decide to be good or bad – take some time and mix it up. If a situation needs you to be bad, be bad or good, just for the heck of it! By doing this, not only will you be making everything much more entertaining for yourself, you will also be learning how to manage your character in numerous settings.

9. Stick with Your Decisions

Don’t reset the game and start from the previously saved version. Just don’t. By doing this, you will lose out on so many consequences later on in the game and the important mission to back your decisions. And what is the fun in winning everything without ever facing a low moment?
You can of course save files before key moments and then replay a completely different method to ensure that you get the maximum out of the game!
By not changing amongst the choices made in Fallout 4 can leave some poignant, sad, as well as regretful. And these feelings are what make your gaming experiences real as compared to being the winner across all the games.


10 Crazy Moments You’ll Experience In Fallout

Fallout is a series of post-apocalyptic role-playing video games that was created by Interplay Entertainment and is full of the most memorable gaming moments. It offers the players a huge variety of different experiences through a series of challenging games. It is also notorious for producing shocking events. Let’s have a look at some of the best this series of games has to offer in terms of writing, animations, and game systems.

1. The Tough Tandi Choices

Tandi is the daughter of the leader of Shady Sands and a sweet young lady who has helped you and gotten you out of tough spots before. In the early and original version of Fallout, your quest was to find her, who is kidnapped by raiders that reside in a fortified camp with about a dozen defenders all of which are ready to attack and get your lousy Vault Dweller. If you are fortunate enough, they will believe you to be the ghost of their old leader and let you go. You will need a lot of luck for that.

But if you are clever enough, you can sneak in to their camp, pick the locks, and get her out. Or you also have a choice to go in with all guns blazing, but halfway through, you’ll realize that Fallout isn’t really about that and then give up only to come back later with better powers. It doesn’t all end by rescuing Tandi. You may take her back to her father but then she might just follow you to your meeting with any local bad guy who might offer you some money to enslave her. That is a very possible scenario in the world of Fallout. Almost about no role-playing games gave such options with consistency back in 1998. Fallout offered these, and also various different methods for resolution. And for a majority of players, the time for rescuing Tandi was when they actually understood the gameplay.

2. The SMG Salsa

Make sure to take some time out to meet Ian while in Shady Sands. He is another interesting person after Tandi and her dad who will join in your quest in the Wasteland as your first companion if you pay him enough. If you ask him, he will let you know that he is a diehard fan for submachine guns. Do not give Ian an SMG at any cost.

But if you do hand over a semi automatic weapon to Ian, he is sure to teach you some neat tricks about fallout. One cool thing is that critical hits and mass damage have the ability to make characters die in hilarious yet gruesome manner. But chances are that Ian sprays everything in his path with bullets and shreds your jacket like a hated enemy. You can also watch your Vault Dweller have his sides split off while Ian cackles, not being able to get a grip on his urge of burst fires.
Hyper violence is something Fallout is notorious for and Ian is only one character.

3. Meet the Master

While progressing through levels, you will get to know more about the maniacal Super Mutant and their leader who is known only as “The Master.” The Super Mutants are a threat to look out for, but you will feel more sympathetic towards “The Master” as the typical good guy gone bad, a clueless soul who got himself in the wrong experiments, and ended up losing his perception of reality.

But the extent of his mutation is only clear when you get into the church and actually get to meet him. You will find him to be incarnate, a hybrid of computers along with organic matters across an entire building. It is not easy to not look at him as a monster and not have an urge to fight, but you can talk to him in a humane manner and try to reason with him and persuade him that his plan is doomed. But you can also sneak in, plant a nuclear bomb, and let it go off. Welcome to Fallout.

4. The Kiss

Talking in regards to aesthetics, Fallout has been developed relying heavily on the tension present between faux-Cold War nostalgia and the brutal necessities of life that exists in a post-apocalyptic world. Throughout all the games, there was no better intro for Fallout 2. It features Louis Armstrong’s 1951 version of “A Kiss to Build a Dream On” along with the joys due to stepping out of the Vault.
Then you have a man with huge power armor who is worse than anything we have ever come across before. He opens fire and sprays the Vault dwellers with minigun bullets as they hesitantly wave at him. This is Fallout 101, cute pragmatism, and some violence.

5. Geckos Chirping

Be it any version of Fallout, be sure for it to have violent death animations. Ian takes the liberty to blast off your torso with the help of a SMG, one of the super mutants melts due to a plasma rifle, both flesh and skeleton. And let’s not forget the brutal skull explosion caused by a critical heat to the head.

In spite of all this, the most shocking violence might be the least graphic. Recall running into that gecko in the earlier sections of Fallout 2. The gecko, like any other living being, stands, walks, and kills. It also winces if you shoot at it, but instead of dying, it just keeps on keeling over and over again every time you shoot it. This serves as an ideal example for how subtlety can be more efficient than animations that are over the top.

6. Shopping

While playing Fallout 3, the first mission is to go shopping for medicines into a local super mart that is bombed out. All you need to do is go there, collect the medicine, and bring it back. Sounds simple? Well, it is full of raiders and is huge. What is confusing is that you might be able to handle the raiders in the beginning and get back to collect your medicine with ease, but when you turn around to go back, you will be faced with raiders that will be harder to get rid of. You will get lost in that mart for sure, without any easy way of getting out.
Given a set of skills that are weak, players need to navigate and leave the mart with all limbs and skin intact. Be it combat, science, stealth, or sheer luck one uses, the game has a fascinating way of colliding in between the market aisles. No matter how long it took you to exit from the mart, when you did, it was sure to be a crazy and resonant moment throughout Fallout 3.

7. The Boom

Almost about every RPG in every Fallout consists of the intro town which teaches you about your role, leveling up, interacting with people, and understanding what your role is in the gaming world. In Fallout 3 as well, there is an intro town called Megaton and friendly townspeople who can help you with loads of different quests. Here you can easily learn about how Wasteland works.
When you are done with Megaton, there isn’t much use of it anyway, so you have an option of planting a nuclear bomb and setting it off. And there, goes a happy town that taught you everything that you know. And with it, all the people that helped and guided you as you began to live in Wasteland.

8. The Happy Hotel

In the first installment of Fallout, the idea of a moral choice was developed for games involving role-playing with which they have stuck on to. The moral is simple: if you are good, then the world will be good but if you choose to become a jerk, the world will be a bigger jerk. It is very efficient and simple once you have learnt this.

While playing Fallout 3, as you enter the Tenpenny Tower, you will face a straightforward problem. The problem being a luxury hotel in which some ghouls want to be let in but they are oppressed by the rich people in it. You are free to join any of the sides but any good player would know that there is room for compromise, to somehow persuade the ghouls on being less violent and humans to not be bigoted as much. This equals to instant success and leads to both the parties being happy.
You do this only to find out the human residents slaughtered by the ghouls. Perhaps, the humans were deserving of this, but do you also deserve this after all the effort you put into it? This is the shocking brilliance of the game, where having a solution could be as bad as having no solution or a crazy solution.

9. The New Dimensions

Fallout: New Vegas, like any other game having the role-playing element, has only significantly improved the expansions. Every one of the 4 games in the series represents and examines a whole new facade of Fallout. For instance, Honest Hearts relates to a community after the apocalypse while Dead Money comprises of survival horror. Lonesome Road sheds light on a wandering hero. Out of all that, the most weird and hilarious one has got to be the Old World Blues as the DLC dives into the 1950s sci-fi movie inspiration.

It sure does leave a first impression as your courier is awakened in the midst of the science lab and meets Think Tank after some exploration. The Think Tank is basically an orb, having a variety of personalities all of which respond to you as if you are not at all capable of understanding anything which is almost comical.

10. The End of the Quest

Accomplishing a lot of quests is the fundamental principle of this game. This game has actually set a standard for such role playing games. The New Vegas version has different quests of the entire series and makes up for the lack of narration in 2 and 3. The quests however could have been a bit more complex with the option of being recruited to different factions as you enter the game.

In various role playing games, the aim is to work hard in numerous quests with many factions according to your capacity, but New Vegas has all this differently. Every faction tells you that you are being spied on by the others. You might not foresee it but the danger comes pretty soon with all the factions turning against you and you failing all quests.
It could’ve made some users feel as if it’s a glitch in the system but it is in fact an ideal sample of the narrative complexity of New Vegas. Additionally, this is the main thing that makes it different as compared to Fallout 3.


A Review of Fallout 4: A New Atomic Age

Awash in a radioactive yellow mist of putrid fallout, I trek up a steep cliff face, turning onto the remnants of a highway overpass. Thankfully, I’m wearing a hazmat suit underneath my T-60f power armor, although a few heady encounters with a pack of radscorpions permanently damaged my leg pieces, and now I see my suit is starting to run out of fusion core fuel.

As I look out on the Glowing Sea’s hazed horizon, a hideously dangerous corner of Fallout 4’s colossal open world, I hear my companion yelping behind me. Piper is a game muckraker I picked up on my first visit to Diamond City, the game’s post-war population center tucked in the remnants of Fenway.
I can tell she managed to aggro herself onto a 9-foot Deathclaw, judiciously pistol-whipping it whilst proclaiming “I wonder if other journalists do this stuff?” It’s just a snapshot of what Fallout 4 represents: anything. And by “anything” I can’t mean Gary’s Mod, necessarily. However, a gigantic map of a post-apocalyptic Boston and surrounding geography is indeed stuffed with a sprawling quest line, multiple factions, 13 different companions, a settlement management system, as well as a deep crafting system for weapons, armor, power armor, chems, foods, demolition, buffs, and pretty much anything else you can imagine you’d need to survive out in the Boston wasteland.

Simply put, Fallout 4 is a big game. One that the fans have been justifiably salivating for. The numerous rumors, supposed press releases, and even faked promotional websites couldn’t keep us from supposing that a sequel to Bethesda’s hit apocalyptic, gun-toting quasi-RPG Fallout 3 was an inevitability, and indeed it was.

Being able to modify weapons, using literally any piece of junk you can pick up, is a huge evolution for the game, one that makes it worth playing even for fans who aren’t very familiar with the game’s critically-acclaimed predecessor, Fallout 3. In fact, those fans may get the most out of the game, since they will be less likely to notice how watered down Fallout’s RPG elements have become.

For one thing, Fallout 4 is a game where the “illusion of choice” is a rather thin veil. Whether you can say this diminishes the game’s narrative qualities is arguable, however. Sure, dialogue options are hopelessly generic, relegating you to vague options of being nice, mean, pesky or sarcastic, at literally every turn of a conversation. However, the overall storyline is far more interesting this time around. Since this review is spoiler free, I recommend you buy the game if you’d like to learn more about that.

The perk system is possibly the game’s greatest fault, though. While I admit the skill point system of Fallout 3 and Fallout New Vegas was very inaccessible (being stuck from unlocking a door because you only tacked up your lockpicking skill to 74 instead of 75…) the new system isn’t much better. It is far simpler, though, which makes the game more accessible. Every time you level up, you get a one skill point, which you can spend on either your base stat or on a novel perk, like being able to fast travel while encumbered or be healed from radiation instead of hurt by it.

The glaring issue with this perk system is that it makes itself a gatekeeper to the game’s crafting system. By the end of my 80 hour playthrough, I found that most of my perk points had been spent on unlocking all the crafting levels. While I can understand that crafting can be made a perk, having it cost so many points to unlock was excessive and too encompassing. By the end of my playthrough, I could craft anything I wanted, but I couldn’t do much else with my character.

Most other aspects of Fallout 4 are acceptable, though justifiably open for criticism. The graphics and bugs (very few this time) are still deficient by 2015 standards, perhaps a gentle reminder to Bethesda they need to go back to school with their game engines before they start to parody themselves. Gamer’s computers, and they’re expectations, are getting very serious about this.

Even though the game has no multiple endings or any sense of consequences, it is still incredibly deep and satisfying. And yes, it is still an RPG, however light it may seem. It’s also Bethesda’s greatest achievement to date. So if you are fan of huge games with a whole lot to do, pick up Fallout 4 right now at full price. It’s well worth the sixty bucks. The inclusion of modding into Fallout 4 has only made the game more accessible within very little time. New dialogue options, better graphical rendering options, and even modified building assets give the game far more depth, so go check it out.


UnderRail: The Isometric RPG That Is More Fallout Than Fallout 4

The original Fallout game has become its own post-apocalyptic obelisk to the legacy of PC RPG’s. It’s almost like a rite of passage to have a few plays through Interplay Entertainment’s beloved gem from ’97, rationing off your action points as you knife through radscorpions and exploring all corners of the game’s famously gridded, perilous map.

Fallout 4, the latest addition to the franchise, doesn’t connect so much to its revered past, though. While I, like so many others, had plenty of fun rumbling through the Bostonian Wasteland knocking off super mutants and modding out power armor, the game’s obvious shift to a more focused first-person shooter with less emphasis on its role-playing roots was a bit disappointing, despite the fact that I may have still agreed with the necessary evolution.
Nevertheless, old-school fans of Fallout’s isometric ancestry may not have to settle for reruns with the old Interplay titles now that Underrail has officially bloomed out of Steam’s Early Access. This isometric RPG carries over the same turn-based mechanics and SPECIAL-esque character ruleset that defined the original Fallout. It should be a welcome return to the classic Fallout schematic fans have been yearning for, I certainly found the game a welcome respite after logging in so much time in Fallout 4’s modernized console-tailored mechanics.

But Underrail is much more than just a love letter to the original “post-nuclear role-playing game.” Yes, you will find the core mechanics to be very similar, especially how core abilities determine character potential, whilst more specific skills can be supplemented to unlock new feats and passive abilities. The combat system, however, while beautifully turn-based is a bit more modernized, giving you options for psionic abilities and other varied attack choices to cater to different playstyles.
Underrail is also very heavy on customization and crafting, giving the game even more depth onto its already expansive setting. The game takes place in a similar far-future, cyberpunk-esque society as other notable titles like Satellite Reign. Given the Earth’s surface has become virtually inhabitable from inevitable trespasses of mankind’s technological excesses, remaining populations struggle survive exclusively underground in the sprawling, cavernous metro structures. Here, conflicting factions fight over scarce resources of food and space.
You interact with the world through dialogue trees, picking sides and making choices that ultimately determine who you become in this precocious world. Eventually, taking sides with different factions will come with its own avenues of rewards, challenges, and unforeseen circumstances. It’s an impressive RPG experience with depth and consequence very much in the vein of Pillars of Eternity. Obviously, the writing shines well, giving you an engaging narrative that keeps you interested. However, it’s greatest difference from games like Pillars, Shadowrun or Satellite Reign is the fact that you really only control one character, which can take away the fun of tactical combat and team management that comes with having a party as opposed to just a lone wanderer.
Still, the many moments of action and narrative are very satisfying and well-done, something you would expect from the talented developer Stygian Software, which has been working on the game for quite some time. Production of the game’s proprietary engine started all the way back in 2008, with an alpha version becoming available in 2013 through various outlets, like Steam’s Project Greenlight program.

It’s nice to see such a spiritual successor to classic RPGs get its own post-apocalyptic incarnation in Underrail, especially given that the Fallout franchise has taken a very different route. If you are fan of classic games like the original Fallout, Baldur’s Gate, and many other games like that, Underrail is certainly worth your attention. You can pick it up right now through Steam for around 15 bucks, a rather meager price for a game that will give you well over 25 hours of entertainment.


Plan Your Wanderers Skills Before You Play Fallout 4

Wish you could plan your player stats before even booting up ‘Fallout 4’? For those impatient gamers out there who can’t wait to get their hands on the latest installment of Fallout 4 or the ones who have a touch of OCD and want to perfect their player stats and perks in advance, there is a community driven fan-site that will let you do just that. The site contains an online character-planning tool for Fallout 4. You can figure out which skills your character will have so when the game boots up you can immerse yourself in the apocalyptic world.

An article by Kotaku, describes the player builder. The build planner feature will let gamers customize every aspect of their game avatar.The statistics that can be set include the seven attributes that are used in Fallout 4; these are shortened to SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck).The player can invest 21 attribute points into these SPECIAL stats. Gamers can also select the gender of their avatar and pick a custom name.
In addition, the character planner lets fans distribute perk points. There are a total of 270 perks available. With so many options to choose from, gamers often end up spending a lot of time building their character and setting attributes before actually starting the gameplay.

Fallout 4 dropped a little over 2 months ago. The Xbox one owners that pre-ordered received a backwards compatible version of Fallout 3. Larry Hryb who works for Microsoft announced this offer on his blog, Major Nielson. The blog post by Hryb gave a boost to the excitement of the fans already eager with anticipation and informed them of this exclusive offer for Xbox One owners. Anyone who purchases the Fallout 4 whether online, in a store or as part of a bundle, will be sure to get a free copy of Fallout 3.

The third installment of the Fallout series was the first to be created by the Bethesda Game Studios. It was the first to introduce the Vault-Tec Assisted Targeting System or as it is commonly known among fans, VATS. Fallout 4 will also feature VATS. But it will not be exactly the same as it was in Fallout 3; the targeting system has evolved a bit. VATS can still be used during gameplay. However it will not cause the game to pause entirely. The users now have more control when it comes to the time of scoring critical damage against an enemy.

The Fallout 4 VATS has been further refined and now seems to work seamlessly with the shooting features. It does not stop time in the game entirely, it simply slows it down and flows directly from the player’s other shooting. The other major difference is that the use of VATS is limited now because it comes with a rechargeable bar. You can’t use it very often, but this works to the player’s advantage. Now, the player has more control and can use it when a critical hit needs to be scored.


Walking Across The Wasteland

You must have heard about Reader Conor – the guy who decided that he will walk straight across the Grand Theft Auto (GTA) series? Well, now he has decided to walk across the 3D Fallout games! Because who cares about finding the fastest route out!
So walking across Fallout 3 and 4 along with the New Vegas edition, Conor cuts a diagonal walk across the longest part of each game (along with the occasional swim and jog!).
The journey is long and tedious. And Conor has to directly engage with enemies directly in his path despite the predicted time lapse effect. And talking in terms of time, there is not a lot of difference to traverse each map. Fallout 3 clocked in at 71 minutes, Fallout 4 at 56 minutes, and New Vegas at 69 minutes!


Fallout New Vegas Has A Doctor Who Mod

Maybe it’s because I’m an American, but for me, X-Files is where all my sci-fi nostalgia lies. However, for the Brits, and frankly much else of the world, Dr. Who is the alien-centric show to watch. It took me a while to get turned on to its cheeky humor and wacky, unhinged plots, and even though I appreciated the lovable weirdness of Christopher Eccleston’s Doctor, it wasn’t until I saw the charmingly dark demeanor of Scotsman-turned-Timelord Peter Capaldi that I really got hooked on this show.

So when I heard that Fallout New Vegas modders had created a mod based on Doctor Who, controllable Tardis and all, I was instantly excited. Fallout New Vegas, the original game this mod was born from, is a curious gem in gaming history. Quite possibly one of the buggiest games developer Obsidian Entertainment has ever made (and that’s saying something), Fallout New Vegas’s technical frustrations and yet vast potential sparked a mini-revolution of sorts in terms of its modding community.
For instance, Fallout: Project Brazil, which is essentially an entirely new game to experience, impressed me beyond belief, proving that talented, persevering modders can create wholly memorable experiences out of the shell of now half-a-decade-old game.

With the Dr. Who Fallout mod, or what is more properly called Fallout Who Vegas, you’re essentially getting what you always hoped for: A game about Doctor Who that is actually fun. There’s no point in running through the numerous Doctor Who-licensed games, both past and regrettably present, that have completely failed to capture the irreverent genius of the show, but Fallout Who Vegas makes a very strong attempt, and I would say, success.

In Fallout Who Vegas, the game beautifully revolves around the beloved Tardis. You play as the Timelord, himself, running around the deceptively detailed labyrinth extra-terrestrial vessel, customizing its look and generally not knowing what anything does. Yes, there are buttons to press in the Tardis, many of them. And levers, as well. There’s six different control rooms to manage, in fact.

So much of the game revolves around managing the Tardis, learning how to optimize different subsystems to do what you want, like throwing enemy ships into vexing Time Loops or sparking up a handy force field. Oftentimes, you’ll find yourself having to make timely repairs, or craft new components altogether. Failure is also a part of this game. Getting stuck in Time Loops makes you feel like you’re stuck in a plot of one of the episodes, and the looming threat of a catastrophic Core Overload is always something to keep your two hearts racing.

Once you figure out all the doo-hickeys, space traveling does become like riding a bike, though. An intergalactic, fantastic bike. And soon you’ll find many more characters that will make you feel right at home. Time Raiders, Cybermen, Autons, and of course, Daleks are all in the game, and are fully zappable with your trusty Sonic Screwdriver (which you’ll have to craft first), along with a number of other Who-themed gadgets and weapons.

A somewhat younger addition to this mod is the more sophisticated companion system (because the Doctor has to have his Rose, right?), in which you can recruit NPCs to join you on your journeys through time and space. And there are many journeys to behold.

Over 80 in-game locations house the adventures we all remember so well. My personal favorite was Skaro, the Dalek’s barren, destruction-ridden homeland. And even with all these locations to explore, there is still much more to do, by way of the games totally Who-styled skill system, hidden Easter eggs, secret locations, and unlockable costumes and extra content.

In the end, you’re main quest is to become a true Gallifreyan Timelord. Just like in the show, you’ll unlock the Doctor’s true inhuman potential, harnessing his unique regenerative ability to change into a different body, with randomized S.P.E.C.I.A.L. stats, of course. You can even harness telepathy, as well.

For anyone who is a fan of Doctor Who, Fallout Who Vegas is certainly worth the attention. It’s astounding how detailed and genuinely fun this mod has turned out to be. If you played through Fallout New Vegas, Fallout Who Vegas is simply the best way to come back to this game and realize its full potential as a modders canvas.

It’s endearing to play through a game made by talented fans who simply wanted to pour their love into a project everyone could enjoy, sans the pre-orders, in-game transactions, shortcomings and generally exploitive practices of AAA games these days.

So why not reverse the polarity of the neutron flow? It won’t cost you anything. You can find out more about the Fallout Who Vegas mod right here.


Games You May Have Missed: Fallout Tactics

This week, and wrapping up the review of the early Fallout series, is Fallout Tactics: Brotherhood of Steel. Now, there are two major aspects to this game that need to be addressed – it’s unique take on the Fallout games and how it helps explain some of the cannon issues between the early installments and Fallout 3.

Right off the bat, this game is unlike any other in the series, either before or after. While the game does retain some of the fundamental elements of the earlier games – skill usage, top-down view, character creation – it takes a radically different from what people have come to expect from the series. Most importantly, is the sudden reduction in the role-playing aspect of the game. Unlike the other installments, this one rail-roads players into following a set story line – thereby reducing the amount of possible role-playing. Also, there is a sudden demotion of the importance of the player character, but let’s work our way back to that.
Whereas the other Fallout games put role-playing and exploration first, Fallout Tactics focuses much more on the combat and strategic aspect of the game. Now, while this is a nice change to bring in a wider range of gamers, it takes away from the significance of the hand-made character. You see, within the game, you are part of a squad. And, because this game takes after the ‘old school games’ quite heartily, the game is brutally unsympathetic to players – there is apparently no coddling within the Brotherhood.
While you can style your character to what you really love to play, there is a new emphasis within the game to keep your squad’s needs in mind as well. So, sure, you love playing a bruiser that soaks up damage and cracks skulls with his trusty Louisville Slugger, but the team could really do with a medic. Unlike before, where you could ignore npc allies and expect them to take care of themselves, you need them and they need you. Which, at times, can put your favored play style to the back-burner for later editions to the series.
However, don’t let the little hiccup turn you away from the game. With enough experience and tweaking you can make nearly any squad build work. And this game does so much for those that love blasting raiders and mutants into oblivion. Unlike the other games – where it’s either a point-and-click repetition of combat, or newer, button mashing one – there’s strategy involved here. Now, cover is crucial, even in the early levels. Along with that, flanking, traps, and all those things that just add flavor to the other installments take the center stage. Even if you’re not a huge fan of strategy games, it’s a nice change from standing side-by-side with your companion and firing into enemies doing the same. Yet, compared to what else it does, the combat is just a small feature for this game.
When Fallout 3 came out, there were mixed reviews, to say the least. Some of the more outspoken critics against the game were those that claimed it went against the pre-established lore of the game. Now, at first glance, it does seem to – The Brotherhood of Steel, for instance, becomes some philanthropic faction whereas their west-coast counterparts are isolationists. But, if you play through Fallout Tactics, or even watch the opening cut-scene, it helps to explain why the Brotherhood is so far East, and why it goes against so many of the core beliefs of the original Brotherhood.
If you’re a die-hard Fallout fan, or if you just like a good strategy sim, then Fallout Tactics: Brotherhood of Steel is certainly worth a look.



Games You May Have Missed: Fallout 3

War. War Never Changes.
These were the words that made Fallout one of the most recognizable RPG franchises in history. The funny thing about Fallout 3 is that if you have never played this game before, you’d think it to be a typical sequel. As in: ‘oh, it’s the third one, so more of the same.’
Nope. Fallout 3 was a complete overhaul of the franchise. Where the previous games featured a top-down isometric perspective and were focused on turn-based combat, Fallout 3 brought players into a first person 3D world, where they could run around and kill enemies in live combat rather than that static turn-based style of the classic Fallout games.
However, Fallout 3 was still very much an RPG. Players start off their adventure escaping out of Vault 101 and stepping into the apocalyptic Capital Wasteland. The year is 2277, 200 years after the onset of a nuclear holocaust that wiped out the planet. Trekking through the derelict streets of Washington DC, players experience a retro-futuristic world, where 50s du-wop plays out of tattered radio speakers and deadly machine guns can be fashioned out of spare junk to shoot out bottle caps.
On this stark adventure through the dangerous wasteland, players come across many different types of characters, quests, decisions, hidden secrets, and a full manner of weapons both imaginative, deadly and very sci-fi. Players level up their character as they gain experience points for taking down enemies and finishing missions. Once reaching a new level, the player picks which attributes to improve, based on the S.P.E.C.I.A.L. system (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck). You can gain brute strength, the subtle talents of diplomacy, fashion MacGyver weapons, dodge land mines, or have the toughness to withstand the trials of the Wasteland – the character evolves greatly over the course of the game, earning a wide range of ‘perks,’ or special abilities and passive bonuses.
Perhaps the greatest joy of Fallout 3 is its gigantic open-world scheme. The amount of locations you can discover is truly astounding. The game is as much about exploration as it is about combat, and it is also one of the few video games that exists where side quests are truly what they are – side quests. The main storyline is engaging and very interesting, but the sheer number of other adventures you can take is ultimately what makes the game so addictive and immersive.
If you haven’t played Fallout 3 yet, you’re certainly overdue. If you’ve ever enjoyed playing Mass Effect, LA Noir or Farcry, you’re likely to enjoy Fallout 3 immensely. It has a great story, first person gunplay, lots of crafting and RPG-goodness, and even some genuine creepiness factor (try exploring the abandoned subways system for the first time…) You can also get the game now on massive discount with all the included DLC, so if you haven’t ventured out into the Wasteland yet, now’s certainly the time.