Tagged in: Diablo

Top 10 PC Games Of The 1990’s

This era saw the rise of the internet and the world of games along with it. We look at the top ten titles that gamers of the 90’s were obsessed with. Get ready for the ride into 90’s nostalgia!

Number 10 — Star Wars: TIE Fighter – 1994

This awesome space flight simulator can be played for hours on end. Wing Commander is a close tie for this spot but nothing could beat the fun foray into the virtual sky that is TIE Fighters is, you fight for the evil Galactic Empire. The scenario is innovative and engaging and has gameplay to match. Fast paced and exciting, this game could have you battling it out into space for hours.

Number 9 — Civilization – 1991

Designed by Sid Meier’s turn-based strategy game went on to become the most beloved franchises in all of PC gaming, it all started out with the first title. The player takes charge of a small civilization, which you need to build into an empire, all the while competing with other civilizations. You used diplomacy and warfare to forge your way ahead. It is both addictive and fun.

Number 8 — Quake 2 – 1991

The most seminal titles in FPs. You can play as single-player mode or multi-player mode. The multi-player mode was so popular that it went on to become the first official e-sport.

Number 7 — System Shock 2 – 1991

Designed by the acclaimed designer of the modern Bioshock series, this game had a suspenseful story line that had an amazing way to keep you immersed in its world. You play as a lone soldier exploring a starship where something seems eerily wrong. The gameplay combines FPS and RPG elements and a sense of foreboding. All this make the game an excellent precursor to modern RPGs we all love.

Number 6 — Grim Fandango – 1998

Considered by many as the funniest game ever made, Grim Fandango is compared to other titles such as Lucas Arts Monkey Island series. You play as the protagonist, a death travel agent called Manny Calvera, who has to travel throughout the land of the dead hoping to save a few souls. The game includes a cast of extremely wacky characters. The dialogue is clever and witty and the game is full of brain-teasers and puzzles that will challenge your mind. A modern remake of this game is also in the making, so Grim Fandango will enjoy the love of another generation of gamers.

Number 5 — Myst – 1993

This is a puzzle-filled adventure game. You journey through an island called Myst, trying to figure out what is going on; in the process you encounter a ton of puzzles that challenge your skills. Be prepared to spend hours trying to figure out how to get through, this is definitely not an easy game.

Number 4 — Diablo – 1993

An RPG focused on two things, hacking and slashing. It stepped away from turn-based combat; Diablo allows the violence to unfold in real-time. Explore dungeons and defeat monsters, you can pick up the items that spawn randomly, so multiple play-through can be rewarding.

Number 3 — Doom – 1991

Doom was an FPS that came onto the scene as a technical milestone. The gameplay was amazingly fast for that era and had a hyper-violent gameplay. Doom became synonymous with FPS. The FPS games that came later on were often called Doom-clones.

Number 2 — Half-Life – 1998

This proved to be a revolution in FPS gaming. It featured an amazing storyline, told innovatively. It features a remarkable variety of weapons and environments that could be enjoyed for hours and hours.

Number 1 — StarCraft – 1998

The best of any RTS or any other genre in PC games of the 90’s era, StarCraft involved three factions that played independently and were equal in the hands of skilled player. It is a military science fiction RTS. The game makes you play in three different roles. The mission briefings are detailed and the story is incredibly captivating.



Overwatch Could Be On Par With Team Fortress 2, And This Is Why…

While many people aren’t avid fans of World of Warcraft, StarCraft, Diablo – the big franchise’s that have made Blizzard Entertainment the powerhouse developer/publisher it reigns as today – it would be rash to say the company isn’t making strides to connect to gamers who like first person shooters.

Overwatch, a stylish team-based shooter currently under development by the company, has been in development for some years now and shows real promise as a competitive title to enter an already staggeringly crowded FPS market. Simply put, Overwatch is another well-made Blizzard game, it just happens to be a shooter.
However, fans will have to wait for the official release as the game is still deep in its development. The game had been in extended beta stage for players to experiment with through the holiday season, and is scheduled to start back up again this February.

The game, which is being developed for release on the Playstation 4, Xbox One, and Microsoft Windows, is a squad-based multiplayer FPS game, where two teams of six players each face off with each other in three different game modes: Point Capture, Payload, and Control.

Point Capture – Point Capture is a standard form of base capturing, where teams must fight each other for control over various points of the map in order to win the match. One team is tasked with trying to capture all the points on the map, while the opposing team must try and stop them.

Control – Control is noticeably similar to Point Capture in that it carries the basic premise of base capturing. However, in Control mode, both teams are on a level playing field. They must try and take control of certain points on the map for an extended period of time. The first team to accrue a capture percentage of 100% wins the match.

Payload – Payload is one of the more unique game modes that Overwatch offers, where players are tasked with trying to defend and escort a vehicle as it travels to a delivery point. The defending team only has a certain allotted time to get the car to the destination, and assaults on the vehicle will slow its progress, so it’s the job of the opposing team to try and halt the vehicles progress as much as possible.

Funnily enough, the only real novel mode in Overwatch’s arsenal is Payload, though this is taken straight out of Team Fortress 2, which also had a Payload mode, the only difference being that a bomb would be placed on a cart with certain checkpoints for teams to reach. Team Fortress 2 even had a variant of this mode called Payload Race, where both teams are escorting their own respective bomb-carts to a specific target.

Even though Overwatch’s current modes are few, the character selection seems to be its greatest strength. There are 21 unique characters players can choose from, all of which have their own distinct personalities, weapons, strategies, pros, and cons. Generally, the characters also split into four types: Offense, defense, tank, and support.

This presents an incredible variety of play styles to experiment with, much like how DOTA 2 uses its large inventory of player characters to draw gamers in despite the generally repetitive aspects of its modes. Of note, Team Fortress 2 only has 9 characters to choose from, none of which carry the strong “tank” distinction that many Overwatch characters obviously do. It’s a clever idea to have nearly 2 dozen characters, and it provides the needed depth given so few game modes are currently available. In fact, in this sense the lack of modes is almost to be expected, given there are simply so many characters that need to balanced.

Because of this, Overwatch will continue its lengthy beta process, which has proved to be productive for improving the game right up to its release, as Blizzard has taken great strides to proactively listen to the community and tweak the game continuously. People can already pre-order the game, and there will be new maps and characters updated for free after the game launches, another plus for gamers that don’t want to be sucked into DLC pay-traps, like Destiny or Evolve.

My only hope is that Blizzard has some new game modes under wraps for a later update. At a certain point, experimenting with every possible character will lose its charm if players don’t have at least 6 or 7 game modes to vary up their gameplay experiences. Whether Blizzard is hoping to bank on the polished modes they already have is hard to say, but if they are, that would be the game’s most obvious flaw. Overwatch is set for a release sometime in the spring of this year.


Diablo 3 On Consoles Has A Cheating Problem

The uniqueness of Diablo III is its capability to play with others (friends and strangers)! However, a lot of players have backed away from playing with strangers due to the ease with which strangers can cheat and beat you. It reduces the fairness of the game beating the purpose for a good challenge!

Players have been complaining about the cheating asking popular gaming sites as well as Blizzard for answers. There are numerous differences between the PC and the console versions of the game. Exclusive PC bonuses include chapters where we are allowed to create a character from scratch and then play them for limited time. While there have been rumors that this function might hit the Xbox 1 and PS 4 soon, there has not been an update yet.
The cheating that has been bothering so many players has been the use of the Gem of Ease in a non-ordinary way! Players have been able to hack this item giving them the ability to play this Gem of Ease for much more experience points than it is for non hacked players.

When you share your experience points by playing in a group, even if one player has hacked the Gem of Ease, everyone will start gaining points excessively. You can jump insane numbers of levels. For example, people have gone from playing at level 300 to 980 within minutes – though this is quite attractive, you are unable to play with others anymore as you are excessively out leveled. This has lead to a lot of players stopping their gaming which is horrible news.

What makes consoles so susceptible to hacking? The fact that it does not need an internet connection! As you are able to play offline, players can amend files as there is no online saving of files in the servers with proper protection measures and lead to easy hacks. Blizzard has decided to tackle this issue head on and release a patch 2.4 which will enhance security along with launching a new zone and dungeons feature.


Stormfall: Age of War

Stormfall is an aggressive MMRT strategy game that has been set up in the ruins of a devastated medieval kingdom by the name of Stormfall located in the territory of Darkshine. The kingdom has caved in due to long standing disputes among the Lords with each of those Lords claiming the throne.
When the turmoil hits the land, the dark forces join and cause havoc in an attempt to destroy the human race permanently. As a player of Stormfall, you have to fight against and ward off the grim forces of the devilish Lord Balur by building a castle and by raising a mighty legion.

Build your fortress into a mighty stronghold. You must use your fort to flaunt and exert your power over the rivals of yours and defend your dominion from the ever increasing and constant foe attacks vigilantly. Your castle is the heart of your whole kingdom, its major source of affluence and strength, and countless other resources. It is now all up to you as to how you decide to upgrade it and customize it. Your choices will determine your chances of success and failures and your rule over the whole kingdom.
Lost Arts

During the Stormfall’s glory days, the magicians and the penmen mastered great many secrets that are now unknown to us. By mastering the lost arts, you would be given an upper hand over your rivals as you would be able to establish new buildings, up skill new units, brandish mythical beasts and menacing engines of combat against your foes. In order to complete the puzzle of each Lost Art, you need to collect the olden scrolls. Most of the Lost Arts can be upgraded to enhance the performance of the specific buildings and Units.

To be triumphant, you must learn to fully administer the three main Resources i.e. Food, Iron, and Gold. The mighty Castle will need farms, mines, and townhouses to aid you in your war effort. It is essential for you to be trading with the other Lords at the market as every Castle has variety of resources that may differ from yours. Improve the production of your resources by upgrading the resource buildings and the dungeons and forges. All of your Gold and Iron will be saved in the warehouses. A steady supply of food from the farms would be required in order to maintain your troops. There’s an hourly consumption of food for each unit who may leave you if you fail to feed them. Build more and more barns to stock food.

A smart Lord will not solely depend upon his own produce but will also raid and besiege other castles to fulfill the needs of his kingdom. You can also use diplomacy to exchange resources with your alliances and friends.

The strategy you device to fight for Stormfall against your enemies holds the key position in this game. Unite with one of the Great Leagues of Stormfall or develop and construct your own to abut forces in combats for settlements and beacons. Plan carefully and cooperate with other Lords to defeat the Hordes of Balur, smash rival leagues, and gain league and individual achievements and special features. Make alliances with the other Lords to aid each other at the time of need with various resources, reinforcements or scrolls.

Slashing Through Purgatory: The History of Diablo Video Games

When California developer Blizzard Entertainment released the hack-and-slash RPG Diablo for PC at the end of 1996, it gave players a role-playing experience they had been sorely missing. It’s important to understand that Baldur’s Gate, considered by many to be one of the greatest RPGs ever made, didn’t get released until two years after Diablo.
The late nineties were a time when PC games were developing fast and the RPG genre was well-established, but not well-defined. Diablo had a classic isometric, top-down style fused with hack-and-slash combat, piñata loot drops and tense boss fights that called for serious potion chugging in the heat of exchanges.
The player controls a lone hero, a choice between warrior, rogue and soldier, roaming through the cavernous dungeons underneath the town of Tristram in the hunt for the devil, himself – Diablo. The dark fantasy setting captured the imagination of players and the charm of its simple, yet incredibly addictive gameplay made it a must-play for PC gamers.

The game was easy to pick up with its simple controls (interacting and moving through the world primarily using the mouse), but its rich sense of character progression and customization opened up a world of possibilities begging to be explored over and over again. This replay value didn’t just come from the varied experiences offered through the three different character classes, though. The sheer variety of loot in the game made combat both a satisfying exercise and a thrilling lottery, as players would stumble across powerful, rare weapons and armor, giving them an interesting, new modification to both their character attributes, as well as their appearance.

Diablo got a subsequent expansion release in 1997 entitled Diablo: Hellfire, which essentially added on a new single-player storyline, along with some unlockable multiplayer modes, along with a slew of special secrets for players to find, like two additional character classes. Officially, the game adds just one new class, the monk, which is a melee-based fighter that focuses on light or no armor bonuses and hand to hand combat. However, two other classes can be found with a simple tweak in the .txt file of the game – the Bard and the Barbarian.

Incredibly, these classes are very distinctive from the standard classes in Diablo, with the Bard being able to dual wield weapons and the Barbarian having superior resistance stats over all the other classes. The only downside is that these two classes were not meant to be in the game, and since they were unfinished they share the same physical appearance to the Rogue and Warrior, respectively.

By the time Diablo II came out in 2000, the word of mouth surrounding Diablo had spread fast and heavy, making the sequel one of the most highly anticipated and highly praised releases to start off the new millennium. It cracked the lid open, catalyzing the fan base that Blizzard had been brewing, making for one of the most successful games of the year.

Diablo II essentially picks up where the original had left off, dropping players into the world of Sanctuary, a dark realm of monsters, demons and spirits, riddled with the evil left over by the epic battle that concluded the story of the original game. The brilliance of Diablo II’s storyline was that it allowed players to reintroduce themselves to the plotline through the perspective a fresh character, a new identity, and they could finally go out and explore Sanctuary, encountering randomly generated wilderness areas and dungeons situated between the key cities of the map.

This sandbox feel gave players the freedom to discover the lore of Sanctuary with an adventurer’s spirit, as players crossed through palisade forts and perilous forests to desert wastes, deep jungle brush, and of course, the depths of Hell, itself. Item generation in Diablo II is also far more developed. Rare quality items oftentimes came in extensive sets, designed to outfit the character with a complete outfit. However, it was atypical to expect two items from the same rare set to drop during the same play-through, which meant gamers all the more reason to enjoy several playthroughs.

Character classes were also far more developed in Diablo II. As players excitedly loaded the game for the first time, they would be greeted by a band of adventurers standing around a campfire – Amazon, Necromancer, Barbarian, Sorceress and Paladin. Every class had a backstory, identity and specializations that made them attractive.

Magic lovers could choose between the devastating status ailments and Bone skills of the Necromancer or opt for the sly teleporting skills of a Sorceress, while those more melee-inclined could choose between the dexterous staff skills of an Amazon, the brute force of a Barbarian or the dependable holy auras of a Paladin tank.

The latest installment of the franchise, Diablo III, set the record for the fastest selling PC game of all time, selling well over 3.5 million copies in the first 24 hours of release, alone. This didn’t make for a steady launch, though, since the game’s DRM requirement obliterated Blizzard’s servers on launch day. Some games critics claimed the DRM requirement may have alienated older, loyal fans to the previous games.

But despite the controversy and challenges of implementing an online requirement, Diablo III became one of the most popular PC games of 2012, with latter console versions racking up sales past 30 million copies. The game comes highly acclaimed for its engaging storyline, comprehensive items, updated skill system, as well as a hardcore mode that features permadeath.

Diablo’s world of dark fantasy forms the perfect backdrop for its addictive, action-laden RPG adventuring. Whether another Diablo game is down the line is hard to tell, especially given that Blizzard has so many other franchises, like Starcraft II, Heroes of the Storm and Hearthstone, which vie for its attention. Never say never, though. For all we know, in a few years the gates of Hell could be opening all over again.


Hyper Light Drifter

A world scarred by the great wars, where secrets lie in the deep. There’s something intrinsically beautiful about art made with the most rugged tools or the most minimal resources. When you see a game like Hyper Light Drifter, with its lush, shadowy cyberpunk world, so stained with shades of neon and brimming detail, you find it hard to believe so much could be said with only 16-bits. Hyper Light Drifter is the gift of a talented animator, though – Alex Preston. Who, by his own faculty, managed to launch a kickstarter campaign that rocketed past his asking budget by more than twenty times the original goal.
The game, the first offering from this Los Angeles-based developer’s new studio, Heart Machine, is a 2D action RPG, set in a world where future and past have melded. It’s a world where powerful technologies have drifted into obscurity, and yet a Drifter, our lone protagonist, finds these weapons. He uses them to fight his enemies. Like this abandoned technology, fueled only by rare batteries scavenged in this ruinous civilization, the Drifter is a dying hero, plagued by an illness he desperately searches a cure for. But you won’t find any internal monologues or dialogue in Hyper Light Drifter, a game that’s gone to lengths to wholly omit text from the player’s experience. Even the user interface is minimal. With Hyper Light Drifter, the pictures tell those thousand words.

Thanks to the generous support of fans, the game will be available in a litany of formats, including Microsoft Windows, OS X, Linux, Playstation 4, Playstation Vita, Xbox One, Wii U and Ouya. If you’ve ever enjoyed games like The Legend of Zelda: A Link to the Past, Diablo or Superbrothers: Sword and Sorcery EP, then Hyper Light Drifter has to be on your radar.

“Our goal to make an experience that’s visually and atmospherically compelling, has a well­-crafted story and is a hell of a lot of fun to play remains a challenge each day, but it’s incredibly rewarding,” Preston wrote in a PS.Blog post.

But Preston isn’t alone in this undertaking. Rich Vreeland, the atmospheric composer Disasterpeace, is laying in his own sonic storytelling. Lead programmer Beau Blyth, who worked on Samurai Gun, has also been a core part of the game, helping to give the combat a refined sense of power and control.

Hyper Light Drifter was expected out early this year, although Preston’s health problems have delayed the release. The game is being developed at full speed, though, so be sure to check out the dev blog for updates. You can also follow Preston on Twitter.

Also, the Drifter may be making a cameo appearance in another game, Starr Mazer, a point-and-click adventure game being put together by Imagos Softworks. Preston has even hinted that Starr Mazer may put together a Hyper Light Drifter side-quest, or another cameo for Starr Mazer in his own game, though he mentioned “no promises for now.”