We’ve broken Fallout Shelter and created a must read guide that will ensure you get the most out of the game.
1. Bigger rooms win the long game
When it comes to building new rooms, electricity, food, and water – in that order of importance – are always first priority. Try to expand a room, if reasonable, rather than a build singles side by side. It’s better to have a large, three-room long structure contributing just one type of resource. It gives better payload.
2. Upgrade is the first option, building is the second
Ever heard off unmanageable growth? It’s a principle people learn at fancy business schools, but Fallout Shelter will pound this idea into your gut sans an expensive textbook. In general, it’s always better to upgrade something before you decide to build a new structure, unless you’re positive that new room is exactly what you need.
3. Make your vault a love shack
Need population? Sure, you can build yourself a radio room – it helps with vault happiness – but it doesn’t have a good yield, even if you upgrade it. The best trick to boosting population is letting people do what they do best. Screw. Pardon my crudeness, but it’s true. Build a living space (always try to upgrade before building another one) and find a man and woman ready to play the birds and the bees. Mixing favorable genes doesn’t give satisfying results, so don’t bother using your most talented, especially if you’re on a tight resource schedule.
If you happen upon a pair of nightclothes, don’t sell them. They’re a perfect equip for speeding up the mating process. Be careful how many women you get pregnant, though (we’re talking about the game here). Jokes aside, if you max out you’re population limit, you’ll be stuck with a bunch of pregnant women until you upgrade, which is dangerous because pregnant women are useless in emergency scenarios.
4. Rushing is great for medical bays
The Med Bay is the perfect rushing room. Build a good size med bay, equip some residents well with stat boosting gear and good weapons, and then spam rushes in this room as much as possible. When you win you’re rushes, you’ll earn caps and stimpacks. Fail and you can spend a few stimpacks keeping them alive. You’ll have to let off eventually to let their mood recover, but the benefits to this technique are borderline ridiculous. Take advantage.
5. You need a road warrior, or three
You need at least a few vault residents who are built for the wasteland. These are going to be you’re most prized assets, you’re item farmers. Equip them with the best possible gear. Send them out with as many stimpacks and radaways as you can spare. Then, keep your eye on them. Send them home before you fall asleep. You don’t want to lose these characters because you forgot about the game for few days.
6. Guns are better than stimpacks always
Understand that the more guns everyone in your vault has, less often you’re going to find yourself frantically healing them during a crisis. Raider attacks can be an annoying and potentially devastating. But if everyone in your vault has guns, you’re vault residents will take care of them easily.
7. Training rooms require patience
You’ll start unlocking training rooms one after another. Don’t buy them right away. Before you build anything, evaluate your resource management. Are you in good shape? When you do build a gym or an armory, be patient. It takes a while to get a wastelander maxed out in one of their SPECIAL attributes, but it pays off.
8. Complete objectives
It sounds like a silly tip, but it’s regrettably overlooked. Most objectives in Fallout Shelter are not only doable, but they’re unlimited, easy and many of them yield you lunchboxes. The beauty of Fallout Shelter is you really don’t have to spend money, especially if you’re doing objectives.
9. Don’t leave your app open
This is a golden rule, and the fact that people don’t follow it is a dangerous habit. When you’re done playing Fallout Shelter, quit the program. If you leave it running in the background, you’ll drain your resources and even be absent when incidents occur. Many people have complained that Fallout Shelter punishes them when they are away. It’s usually because they left the app on all day in the background. Turn it off. Otherwise, you may come back to a ghost town.
10. Upgrade your arsenal
Giving every resident a gun isn’t going to get the job done, especially if it’s a rusty .32 pistol you had laying around. However, it is a start. Once you’re scavengers keep finding better rifles and shotguns, be sure to replace them. It’ll put you in a much more capable spot when you start facing higher-tier enemies, like molerats and deathclaws, down the line.
So just like many others, we all have been engrossed in trying to beat Fallout 4 for the past weeks. But when we players sat down to discuss what we have been doing, we realized there was something we were doing wrong. So, here is a write up of those who are interested in bettering their game.
What we are not saying is that your method of playing the game is wrong. What we mean is while playing this game, we came across some critical errors we were making that we figured out much later and do not want you to make the same mistakes! Based on previous games, we tend to play games using a rather short-sighted method which in the free-to-do-as-we-want Bethesda games is pointless. We can take a much longer view point and gain a much better score as we progress!
1. Using the Power Armor for Combat Only
We know it is super cool that it can go through fusion cores so easily and coolly! But sadly, the high powered suit is limited in the ways it can be used so it has severe implications on when and how it should be used.
If you are not using the armor thoroughly, you may miss out on the fact that it is one of the highest ranked in Rad-resistance! So, say bye to drudging through irradiated landscapes and say hello to easy (relatively) breezing through them!
When going to stock up on those lovely valuables, take out the armor for increased inventory carrying capacity. So instead of spending valuable points on transportation, you can utilize the suit – making it a win for you!
2. Junk Collector
Please please please do collect all the junk that you see! Each and every broken item is worth solid gold in the Boston Commonwealth. To manage your excesses, you can loot until all your pockets are full and then dump it all on your trusty companion until you can get back to your work station!
Make regular trips to the base station in between, when you have the time to leave stuff at your work station and lighten your armor! Sometimes when you are feeling tired, go for a junk run and junk collection missions to gain in the long run!
3. Individual Companion Abilities
Ideally you have to focus on what each of the characters specializes in. But a lot of us just assume they all have the same capabilities and will play the same. The smart thing to do is to analyze each character’s special ability and then use it to the maximum. So, choose your partners in crime smartly so that you have the perfect partner in times of need.
If you have a hacking job that requires special skills, pull out good old Mr. Nick Valentine! Or Paladin Danse can be used to deliver extra damage towards the pesky Synths if you do not form an allegiance with them of course!
4. Different Builds
So you just decided on a built based on what looks good? Rookie move! Focus on the role playing in built into the different types of builds. The game allows you to be jack of all but learning how to be master of the few will be utterly necessary to up your game. By making sure you select a build that goes well and complements a character’s style, you will make the game much more fun and high scoring!
5. Settlements Are There For a Reason
The settlement function is important. We know it sounds miniscule, but it really is not. The functional aspect is essential for collecting the best weaponry along with making your supplies last longer!
So when beginning the game, focus on your major or base settlements, and set up significant supply lines between these bases. Also, give the salesmen an interesting reason to visit your settlements.
When your settlements are healthy and well connected, you will reap the award sooner than later by having higher end gear and the ability to mix and match to create perfect anything that you may require! Keep an eye on your settlements to ensure that their perfect working condition is essential.
6. Crank up the Difficulty
It may be that starting off the game with Survival difficulty caused a lot of hurt and very slow motions. But then we realized by playing the game on hard that the players become so powerful that they can annihilate everything that comes in their path!
But most of us love the slow healing and fantastic moves of the Survivor mode as it lets us enjoy the game but make it so lengthy to play. So try all the setting and see which one suits you best for your pace of playing!
Though murdering everything in the game is superbly fun, it does rob us of the small, beautifully tense set pieces that are survival games’ USP.
7. Don’t Mission Jump
We all know the excitement to just complete a mission as quickly as possible and move on. DO NOT do that. When a game has such an amazing story line as the Fallout 4 does, it allows the characters to slowly develop at pace set in the story. So slow down and take a moment to yourself after finishing a mission. By doing so, you will not only appreciate the sights but also have a chance to loot all the goodies built into hidden nooks and crannies in the aftermath of each mission.
8. Choices and More Choices
With the removal of the karma system, we have little knowledge of the angels and demons in the game making it amazingly more challenging. But the good versus evil is the pin point of every mission. Therefore, slowly over time, we can gauge who are the best characters to work with and what their beliefs are. So, do not just decide to be good or bad – take some time and mix it up. If a situation needs you to be bad, be bad or good, just for the heck of it! By doing this, not only will you be making everything much more entertaining for yourself, you will also be learning how to manage your character in numerous settings.
9. Stick with Your Decisions
Don’t reset the game and start from the previously saved version. Just don’t. By doing this, you will lose out on so many consequences later on in the game and the important mission to back your decisions. And what is the fun in winning everything without ever facing a low moment?
You can of course save files before key moments and then replay a completely different method to ensure that you get the maximum out of the game!
By not changing amongst the choices made in Fallout 4 can leave some poignant, sad, as well as regretful. And these feelings are what make your gaming experiences real as compared to being the winner across all the games.
Fallout is a series of post-apocalyptic role-playing video games that was created by Interplay Entertainment and is full of the most memorable gaming moments. It offers the players a huge variety of different experiences through a series of challenging games. It is also notorious for producing shocking events. Let’s have a look at some of the best this series of games has to offer in terms of writing, animations, and game systems.
1. The Tough Tandi Choices
Tandi is the daughter of the leader of Shady Sands and a sweet young lady who has helped you and gotten you out of tough spots before. In the early and original version of Fallout, your quest was to find her, who is kidnapped by raiders that reside in a fortified camp with about a dozen defenders all of which are ready to attack and get your lousy Vault Dweller. If you are fortunate enough, they will believe you to be the ghost of their old leader and let you go. You will need a lot of luck for that.
But if you are clever enough, you can sneak in to their camp, pick the locks, and get her out. Or you also have a choice to go in with all guns blazing, but halfway through, you’ll realize that Fallout isn’t really about that and then give up only to come back later with better powers. It doesn’t all end by rescuing Tandi. You may take her back to her father but then she might just follow you to your meeting with any local bad guy who might offer you some money to enslave her. That is a very possible scenario in the world of Fallout. Almost about no role-playing games gave such options with consistency back in 1998. Fallout offered these, and also various different methods for resolution. And for a majority of players, the time for rescuing Tandi was when they actually understood the gameplay.
2. The SMG Salsa
Make sure to take some time out to meet Ian while in Shady Sands. He is another interesting person after Tandi and her dad who will join in your quest in the Wasteland as your first companion if you pay him enough. If you ask him, he will let you know that he is a diehard fan for submachine guns. Do not give Ian an SMG at any cost.
But if you do hand over a semi automatic weapon to Ian, he is sure to teach you some neat tricks about fallout. One cool thing is that critical hits and mass damage have the ability to make characters die in hilarious yet gruesome manner. But chances are that Ian sprays everything in his path with bullets and shreds your jacket like a hated enemy. You can also watch your Vault Dweller have his sides split off while Ian cackles, not being able to get a grip on his urge of burst fires.
Hyper violence is something Fallout is notorious for and Ian is only one character.
3. Meet the Master
While progressing through levels, you will get to know more about the maniacal Super Mutant and their leader who is known only as “The Master.” The Super Mutants are a threat to look out for, but you will feel more sympathetic towards “The Master” as the typical good guy gone bad, a clueless soul who got himself in the wrong experiments, and ended up losing his perception of reality.
But the extent of his mutation is only clear when you get into the church and actually get to meet him. You will find him to be incarnate, a hybrid of computers along with organic matters across an entire building. It is not easy to not look at him as a monster and not have an urge to fight, but you can talk to him in a humane manner and try to reason with him and persuade him that his plan is doomed. But you can also sneak in, plant a nuclear bomb, and let it go off. Welcome to Fallout.
4. The Kiss
Talking in regards to aesthetics, Fallout has been developed relying heavily on the tension present between faux-Cold War nostalgia and the brutal necessities of life that exists in a post-apocalyptic world. Throughout all the games, there was no better intro for Fallout 2. It features Louis Armstrong’s 1951 version of “A Kiss to Build a Dream On” along with the joys due to stepping out of the Vault.
Then you have a man with huge power armor who is worse than anything we have ever come across before. He opens fire and sprays the Vault dwellers with minigun bullets as they hesitantly wave at him. This is Fallout 101, cute pragmatism, and some violence.
5. Geckos Chirping
Be it any version of Fallout, be sure for it to have violent death animations. Ian takes the liberty to blast off your torso with the help of a SMG, one of the super mutants melts due to a plasma rifle, both flesh and skeleton. And let’s not forget the brutal skull explosion caused by a critical heat to the head.
In spite of all this, the most shocking violence might be the least graphic. Recall running into that gecko in the earlier sections of Fallout 2. The gecko, like any other living being, stands, walks, and kills. It also winces if you shoot at it, but instead of dying, it just keeps on keeling over and over again every time you shoot it. This serves as an ideal example for how subtlety can be more efficient than animations that are over the top.
While playing Fallout 3, the first mission is to go shopping for medicines into a local super mart that is bombed out. All you need to do is go there, collect the medicine, and bring it back. Sounds simple? Well, it is full of raiders and is huge. What is confusing is that you might be able to handle the raiders in the beginning and get back to collect your medicine with ease, but when you turn around to go back, you will be faced with raiders that will be harder to get rid of. You will get lost in that mart for sure, without any easy way of getting out.
Given a set of skills that are weak, players need to navigate and leave the mart with all limbs and skin intact. Be it combat, science, stealth, or sheer luck one uses, the game has a fascinating way of colliding in between the market aisles. No matter how long it took you to exit from the mart, when you did, it was sure to be a crazy and resonant moment throughout Fallout 3.
7. The Boom
Almost about every RPG in every Fallout consists of the intro town which teaches you about your role, leveling up, interacting with people, and understanding what your role is in the gaming world. In Fallout 3 as well, there is an intro town called Megaton and friendly townspeople who can help you with loads of different quests. Here you can easily learn about how Wasteland works.
When you are done with Megaton, there isn’t much use of it anyway, so you have an option of planting a nuclear bomb and setting it off. And there, goes a happy town that taught you everything that you know. And with it, all the people that helped and guided you as you began to live in Wasteland.
8. The Happy Hotel
In the first installment of Fallout, the idea of a moral choice was developed for games involving role-playing with which they have stuck on to. The moral is simple: if you are good, then the world will be good but if you choose to become a jerk, the world will be a bigger jerk. It is very efficient and simple once you have learnt this.
While playing Fallout 3, as you enter the Tenpenny Tower, you will face a straightforward problem. The problem being a luxury hotel in which some ghouls want to be let in but they are oppressed by the rich people in it. You are free to join any of the sides but any good player would know that there is room for compromise, to somehow persuade the ghouls on being less violent and humans to not be bigoted as much. This equals to instant success and leads to both the parties being happy.
You do this only to find out the human residents slaughtered by the ghouls. Perhaps, the humans were deserving of this, but do you also deserve this after all the effort you put into it? This is the shocking brilliance of the game, where having a solution could be as bad as having no solution or a crazy solution.
9. The New Dimensions
Fallout: New Vegas, like any other game having the role-playing element, has only significantly improved the expansions. Every one of the 4 games in the series represents and examines a whole new facade of Fallout. For instance, Honest Hearts relates to a community after the apocalypse while Dead Money comprises of survival horror. Lonesome Road sheds light on a wandering hero. Out of all that, the most weird and hilarious one has got to be the Old World Blues as the DLC dives into the 1950s sci-fi movie inspiration.
It sure does leave a first impression as your courier is awakened in the midst of the science lab and meets Think Tank after some exploration. The Think Tank is basically an orb, having a variety of personalities all of which respond to you as if you are not at all capable of understanding anything which is almost comical.
10. The End of the Quest
Accomplishing a lot of quests is the fundamental principle of this game. This game has actually set a standard for such role playing games. The New Vegas version has different quests of the entire series and makes up for the lack of narration in 2 and 3. The quests however could have been a bit more complex with the option of being recruited to different factions as you enter the game.
In various role playing games, the aim is to work hard in numerous quests with many factions according to your capacity, but New Vegas has all this differently. Every faction tells you that you are being spied on by the others. You might not foresee it but the danger comes pretty soon with all the factions turning against you and you failing all quests.
It could’ve made some users feel as if it’s a glitch in the system but it is in fact an ideal sample of the narrative complexity of New Vegas. Additionally, this is the main thing that makes it different as compared to Fallout 3.
Fallout 4’s Automatron DLC is the first entry in its season pass offering of downloadable content following the release of the main game back in November. Obviously, Bethesda likely knew Fallout 4 fans would be clamoring for more content not soon after release. So it’s nice to see the game is being revitalized with expanded content not too far into the new year. But is it worth your attention?
I personally was underwhelmed by the Automatron DLC, especially given it’s the opening DLC offering for season pass holders. Don’t get me wrong, the premise is very good. For a game that boasts an expansive and intuitive crafting system, the Automatron DLC ads the exciting new field of robotics to let you imbibe in your passion projects once again.
While the vanilla Fallout 4 offered a litany of companions, each with their own personalities, special abilities, and even romantic inclinations, the idea that you can build a robot companion from scratch renews the same giddiness that gripped fans when they realized combat armor could be pocketed and jet could be cooked into psycho for a nice party favor.
Jokes aside, given the standalone price tag of the Automatron DLC, it’s seems like Bethesda wanted to push this expensive appetizer instead of providing the full dish to Fallout 4 fans who are starved for a more comprehensive update and sizeable new quest line.
Yes, you can wander the wasteland, encountering hostile robot enemies, salvaging their remnants, crafting customized robot companions, and so on. But none of this serves to keep a dedicated Fallout 4 player from quickly finding themselves stuck with the familiar sensation of repetition – something akin to the never-ending Minutemen quest line.
Again, this isn’t to say Automatron won’t offer you enjoyment. However, for the standalone price, it seems like Bethesda wanted to see if they could get away with charging twice the amount of cash as the Wasteland-Workshop DLC, a very similar crafting expansion scheduled for later release that is going to be offered for half the price. Granted, Automatron does provide a novel quest line and it’s pretty good, but you’re going to get through it in about 2 hours, probably less time if you know the game well. The quest line is triggered for players level 15 and up, so you may find yourself having to tweak the difficulty to offer some more challenge, in fact.
Unfortunately, much about storyline is largely forgettable though, and while it does have its moments, they really don’t chalk up to the novelty of Fallout 3’s Mothership Zeta DLC or the staggering geography of The Divide in Fallout: New Vegas’s story Ultimas Lonesome Road expansion. That said, if you want to build some crazy robots… you can build some crazy robots… though paying 10 dollars to do so isn’t quite a good deal for those unfortunate enough to not invest in the season pass before Bethesda made the drastic price hike last month.
It’s hard for me even to justify a season pass owner get started playing Fallout 4 again, assuming they’ve taken a hiatus like most of us this year. The Automatron DLC is simply underwhelming if you’re looking for a sizeable chunk of discovery to help you fall back in love with the game’s open world. Honestly, I would recommend waiting until the more substantial Far Harbor expansion. Then, you can play with your robots all you want, with a decent narrative and new geography to actually justify coming back to the Wasteland.
By now, any Fallout 4 fan has already scouted their way through plenty of the Bostonian Wasteland. But while we are all collectively anticipating a DLC release, there are some great mods of the game to try out.
1. The Armorsmith Extended mod
This is one of the largest, most comprehensive mods for completely freeing up your options when it comes to customizing your outfits. To start, you now can actually put any outfit underneath your armor set. The whole armor modding system is reworked, along with a gigantic new inventory of craftable items. If you enjoyed crafting armor and customizing it in the original Fallout 4, this mod is certainly worth your attention.
2. True Storms – Wasteland Edition mod
When you roam through the autumn-laden hillsides of the deserted Maryland wastes, immersion is important. You want to feel like you’re inside a breathing, dynamic world, and True Storms does exactly that, using good ol’ Mother Nature. Well, radioactive storms aren’t very natural, but they are awesome. So are the intense rainstorms, lightning strikes, dust textures, and light/dark options. A very comprehensive mod that was previously a hit on Skyrim for good reasons. Get this mod, and get a radiation suit ready.
3. Home maker – Expanded Settlements mod
I think most of us can agree Fallout 4’s settlement system was a promising but obviously very rushed aspect to the game. Thankfully, the home maker mod basically expands your asset options to the tilt. Build bunkers, diners, brick buildings, military bases, new types of crops – basically this is the essential settlement building mod for doing almost anything you desire.
4. New Dialogue mod
The most common complaint people have about Fallout 4 is the fact the game’s new dialogue wheel uses lazy paraphrases, making your dialogue options vague and sometimes even nonsensical. The New Dialogue mod is a must install for anyone who hasn’t really dug their teeth into the story missions yet because it allows you to actually see what you want to select as your next dialogue option, much akin to the classic Fallout games. The Full Dialogue Interface mod also allows you to customize your dialogue interface and have access to an impressive array of translations. Note: Do not install both mods at the same time.
5. Enhanced Blood Textures mod
Living out in the wasteland can be rough, but Fallout 4’s vanilla version isn’t exactly as Mad Max as we would all like. The game clearly lacks the appropriate amount of blood to match its gratuitous violence, which is where the enhanced blood textures mod does its faithful part. The alternate blood splatters avoid any generic overflow and with the new experimental plug-in, bites, claws, unarmed, energy weapons, and other damage types have their own separate blood spills, further adding to game immersion.
6.Courser X-92 Power Suit mod
Unfortunately, there haven’t been many power suit mods made for the game, but the X-92 build is definitely worth checking out if you want to add some interesting armor to your stockpile. This armor is fully craftable with consumable fusion cores that act like intense 30-minute stat buffers. While you do have to uninstall the stock texture pack before using the mod’s proprietary one, I’d recommend tacking this gem on to a high-difficulty playthrough.
7. Craftable Ammo mod
With all the new crafting in Fallout 4, it was a bit surprising ammo wasn’t craftable. It was one of the mainstay features to Fallout: New Vegas. This mod essentially brings that ability back, using basic settlement resources to craft any ammo you want. It’s actually a pretty essential mod, if you want to avoid having to waste caps and time on trading for some of the more obscure ordinance.
8. Quieter Settlements mod
The bigger your settlement is, the louder it gets. If you want to build some fantastic electric-powered novelties, do yourself a kindness and download this mod. Generator sounds will compile onto each other into a cacophony, otherwise.
9. Darker Nights mod
How dark is the night under a radioactive sky? Hard to say, but given the complete lack of streetlights in the Wasteland, a generally darker option could be more immersive. If you’re not annoyed about doing some fumbling in the dark, the darker nights mod might add a little more spook to your Wasteland nocturnal outings.
10. Snapable Junk Fences mod
As obscure as this mod seems, the fact that you can’t snap together junk fences is surprising and terribly annoying. This mod will make your settlement building a much cleaner, easier experience. Longer powerlines is another small but essential tweak, making powerline management far less annoying. I would also recommend Better Settlers, a mod that really enhances the usefulness of your citizens.
Awash in a radioactive yellow mist of putrid fallout, I trek up a steep cliff face, turning onto the remnants of a highway overpass. Thankfully, I’m wearing a hazmat suit underneath my T-60f power armor, although a few heady encounters with a pack of radscorpions permanently damaged my leg pieces, and now I see my suit is starting to run out of fusion core fuel.
As I look out on the Glowing Sea’s hazed horizon, a hideously dangerous corner of Fallout 4’s colossal open world, I hear my companion yelping behind me. Piper is a game muckraker I picked up on my first visit to Diamond City, the game’s post-war population center tucked in the remnants of Fenway.
I can tell she managed to aggro herself onto a 9-foot Deathclaw, judiciously pistol-whipping it whilst proclaiming “I wonder if other journalists do this stuff?” It’s just a snapshot of what Fallout 4 represents: anything. And by “anything” I can’t mean Gary’s Mod, necessarily. However, a gigantic map of a post-apocalyptic Boston and surrounding geography is indeed stuffed with a sprawling quest line, multiple factions, 13 different companions, a settlement management system, as well as a deep crafting system for weapons, armor, power armor, chems, foods, demolition, buffs, and pretty much anything else you can imagine you’d need to survive out in the Boston wasteland.
Simply put, Fallout 4 is a big game. One that the fans have been justifiably salivating for. The numerous rumors, supposed press releases, and even faked promotional websites couldn’t keep us from supposing that a sequel to Bethesda’s hit apocalyptic, gun-toting quasi-RPG Fallout 3 was an inevitability, and indeed it was.
Being able to modify weapons, using literally any piece of junk you can pick up, is a huge evolution for the game, one that makes it worth playing even for fans who aren’t very familiar with the game’s critically-acclaimed predecessor, Fallout 3. In fact, those fans may get the most out of the game, since they will be less likely to notice how watered down Fallout’s RPG elements have become.
For one thing, Fallout 4 is a game where the “illusion of choice” is a rather thin veil. Whether you can say this diminishes the game’s narrative qualities is arguable, however. Sure, dialogue options are hopelessly generic, relegating you to vague options of being nice, mean, pesky or sarcastic, at literally every turn of a conversation. However, the overall storyline is far more interesting this time around. Since this review is spoiler free, I recommend you buy the game if you’d like to learn more about that.
The perk system is possibly the game’s greatest fault, though. While I admit the skill point system of Fallout 3 and Fallout New Vegas was very inaccessible (being stuck from unlocking a door because you only tacked up your lockpicking skill to 74 instead of 75…) the new system isn’t much better. It is far simpler, though, which makes the game more accessible. Every time you level up, you get a one skill point, which you can spend on either your base stat or on a novel perk, like being able to fast travel while encumbered or be healed from radiation instead of hurt by it.
The glaring issue with this perk system is that it makes itself a gatekeeper to the game’s crafting system. By the end of my 80 hour playthrough, I found that most of my perk points had been spent on unlocking all the crafting levels. While I can understand that crafting can be made a perk, having it cost so many points to unlock was excessive and too encompassing. By the end of my playthrough, I could craft anything I wanted, but I couldn’t do much else with my character.
Most other aspects of Fallout 4 are acceptable, though justifiably open for criticism. The graphics and bugs (very few this time) are still deficient by 2015 standards, perhaps a gentle reminder to Bethesda they need to go back to school with their game engines before they start to parody themselves. Gamer’s computers, and they’re expectations, are getting very serious about this.
Even though the game has no multiple endings or any sense of consequences, it is still incredibly deep and satisfying. And yes, it is still an RPG, however light it may seem. It’s also Bethesda’s greatest achievement to date. So if you are fan of huge games with a whole lot to do, pick up Fallout 4 right now at full price. It’s well worth the sixty bucks. The inclusion of modding into Fallout 4 has only made the game more accessible within very little time. New dialogue options, better graphical rendering options, and even modified building assets give the game far more depth, so go check it out.
Wish you could plan your player stats before even booting up ‘Fallout 4’? For those impatient gamers out there who can’t wait to get their hands on the latest installment of Fallout 4 or the ones who have a touch of OCD and want to perfect their player stats and perks in advance, there is a community driven fan-site that will let you do just that. The site contains an online character-planning tool for Fallout 4. You can figure out which skills your character will have so when the game boots up you can immerse yourself in the apocalyptic world.
An article by Kotaku, describes the player builder. The build planner feature will let gamers customize every aspect of their game avatar.The statistics that can be set include the seven attributes that are used in Fallout 4; these are shortened to SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck).The player can invest 21 attribute points into these SPECIAL stats. Gamers can also select the gender of their avatar and pick a custom name.
In addition, the character planner lets fans distribute perk points. There are a total of 270 perks available. With so many options to choose from, gamers often end up spending a lot of time building their character and setting attributes before actually starting the gameplay.
Fallout 4 dropped a little over 2 months ago. The Xbox one owners that pre-ordered received a backwards compatible version of Fallout 3. Larry Hryb who works for Microsoft announced this offer on his blog, Major Nielson. The blog post by Hryb gave a boost to the excitement of the fans already eager with anticipation and informed them of this exclusive offer for Xbox One owners. Anyone who purchases the Fallout 4 whether online, in a store or as part of a bundle, will be sure to get a free copy of Fallout 3.
The third installment of the Fallout series was the first to be created by the Bethesda Game Studios. It was the first to introduce the Vault-Tec Assisted Targeting System or as it is commonly known among fans, VATS. Fallout 4 will also feature VATS. But it will not be exactly the same as it was in Fallout 3; the targeting system has evolved a bit. VATS can still be used during gameplay. However it will not cause the game to pause entirely. The users now have more control when it comes to the time of scoring critical damage against an enemy.
The Fallout 4 VATS has been further refined and now seems to work seamlessly with the shooting features. It does not stop time in the game entirely, it simply slows it down and flows directly from the player’s other shooting. The other major difference is that the use of VATS is limited now because it comes with a rechargeable bar. You can’t use it very often, but this works to the player’s advantage. Now, the player has more control and can use it when a critical hit needs to be scored.
You must have heard about Reader Conor – the guy who decided that he will walk straight across the Grand Theft Auto (GTA) series? Well, now he has decided to walk across the 3D Fallout games! Because who cares about finding the fastest route out!
So walking across Fallout 3 and 4 along with the New Vegas edition, Conor cuts a diagonal walk across the longest part of each game (along with the occasional swim and jog!).
The journey is long and tedious. And Conor has to directly engage with enemies directly in his path despite the predicted time lapse effect. And talking in terms of time, there is not a lot of difference to traverse each map. Fallout 3 clocked in at 71 minutes, Fallout 4 at 56 minutes, and New Vegas at 69 minutes!
So you have been playing Fallout 4 for ages but have not come across the hack everyone is talking about? Players have stumbled upon a glitch that allows you to purchase all available caps from a vendor and sell it back “phantom-ly” allowing you to have an unlimited supply of ammo along with points. How does it work? Let’s find out:
Find a vendor for any type of ammo.
Select your ammo type.
Purchase all the bullets of the ammo.
Sell one ammo from the stash.
Sell some more ammo, but never all of it.
A key fact is that this trick only works with some vendors so try your luck carefully. Also, ensure you follow the steps exactly – this takes getting used to. So, basically, if you manage to do this properly, you will always have one bullet of phantom ammo you can sell back and will always leave with more than what you came with.
Get on this trick quickly as we are sure Bethesda will get rid of this glitch quickly. However, this can take over your playing experience as the greed of unlimited ammo can distract from the purpose of the game.
We can certainly say that we are very familiar with all the locations, hidden nooks, and great vaults of Boston Wasteland. And we can safely assume all of us who were excitedly waiting for the launch of Fallout 4 are going through the same feeling.
So is it time to focus on whatever nit bits of information we have gleamed about the year 2016? Yes, it is. So let’s go through the expectations tied with Bethesda. Considering the DLC pack releases for Fallout 3 and the New Vegas lines, we can assume that a DLC for Fallout 4 is also on its way.
We have listed together all the hints from Fallout 4 base game where the new additions could occur along with all the surrounding gossip information:
1. Underwater Vaults
Fallout 4’s map has mostly been covered by the North Atlantic Ocean and has had tongues wagging about the possibility of underwater chapters. But since there were none, players started exploring the great depths and have found that Bethesda has designed the depths of the North Atlantic with high accuracy and detail to allow a possible DLC underwater. The flora and fauna combined with the pipeline structure and maybe a possible underground entrance might be the setting of a completely new DLC. Seriously, why would anyone plan an underwater unutilized section of the game to such levels of accuracy if they were not planning on using it? There is even speculation about an underwater pipe having a sphere attached to it which has some inscription on it that is semi covered. So let’s hope for the best and pray for an underwater DLC along with some water-y fun!
2. The Moon
Considering the extinction of UFO’s and spaceships from the Fallout 4 game, we do not hope to see the great Sole Survivor head for the moon for any reason or any mission. But why was the Sea Of Tranquility Conflict between US and China mentioned in Fallout 4? Intrigued? So were we. There could be hopes and plans for a mission to the moon yet. Let us review the Sea Of Tranquility; it is a vast plane on the moon with hints that a huge conflict is occurring there – the presence of a mural in the Museum Of Freedom Concord. So we have little to no information on why the dispute occurred, the only thing we do know is that it happened during the Resources War which occurred back in 2052!
The DLC will have to be a Back to the Past type of a mission or something totally separate from the main story of Fallout 4. We are excitedly hoping for a chance to explore moon bases (whether ruins or inhabited!).
3. Something Lovecraftian
Fallout 4 has numerous references to the legend of an author Lovecraft. The Dunwich Building (named after The Dunwich Horror), altar dedicated to Ug-Qualtoth (cults with connections to the God, tome’s dedicated for sacrifice to the God). Where you ask do these references come from? Lovecraft is a New England native and majority of his stories have occurred in the area; making him a great topic for a DLC. The biggest cross over between Fallout and Lovecraft occurs when at Dunwich Borers Sole Survivor undergoes hallucinations while amongst a cult set in pre-war era and discovers an alter with the Kremvh’s Tooth on it. So would we love a Lovecraft DLC? We sure would!
The oldest city in America and a Lovecraft connection – Providence would easily become the second city in Fallout 4! It is very close to Boston making for ease of quick travel to and fro, along with being small enough to justify a DLC!
We have imagined the Dunwich Borers incident leading back to a cult based in Providence and the protagonist going after them for answers many times. We all know Providence has had its share in the mafia gang wars and that could also be an inclusion element if the story goes back there. What if instead of being a good guy, we could be a bad guy! Lovely!
We all are familiar with the forests at the northern end of New England – Maine. We could have a DLC that lets us explore these rural backwaters. This DLC would be in line with the DLC for Fallout 3 which was termed the Point Lookout. The Point Lookout was a relatively colorful contrast to the dull and grey-ish outlook of the rest of Fallout 3. So a chance to explore the lush green forests will be a lovely break from the dull and gritty Boston scenery.
Maine is set to be relatively unaffected by nuclear blasts due to the large water bodies and out of the way location that allows it to become a lovely respite from the Boston streets. With its beautiful forests, seaside idealistic towns coupled with abundant lakes and bays, we would all love the break and a chance to go rural and have a calm moment in Fallout 4!
6. Mojave Desert – Alien City
What you ask? Well this is not based on random guesses but is rooted in one of the numerous side tasks in Fallout 4. When playing the quest of the Cabot House, Jack is seen studying an artifact that has anti ageing properties – a fountain of youth if you may. Jack has said that he plans to travel to the Mojave Desert to find another lost alien city to gain access to more of such artifacts with amazing powers.
But when we consider the physical locations for past DLC’s, they have all been near the main story location. And the Mojave Desert is much further away from Boston making it an interesting challenge for producers to make the trip to Mojave and back. However, we will still say it will be one of the more interesting challenges that can be made into a DLC!
7. Flashback to the Male Protagonist War Experiences
This is necessitated by the back stories built into the game. The male protagonist is much more interesting than the female. So naturally a DLC will be set on the male’s story rather than the females! So, why his war experiences? Because it would give us the amazing chance to see the Fallout 4 world as it used to be before the war had started along with a chance to see how the war started that has led to so much destruction in this day and age!
What we need to fill in is the reason for the Fallout 4’s hero’s acquittal from the Sino-American war, the location of his deployment, and what his roles were. This will help us understand the hero better in the main story as well. This is the most feasible and most likely scenario for a DLC. Why you ask? Because it has all the setting available in the base game – from the amazing gun mechanics and heavy combat and will provide us with a much needed back story for the game!
Doom is finally getting its reboot this spring, as a new game trailer got unveiled at this year’s E3, which you can check out right here. Now that those hellish creatures are finally returning from the depths, you’ll have an updated arsenal to play with, including a chainsaw and plasma guns. Expect lots of blood and viscera.
Doom does have a release date, roughly speaking. According to Bethesda, Doom will be available on the PC, Playstation 4 and Xbox One sometime in spring of next year. It’s been a while since fans got a taste of what id Software’s been cooking for the new Doom game. Bethesda did offer beta access to the game for those who pre-ordered Wolfenstein: The New Order, but that was over a y
Maybe it’s because I’m an American, but for me, X-Files is where all my sci-fi nostalgia lies. However, for the Brits, and frankly much else of the world, Dr. Who is the alien-centric show to watch. It took me a while to get turned on to its cheeky humor and wacky, unhinged plots, and even though I appreciated the lovable weirdness of Christopher Eccleston’s Doctor, it wasn’t until I saw the charmingly dark demeanor of Scotsman-turned-Timelord Peter Capaldi that I really got hooked on this show.
So when I heard that Fallout New Vegas modders had created a mod based on Doctor Who, controllable Tardis and all, I was instantly excited. Fallout New Vegas, the original game this mod was born from, is a curious gem in gaming history. Quite possibly one of the buggiest games developer Obsidian Entertainment has ever made (and that’s saying something), Fallout New Vegas’s technical frustrations and yet vast potential sparked a mini-revolution of sorts in terms of its modding community.
For instance, Fallout: Project Brazil, which is essentially an entirely new game to experience, impressed me beyond belief, proving that talented, persevering modders can create wholly memorable experiences out of the shell of now half-a-decade-old game.
With the Dr. Who Fallout mod, or what is more properly called Fallout Who Vegas, you’re essentially getting what you always hoped for: A game about Doctor Who that is actually fun. There’s no point in running through the numerous Doctor Who-licensed games, both past and regrettably present, that have completely failed to capture the irreverent genius of the show, but Fallout Who Vegas makes a very strong attempt, and I would say, success.
In Fallout Who Vegas, the game beautifully revolves around the beloved Tardis. You play as the Timelord, himself, running around the deceptively detailed labyrinth extra-terrestrial vessel, customizing its look and generally not knowing what anything does. Yes, there are buttons to press in the Tardis, many of them. And levers, as well. There’s six different control rooms to manage, in fact.
So much of the game revolves around managing the Tardis, learning how to optimize different subsystems to do what you want, like throwing enemy ships into vexing Time Loops or sparking up a handy force field. Oftentimes, you’ll find yourself having to make timely repairs, or craft new components altogether. Failure is also a part of this game. Getting stuck in Time Loops makes you feel like you’re stuck in a plot of one of the episodes, and the looming threat of a catastrophic Core Overload is always something to keep your two hearts racing.
Once you figure out all the doo-hickeys, space traveling does become like riding a bike, though. An intergalactic, fantastic bike. And soon you’ll find many more characters that will make you feel right at home. Time Raiders, Cybermen, Autons, and of course, Daleks are all in the game, and are fully zappable with your trusty Sonic Screwdriver (which you’ll have to craft first), along with a number of other Who-themed gadgets and weapons.
A somewhat younger addition to this mod is the more sophisticated companion system (because the Doctor has to have his Rose, right?), in which you can recruit NPCs to join you on your journeys through time and space. And there are many journeys to behold.
Over 80 in-game locations house the adventures we all remember so well. My personal favorite was Skaro, the Dalek’s barren, destruction-ridden homeland. And even with all these locations to explore, there is still much more to do, by way of the games totally Who-styled skill system, hidden Easter eggs, secret locations, and unlockable costumes and extra content.
In the end, you’re main quest is to become a true Gallifreyan Timelord. Just like in the show, you’ll unlock the Doctor’s true inhuman potential, harnessing his unique regenerative ability to change into a different body, with randomized S.P.E.C.I.A.L. stats, of course. You can even harness telepathy, as well.
For anyone who is a fan of Doctor Who, Fallout Who Vegas is certainly worth the attention. It’s astounding how detailed and genuinely fun this mod has turned out to be. If you played through Fallout New Vegas, Fallout Who Vegas is simply the best way to come back to this game and realize its full potential as a modders canvas.
It’s endearing to play through a game made by talented fans who simply wanted to pour their love into a project everyone could enjoy, sans the pre-orders, in-game transactions, shortcomings and generally exploitive practices of AAA games these days.
So why not reverse the polarity of the neutron flow? It won’t cost you anything. You can find out more about the Fallout Who Vegas mod right here.